Sentences with phrase «game being developed mostly»

Although the «Dream Team» members did not participate in Chrono Cross, the game was developed mostly by the same staff as the first installment.

Not exact matches

Taylor: We looked at the software that people have been developing for tablet and phones — and it was mostly social and games.
That's where my game has mostly developed.
Japanese gamers are not going to want to buy those type of games and the Japanese developed AAA titles are all going mostly to handheld.
For the uninitiated, The Evil Within is a survival horror game developed by Tango Gameworks and published by Bethesda, the latter of which I still refer to as the House of Doom, partly because of the series of shooters, but mostly because it sounds cool.
tocacolano it mostly developing skill and that comes from expepierence (cant spell lol) which is my favorite part of this game
I suspect we'll see a lot of school text books that try to imitate video gamesmostly developed by people who, as you say, are unlikely to be writers and publishers.
The latter is mostly because Sony develops the damn game so of course it won't be showing up on any other systems.
Nintendo has outsourced some aspects of their mostly self - developed games to their second parties so it would be interesting to see that Retro Studios has their hand in the next Zelda.
Brownie Brown is mostly known for developing the Mana games for the Game Boy Advance as well as helping out in developing Mother 3.
The game should be at the top of the list for anyone who was a fan of Motorstorm — mostly due to the fact that it was developed by the Motorstorm team who were picked up by Codemasters after their old studio shut down.
If you love racing games chances are you already own a copy of Race Driver: Grid, or just Grid as it is mostly known, the game was published and developed by long time game developers Codemasters that stems back all the way to the middle of the 80s.
Yesterday, at an event marking the Metal Gear saga's 25th Anniversary, Kojima - san finally unveiled footage of the next title in the series: Metal Gear Solid: Ground Zeroes — strangely not Metal Gear Solid 5, but don't worry — this game is still being developed for consoles (unlike most other non-numbered titles, which are mostly portable).
I need some help creating a «side - battle view» (think PA 3 n 4, final fantasy, etc...) combat script... I've tried to ask for help on the RPG Maker forum, but everyone just directs me to Tankentei's battle script... Which is not exactly what I need... With mostly all of these scripts (ones developed by the community) you have to import the corresponding resources in order for the script (and sometimes the game itself) to work properly... This is what I want: I want to be able to use my «own created» resources with a side battle system script that can work with whatever resources I desire... Apparently this is an issue on the RPG Maker forum as I have yet to find a script that works with whatever resources you happen to be using in your game... I hope I'm making some sense to you, Mr. Boyd as I'm confident that you will understand my plight, and help me out anyway you see fit.
If you pay attention to the previous titles in this list, they could mostly be summarized with «it resembles game X with elements from game Y.» The same can't exactly be said about Distortions, a game eight years in the making, developed by Among Giants on their own proprietary engine.
It's all «what do I want to do» and then they help me achieve that, and that's mostly not actually development stuff but more all the other stuff that's involved with developing a game.
He has stated that he is seeking to develop games that «foster the most direct relationship with our fans» and these games will be mostly on replayability and content, which could mean the new company will be thinking along the lines of Mass Effect.
«Well De Mambo is our first game, it was mostly developed in a hotel lobby and is a minimal Smash Bros style game for Nintendo Switch.»
In the early «90s, Sony also discussed the possibility of developing a console with Sega of America, mostly because its US software development team, Sony Imagesoft, was already making games for the Sega Mega CD console.
It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, and the series» recurring villain, Shao KGame Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, and the series» recurring villain, Shao KGame Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, and the series» recurring villain, Shao Kgame in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, and the series» recurring villain, Shao Kahn.
Games influenced by classic Metroid and Castlevania games were all the rage a few years ago, but they have been out of the spotlight for quite some time, mostly due to their complexity, which makes developing one a huge risk not always worth the effort.
Call of Duty Zombies, or simply Zombies is a game mode that has appeared in a number of Call of Duty games over the years, mostly in the games developed by Treyarch.
UK studio Sumo Digital is mostly known for games like Sonic & All - Stars Racing Transformed and LittleBigPlanet 3, though they also helped developing major hits like Forza Horizon 2/3 and Disney Infinity 3.0.
Back in the days of the Wii, Nintendo had a pretty strict filtering system as to who was allowed to develop a game on their consoles, as the company stuck mostly to their games or titles from other giant developers.
I started my own estate planning practice in St. Paul, Minnesota last year and have been able to balance it (mostly) successfully with a family, military service and a developing golf game.
The Wonderful 101 is developed by Platinum Games and has received mostly positive press and fan response since Nintendo made the move to release a demo of the game right after the TW101 Direct.
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