Fans might remember the infamous save bug that was tied to the amount of playtime you had in the game, and after having spent a considerable amount of time with the Switch version, I haven't really encountered such
game breaking bugs so far.
Not exact matches
I saw several youtube videos of
gamers experiencing some
game -
breaking bugs, nasty frame rate, etc
so just make sure you have the latest update.
- the developers» main goal was to
break conventions, but they weren't sure how far they should go to do
so - they took a look at what was core to Zelda
games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't
bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
Here's a familiar story: you buy a
game you've been looking forward to, you install it, and then you find out that it's
so loaded with
bugs, sometimes
game breaking, and you realize you've just wasted...
I have no idea how
so many people gave this
game a perfect score with the
game breaking bugs (now fixed), bit of repetitiveness in single player, and the miss or hit AI.
@ radler, Tell me how was ign's little big planet review fair?Assassins Creed Unity had a shit tin of
game breaking issues and it got a 7, Halo MCC still has
so many
bugs / issues and it got a 9 then why did they give LBP a low score because of the
bugs?Does that sound fair to you?
For those not in the know, this
game was in development hell by a company known as Golgoth Studio, a dev team who pumped out a horrendous sequel to Magicial Drop F called Magicial Drop V on Steam, only to fail to fix
so many of the
game breaking bugs.
Hey AG — I'm not sure if we will be patching this soon as we are deep into I Kill Zombies development and none of the
bugs are
game breaking... We will usually patch it if it is damaging the experience for a lot of players but
so far everyone seems pretty content with Rev Youth... If we are doing a patch though, I will be sure to come on here and let ye know, but for the price tag attached to the title and the lack of negative backlash, I'm not sure it's needed...
I mean, the content on the discs themselves is incomplete,
so when we inevitably come across a
game or immersion
breaking bug, we're going to be screwed.