Not exact matches
- the developers» main goal was to
break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda
games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring
while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't
bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
Also due to the procedurally generated nature of the
game, I encountered a few odd
bugs that —
while not
game breaking — were disappointing as they adversely affected some of my attempts to take on Mormo.
The last year hasn't been great for Rainbow Six Siege, a
game that,
while hugely popular this year, has recently become notorious for
game -
breaking bugs and exploits.
While not necessarily
game -
breaking problems, these inconvenient
bugs plagued my playthrough of Assassin's Creed: Unity more than enough to affect my overall opinion of the
game.
Overall, fantastic graphics, no
game breaking bugs, historically accurate fighting with a realistic feel to it
while still making it feel balanced.