Sentences with phrase «game built for the future»

«Crackdown 3 is a game built for the future with a multiplayer experience that will redefine what it feels like to play games, and as we continue to work on this, it has become clear that our original timeline of delivering multiplayer to fans this summer, while maintaining the size, scope and quality of the game, would be challenging.

Not exact matches

Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Mourinho said: «Paul is one of the best players in the world and will be a key part of the United team I want to build here for the future... He is quick, strong, scores goals and reads the game better than many players much older than he is.»
I guess it will show the lure of Manchester United, one of the biggest clubs in world football, one of the most supported and perhaps not the most successful team in the game right now but one which is building for a future at the top again.
In some ways, Skyrim VR offers strong hope for the future of VR — when a game of this scale is eventually built for the ground up for VR, it's going to knock your socks off.
Playable games include Axiom Verge (Thomas Happ Games,) Jotun: Valhalla Edition (Thunder Lotus Games,) Shantae Half - Genie Hero (WayForward / XSEED,) Severed (Drinkbox Studios,) World to the West (Rain Games,) FAST Racing NEO — NEO Future Pack (Shin» en) and SteamWorld Heist (Image & Form,) for the Wii U console, and Runbow Pocket (13AM Games,) Punch Club (tiny Build Games,) Severed (Drinkbox Studios,) Azure Striker GUNVOLT 2 (INTI CREATES,) Noitu Love: Devolution (MP2 Games) and Gurumin: A Monsterous Adventure (Mastiff) for the Nintendo 3DS family of systems.
Hatsune Miku: Project Diva Future Tone is a very arcade experience, built for the rhythm game fan whose main motivation is reaching the highest score with the fewest flubs possible.
There's a lot of room for this genre of defense game to grow and Townrs has brought all the major elements for future games to build on.
This mini-guide to STEM activities includes the following topics: Projects: Magic Rainbow PopUp Card - a service - learning project Create Rain From Ice Cubes Design a Bucky Ball Model Cooking Up A STEM Lesson: Egg Candling Creative Connections Game STEM Birthday Celebrations Go Figure Game Articles for adults: STEM Education Influences Future Career Plans Build Your Child's Library Continue Your FUNtastic Family STEM Adventures
The creation of high - quality, sustainable facilities in safe environments has been gradually building the foundations for a solid and promising future for our national game over the past 15 years, and with schools and students only set to continue to benefit, many may look to the future with optimism as long as this support for the grassroots continues.
As concepts for future phones they are showing one with a built - in fan for gamers to cool their phone when cranking up the peak performance output and designs for gamers that includes kevlar.
No matter how many houses you can afford to build on Pennsylvania Avenue with your simulated money and no matter how many rail roads you've had to mortgage to pay the rent, the hypothetical results you've attained in your simulated trading do NOT, and never will, indicate future results in the live markets or any markets for that matter (thanks for reading through the board game references, I'll keep it to a minimum from now on).
I have been Building Websites for small businesses and will hopefully be finishing up a Windows / XboX Arcade style game sometime in the near future, some of the things that are in the list for this are
Puppies are completely dependant on their mothers, since during these days the puppy receives from its mother some basic knowledge that is transmitted to the puppy by games that will build the base for the development of the existence and integration of the future life of the puppy.
«We don't have a good post-mortem on [Deadly Creatures],» said THQ CEO Brian Farrell in an interview G4tv, «but one of the key things that we can build on there is we have great — that was [developed by] one our internal studios, Rainbow Studios — and we have great Wii technology there now and so we're developing other games — stay tuned for the announcements — but we intend to leverage that great technology on the Wii in the future
The original version of Street Fighter V was praised for presenting a great base to build a very good entry in the future, but it was sorely lacking in content and more refined game modes.
Tell me, has Microsoft built a first party infrastructure to make AAA games for the future?
- HDD built right into the console for internal HD support so you did nt need memory cards, but had cards also - Ethernet port right onto the console because they saw the future of broadband - Achievements, not just a couple on a few ps2 games, A system wide achievement system that every game developed for the 360 had them.
Most have no viable strategy for building a community that will drive sustainability of their game in the future.
I don't think it's necessarily something that needs to be changed; after all, it allows for built - up hype, which creates strong day one sales, which brings in more money for better games in the future.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
From the team's perspective, we're still going to be making 3D games for the audience that likes that style of Sonic - when we see the reactions that Mania got, the entire team sat down and thought it was really interesting, and we should break down what people liked about Mania, and in the future - when we build our 3D games - see what essence we can take from Sonic Mania and put into a 3D world, to give people what they're looking for and that they've found in Sonic Mania.
Overall, though, it's still pretty smooth, and definitely something to build upon for future games.
Thing Trunk is proud to support Gamenation in their efforts to build a game distribution platform for the future and honored that their game was chosen as the launch title.
I'm not sure if the engine would allow for a built - in level editor (not exactly familiar with coding... yet), but if ANY FPA game in the future would have it, it would be amazing.
The very idea of Early Access is built around this mentality; paying top dollar for a given game, and watching it come together in the future — the mentality going in (and that's key here) being that what you're buying is only a first step.
It's not licensed by as many developers as, for example, Epic Game's Unreal Engine, but State of Decay, Xbox One's Ryse, and MechWarrior Online are some of the games built with CryEngine, which is good news for Linux users and future Steam Machine owners.
«Project CARS was built for the future from day one and with Project CARS On Demand racing fans around the world will be able to enjoy a continually growing and evolving experience throughout 2015 with continual free updates that improve and expand upon the original core game, free cars and vehicle liveries delivered at no extra charge, and additional content made available without the usual obligation to purchase a long - term season pass.»
I feel the same pain as you, I was hoping every VR game was physical so I can build a collection like I do for ps4, all my games on ps4 are physical so far, but as years go on I guess it's digital age to save production cost on making disc and save shelf space for retail stores which is a downer but oh well it's the future I guess
Their vision to provide the best outlet for games to be enjoyed parallels our own vision to build the best platform for games to be developed and we're excited to work with them to shape the future of the industry.»
«Pokemon X and Y set a brave new standard for the series on its new platform, delivering a host of new features, expressive 3D visuals and sensational online functionality for future games to build on.
As you progress through the game, you build up a level up system that improves your abilities for future levels and higher difficulty.
The free - to - play game is being specifically designed for «gamers on the go,» and will allow users to build the city of their dreams, making real choices that impact the future of their city.
While many Neptunia games have either seen simultaneous releases with the Vita or future ports, Cyberdimension Neptunia: 4 Goddesses Online is built from the ground up for the PlayStation 4 and makes sure to deliver a Neptunia experience unlike ever before, with fresh combat, increased quality in animations, and so much more without having to dial things down a bit for parity.
This step forward in power grants the opportunity for revising and building on previous versions, but for many gamers it's also a make or break time in terms of the future direction of the franchise.
While arguably not the first RTS game ever made, Westwood's 1992 release Dune II: The Building of a Dynasty acted as the archetype for future games in this genre such as Westwood's own Command and Conquer series, but also Age of Empires, Total Annihilation, Dungeon Keeper, Homeworld and Blizzard's Warcraft and Starcraft franchises.
Among the challenges in building a sequel to the philosophical shooting game BioShock — and there were a lot of challenges — was the fact that no matter how the player ended the first game, it left the protagonist, Jack, unfit for future hero service.
Project CARS was built for the future from day one and with PROJECT CARS ON DEMAND racing fans around the world will be able to enjoy a continually growing and evolving experience throughout 2015 and beyond with continual free updates that improve and expand upon the original core game, free cars and vehicle liveries delivered at no extra charge, and additional content made available without the usual obligation to purchase a long - term season pass.
I think the thing to remember is it's built around Ultimate Team for our core sports games and we'll most likely build it around in a similar style live service for non-sports games in the future.
After more than five months of work on the project, the release of a development build last February, and a recent reboot for the game's art style (see above image), indie developer Flashhbang Studios announced that it's suspended development on the HD sequel to Off - Road Velociraptor Safari, with no plans to resume in the forseeable future.
I think it'd be a great way to build up the FPA community and keep the hype train going for SFPA and future FPA games.
From single player, to cooperative multiplayer, to an eventual toolkit, the future is quite bright for a game that is already built on such a solid foundation.
On a personal level it feels great and we're very happy about it, as for Mediocre as a company it has of course generated some more attention to the game and will hopefully help us build up a buzz for our future games.
Ghost Recon Online and Ghost Recon Future Soldier share the Yeti graphics engine, along with certain design and conceptual motifs, but GRO is an entirely different game, developed by a different team (Ubisoft Singapore) and is built exclusively for the PC.
And therein lies the problem with WRC 5: like F1 2015, you can't shake the feeling it was designed as a foundation for future games to build upon.
-- == Guardians of Haven: Zombie Apocalypse features == COMBAT MODE — REAL TIME STRATEGY * Strategy and real - time battle control combine in a variety of combat scenarios * Card battle - based gameplay: customize your deck and upgrade your character * Unlock items, units, and characters that can be used in other Game Modes CITY MODE — MANAGE YOUR RESOURCES * Manage resources for the population and invest in your survivors * Collect materials to build better equipment in other Games Modes * Construct & rebuild the city of Haven and ensure the future of humanity SHOOTER MODE — FPS SNIPER GAMEPLAY * Sniper and assault missions with FPS gameplay in elite operations * Enjoy a variety of mission types, from Horde to Escort to Stealth * Rescue citizens from danger and carry them over to other Game Modes
Many also offer toys, games, and educational supplies and classes that help provide the building blocks for future success.
I wouldn't holding out much hope for Microsoft instituting a more accommodating list, but if you learn the existing one well enough (the console has an exhaustive tutorial page) it becomes a truly useful feature, alongside the added extras of having a built - in mic for online play, a camera for streaming and access to some of the stranger games coming to the console in future.
Touting that «the future of TV is apps», the Apple TV will have an App Store, with the company release a Software Development Kit (SDK) for third - party developers to build apps and games to be used directly on the TV.
It's about playing the long - game and building up your repertoire of experience for the future.
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