Not exact matches
Sports which do use technology extensively, like cricket, American football or rugby,
tend to have moments when the
game stops and the
cameras and video replays can be used without disrupting the flow of the
game.
The
camera tends to box you in if you're anywhere other than the most open space the
game is capable of giving you, meaning you'll find yourself trying to dodge and teleport around just in the hopes of staying out of a bad guy's way, usually only to find yourself getting blasted from another enemy somewhere entirely off - screen.
Mid-battle cutscenes also flow better than before, such as
cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old
games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't
tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
They don't work nearly as accurately as using a standard controller, greatly hinder your
camera control (which makes later levels much harder), and they also
tend to slow down the pace of the
game far too much.
However, even when running into a mirror match in more realistic racing
games, it
tends to be obvious which car is the player's since the
camera is almost always located directly behind the player.
When VR
games are designed from the ground - up, the highest quality
games tend to be ports of regular PC
games like Elite Dangerous, using the VR headset to replace the
camera «look» function of a mouse or controller joystick.
The only real issue that comes up is with the fact that the Galaxy A3
tends to refresh the home screen after playing a high - end
game, or when spending a lot of time in the
camera application.
If you are facing any problem with a
game, try adjusting the
camera since the ideal distance or angle can
tend to differ among
games.