Why not give us a truly great fighting
game campaign mode?
In addition to
the games campaign mode, Travel in Time features not much else.
Not exact matches
The
game is bolstered with new
modes, a full
campaign, and a lot of other goodies.
While the
campaign could be majorly improved on, the improvements to the gameplay, the in - depth «Creation»
game mode and the good online
game modes make this a must purchase for fans of the series.
There isn't a very large
campaign mode, and it feels like with a little bit more polish, the
game could even be better than Mario Tennis on N64.
A satisfying and challenging
campaign with great storytelling, fresh multiplayer experience with new units and balance changes, and two new
game modes.
Hero
mode is a nice distraction from the redundant
campaigns, but everything in the
game lacks sufficient depth.
Actually it added cool features the
game, just like the DLC and the firefight
mode apart from the short
campaign.
Voltron: Defender of the Universe lacks anything beyond the main
campaign, save an arena
mode DLC available for an additional 240 MSP that really should have been included in the main
game.
I enjoyed this
game quite a bit, the
campaign being split into three gives the
game longevity, and gives it much more variety in the levels and I highly enjoyed playing as the three... still now I play multiplayer and co-op with friends and we have a good laugh when playing together and making up our own
game modes: D
It lacks that extra quality which would turn it into one of the best
games in its genre, but its
campaign and multiplayer
mode offer quite a lot of fun.
Lots of unlockables,
campaign chapters, multiplayer maps,
game modes (4 - player co-op!)
It's deeper and more detailed and complex than ever, with expanded player choice, four - player co-op (plus competitive multiplayer), a separate Dungeons & Dragons - inspired
Game Master campaign creation mode, and full voice acting for every one of the game's 1,200 charact
Game Master
campaign creation
mode, and full voice acting for every one of the
game's 1,200 charact
game's 1,200 characters.
In the end, however, no amount of nostalgia can absolve the
game of its ropy gameplay, patchy plot, substandard production, generic (and sometimes poor) level design and thin content; the
campaign takes around eight hours to complete and that's the only
mode on offer.
The
campaign is mediocre at best and the
game is pretty ugly, but the online
game modes are fun and bring plenty of entertainment.
I'm a little disappointed by the lack of special
modes such as the «Scenario
Campaign» from the last
game but that doesn't make the core gameplay less fun or engaging in any way.
Now for the bad part, no online play, because finding friends that have the psp and the
game is somewhat difficult, I can still live without it, but there is a big glaring hole where the single player
campaign should be and no a «quick match»
mode is not enough and doesn't give a sense of achievement, having Kratos is nice but feels overpowered and somehow breaks the
game balance.
Although its single player
campaign is quite short and with a weak story, Killzone 3 brings back the epic, over-the-top action of its predecessor, this time with a multiplayer
mode that rivals most of the major FPS
games out there.
I think the multiplayer could have been better, and the
campaign is pretty short, the high replay value and multiple paths will keep you coming back to it, and the multiplayer does only require one person to have the
game do to download
mode.
There are a few laggy moments both in
campaign and online, so if they can improve on that and add a longer
campaign mode plus add some more unique
game modes, I think the sequel can go up to a 9 or more in terms of quality.
The story
campaign entertains and the multiplayer
modes entice you to come back after the credits roll, but the out - of - place melee segments, polish issues, and dropped features from the first
game make it fall short.
The
game is great, the
campaign mode is clean and switching from autobot to decepticon is a great way to keep the story moving and the gameplay fresh.
Even with its superb gameplay and the addictive new Firefight co-op
mode, a five - hour
campaign is a paltry amount of content for a full - priced
game.
Halo ODST is a fun
game but I need to say it is more DLC then Game why because it gives a short campaign and one new m
game but I need to say it is more DLC then
Game why because it gives a short campaign and one new m
Game why because it gives a short
campaign and one new
mode.
Being someone who has played PRO TOUR, this
game is even more challenging than playing against other pro tour players sometimes when you are fighting against the AI unless you manage to draw a superior hand that plays out better than your opponent's hand does (which is highly unlikely, hence the number of losses you will experience even during
campaign mode).
The stunning graphics along with a decent single player
campaign and a great multiplayer
mode make Mercenary the best Vita
game for this autumn.
O love this
game bu the issues are there that war for cybertron didn't have but this
game also fixed problems so let's see what they did wrong: less
game modes, no coop
campaign, no vehicle abilities, and escalations feels like it was improved in some areas but also went down in others.
The Score Attack
mode which has you playing through
campaign levels again for high scores is also strangely addicting, the 3DS version also supports Gyroscope controls which work well, but I personally preferred to play without them, along with new gorgeous updated graphics that look even better in 3D (seriously this
game is made better in every way with 3D effect turned on).
but this
game has: smoother gameplay, better combat, arm switching for cover, an amazing
campaign, tighter and more intense multiplayer, deeper customization, more maps, maps from the past, improved visuals, great music to fit the
game, and finally yes an escalations
mode but it does feel different enough in some areas to be a small plus.
Under its bizarre sci - fi concept, the
campaign still has some of the core elements you would expect from the single player
mode, but the overly convoluted structure of the multiplayer, chaotic rhythm, the flashy presentation of Zombies in Spaceland and a few technical hiccups will make you hesitate when calling this a Call of Duty
game.
Publisher Take - Two made the announcement during a recent earnings call, where company CEO and chairman Strauss Zelnick stated that the
game has a lot to owe its GTA Online multiplayer
mode and the core
campaign as well.
Like most fighting
games there is a wide variety of
game modes including Co-op,
Campaign, Arcade, Challenges, Versus, and Tournament.
All nine maps (including adversarial versions of the Co-op
Campaign maps) have exquisite visuals and support all of GRAW 2's thousands of customizable
game modes.
Remember, War for Cybertron not only has the three player co-op
campaign for both Autobots and Decepticons, but it also has the four player escalation
mode which is the
game's take on the popular survival
modes.
Pros: + Great gameplay Mechanics + Good mix of characters and classes + Monsters feel powerful and scary Cons: - Lack of solo
campaign - No local multiplayer - Additional
game modes feel like an after thought
The largest revelation is the fact that this
game will not have a
campaign, and instead will be driven by multiplayer and team - based
modes — which fans of Overwatch and Fortnite will find familiar.
There are other
game modes aside from just the
campaign.
In the
campaign, we delve deeper into the story of the last Capital Intellects whilst Open Protocol
mode is the
game's survival
mode, pitting you against the ever increasingly difficult horde of Abaddon clusters.
Co-op
mode is for you and a friend to play the in
game campaign missions with and how much more fun is that to cause chaos with friend?
Along with the single player
campaign, the
game offers local and online multiplayer
modes.
Injustice 2 features deep multiplayer
modes, an engaging
campaign, stellar writing, fantastic visuals, and Xbox One X enhanced patch, and some of the best fighting mechanics to ever grace the video
game world.
Activision dropped the first teaser for the
game in March, and since then, it's been rumoured that the shooter won't feature a single - player
campaign this year, and will possibly have a battle royale
mode in store.
The last niggle I have about the
campaign mode is how the
game feels when you finish a match.
All the padding of the
campaign mode has been removed here; what you get is a simple yet fun multiplayer
game packed with six different
modes.
In the single - player
campaign mode,
gamers are in control of a pre-made fortress with a ballista mounted on the front gate.
Sadly, these
modes seem like they were tacked on to lengthen the
game's single - player and to distract from the
game's chore - like
campaign.
The
game's
campaign mode places you in the boots of Nathan Gries, a lieutenant in the Artemisian army.
Other information purportedly revealed in the document covers the
game's recently reported lack of a single - player
campaign and what it was planned to become, as well as new — though unsubstantiated — details on how the
game's reported battle royale
mode will work.
Featuring both single - player
campaigns as well as a multiplayer
mode, Oriental Empires covers the period from earliest recorded history, until the widespread adoption of firearms (roughly 1,500 BC to 1,500 AD) the
game aims to realistically depict the world of ancient China, -LSB-...]
These
modes all include additional
campaigns beyond the main
game's story
mode, giving players that much more bang for their buck.