Sentences with phrase «game choices affect»

Not exact matches

The Benzema problem is also affecting the Gunners striker Olivier Giroud, as some in France believe that he should be second choice to Karim and are jeering Olly during games.
But would the Boss choice to experiment my own option in the not will be difficult Aston Villa away game on Sunday to see if it will bring more balance and stability to the structure of Arsenal game, will such a swap of positions by Ozil and Ramsey affects Ozil's assists rate?
The game warns you that the choices you make will affect the outcome of the game.
What it lacks in game play, Telltale makes up for in excellent story - telling, real moral choices and a well crafted setting with polished characters that affect nearly every dynamic of the game.
A honed game experience in which actions, choices and decisions you make will affect how your story plays out across the entire series.
I found the game to be severely over-hyped it makes an attempt to something very fresh and new but ends up being a very by the numbers action game, the game also makes an attempt to be an RPG, the various times you act based on options based on personal choice feel practically meaningless as they may hardly affect anything in relation to the story line.
Lots of different choices you can make during the game that will affect your story.
Since I haven't even finished the game once I can't say how much my choices really affects the game, but what's relevant is that I FEEL like my choices matter.
Another thing I love about this game is that is ho you choice of taking out your foes like killing everyone you see with the power of spawning rats to devour your foes or not kill a single soul (I did I it of sneak killing but mainely not killing anyone) and it all affects the ending.
Warrants at least two play through because your choices affects the whole setting and story of the game.
These gameplay elements don't affect the narrative all that much but it's a welcome step towards being able to tailor the game to your choices even more, even if it is simply by wearing a natty vest.
Your choice as to whether you play the game on easy, medium or hard will affect how quickly you gain access to new towers and power - ups - much of it you've seen before, but you'll also be limited in what you can take with you.
Your choices in recruiting these adventurers will change the difficulty of the game, and may even affect the ending!
When interacting with other characters as Peter Parker the game gives you choices in dialogue but none of them ever affect the outcome of events or conversations which makes them a bit boring.
«And yes, things you do affect the overall game, including its ending — and I will say there are «bunches and bunches» of variations on the ending, depending on the choices you make.»
I think this is partially because I didn't go into it with certain expectations: by Mass Effect 2 I'd already pretty much come to the conclusion that my choices wouldn't honestly affect the ending of the trilogy all that much because if they did then the writers would still be putting pen to paper in the year 2025, by which point I'm planning on either being king of the world, and thus having no time for games, or dead, also meaning I'd have no time for games.
+ Choices in the game affects the story slightly + Beautiful H. R. Giger - inspired art + Music fits the ambience
Thanks to the strong writing of the game's companions, I really got a sense of their personalities and intuitively understood how my choices would affect them.
The interactions between players and NPC's are also displayed, with conversations offering various mood choices and in - game behavior affecting how the other characters in the world react.
Players had fun playing as Roy Temperance, who had many skills and perks and could craft weapons and equipment to fight baddies, all while making dialogue choices with characters that affected the game's plot (just like Mass Effect, which also took place in space!).
As you'd expect from Telltale, this is a story - driven game with some light adventure game elements, which means that the choices you make as Wayne, the man behind the mask, are very much at the forefront, and affect the outcome of the story.
It is the only multiplayer game with a branching storyline where the choices you make affect your journey!
Quantum Break hopes to blur the line between television and video game, with the game featuring a live action show, with stars such as Shawn Ashmore (X-Men) and Aidan Gillen (Game of Thrones), that is affected by your in - game choigame, with the game featuring a live action show, with stars such as Shawn Ashmore (X-Men) and Aidan Gillen (Game of Thrones), that is affected by your in - game choigame featuring a live action show, with stars such as Shawn Ashmore (X-Men) and Aidan Gillen (Game of Thrones), that is affected by your in - game choiGame of Thrones), that is affected by your in - game choigame choices.
In addition to bringing down the house at the close of our E3 press conference, Naughty Dog also showed a behind closed door demo that showcased a totally different way to play the press conference demo and highlighted how choices made by the gamer in the struggle to survive deadly encounters can affect how enemies react and the tactics they'll employ.
When every choice you make can affect everything that proceeds it, it's an interesting game indeed.
While there is one definitive ending, the choices you made during the game will affect the cutscenes you'll encounter as not one play through will be the same.
The game features choice - making which will affect the outcome of your journey (including multiple endings) and a skill - tree so players can play the way they like.
I remember when the original was announced, they made it sound like and Elder Scrolls game with unlimited freedom and how all your choices affect your story, etc..
The story is reportedly very non-linear, similar to what you can expect from the Mass Effect games, and most of the narrative choices and decisions made in the game will affect the outcome of the story.
This episode is a point - and - click adventure game inspired by Japanese visual novels, including dialog trees and player choices that affect the outcome of the story.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Your choices in recruiting these adventurers will change the difficulty of the game, and may even affect the ending!
- No puzzles or inventory management - Less than three dialogue options in the whole game - Dialogue choices do not affect story - Game can be completed in less than 30 mingame - Dialogue choices do not affect story - Game can be completed in less than 30 minGame can be completed in less than 30 minutes
The 2K published third - person shooter is set in Dubai and will, according the the game's official website, «challenge players» morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made».
Even more profound is how the lack of time affects my gaming choices within games themselves.
The majority of the experience is typical adventure game stuff not too dissimilar from Telltale's current style, including puzzle - solving and dialogue choices that affect the story.
There were no choices in the game that ultimately affect the outcome of the game's ending or my relationship with each character.
The choices you make early on in the game will ultimately affect the outcome of later events.
All your choices matter; they affect future outcomes and character relations as the game progresses.
The new story trailer that showcases how your choices will affect everything in the game.
The game also features dialogue and action choices that affect the game's storyline with each playthrough.
Your choices really do affect the game, and The Uncertain gives you a chance to test your puzzle - solving and adaptability skills.
Our friends at GameTrailers TV gave Sucker Punch a visit to find out more about Cole's new adventure, especially the choices he has to make, the sides he will take, and how your decisions will dramatically affect the story and the way you play the game.
The game also features a system in which the player's choices will affect the story.
The main challenge of the game is then revealed - how do the player's choices affect the valley and what is the way to ultimate destruction, or complete rejuvenation.
His choices this time will greatly affect the story and gameplay, allowing for two separate endings to the game.
With a branching narrative, and different endings; every choice you make can drastically affect the way the game plays out.
Unlike other games where choices only affect a little part of the story, Quantum Break has a bigger approach to it.
One of the unique things that I love about Quantum Break is how they incorporate live - action episodic content that greatly gets affected depending on the choices you make in the game.
A tailored game experience — actions, choices and decisions affect how your story plays out across the entire series.
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