Not exact matches
The Benzema problem is also
affecting the Gunners striker Olivier Giroud, as some in France believe that he should be second
choice to Karim and are jeering Olly during
games.
But would the Boss
choice to experiment my own option in the not will be difficult Aston Villa away
game on Sunday to see if it will bring more balance and stability to the structure of Arsenal
game, will such a swap of positions by Ozil and Ramsey
affects Ozil's assists rate?
The
game warns you that the
choices you make will
affect the outcome of the
game.
What it lacks in
game play, Telltale makes up for in excellent story - telling, real moral
choices and a well crafted setting with polished characters that
affect nearly every dynamic of the
game.
A honed
game experience in which actions,
choices and decisions you make will
affect how your story plays out across the entire series.
I found the
game to be severely over-hyped it makes an attempt to something very fresh and new but ends up being a very by the numbers action
game, the
game also makes an attempt to be an RPG, the various times you act based on options based on personal
choice feel practically meaningless as they may hardly
affect anything in relation to the story line.
Lots of different
choices you can make during the
game that will
affect your story.
Since I haven't even finished the
game once I can't say how much my
choices really
affects the
game, but what's relevant is that I FEEL like my
choices matter.
Another thing I love about this
game is that is ho you
choice of taking out your foes like killing everyone you see with the power of spawning rats to devour your foes or not kill a single soul (I did I it of sneak killing but mainely not killing anyone) and it all
affects the ending.
Warrants at least two play through because your
choices affects the whole setting and story of the
game.
These gameplay elements don't
affect the narrative all that much but it's a welcome step towards being able to tailor the
game to your
choices even more, even if it is simply by wearing a natty vest.
Your
choice as to whether you play the
game on easy, medium or hard will
affect how quickly you gain access to new towers and power - ups - much of it you've seen before, but you'll also be limited in what you can take with you.
Your
choices in recruiting these adventurers will change the difficulty of the
game, and may even
affect the ending!
When interacting with other characters as Peter Parker the
game gives you
choices in dialogue but none of them ever
affect the outcome of events or conversations which makes them a bit boring.
«And yes, things you do
affect the overall
game, including its ending — and I will say there are «bunches and bunches» of variations on the ending, depending on the
choices you make.»
I think this is partially because I didn't go into it with certain expectations: by Mass Effect 2 I'd already pretty much come to the conclusion that my
choices wouldn't honestly
affect the ending of the trilogy all that much because if they did then the writers would still be putting pen to paper in the year 2025, by which point I'm planning on either being king of the world, and thus having no time for
games, or dead, also meaning I'd have no time for
games.
+
Choices in the
game affects the story slightly + Beautiful H. R. Giger - inspired art + Music fits the ambience
Thanks to the strong writing of the
game's companions, I really got a sense of their personalities and intuitively understood how my
choices would
affect them.
The interactions between players and NPC's are also displayed, with conversations offering various mood
choices and in -
game behavior
affecting how the other characters in the world react.
Players had fun playing as Roy Temperance, who had many skills and perks and could craft weapons and equipment to fight baddies, all while making dialogue
choices with characters that
affected the
game's plot (just like Mass Effect, which also took place in space!).
As you'd expect from Telltale, this is a story - driven
game with some light adventure
game elements, which means that the
choices you make as Wayne, the man behind the mask, are very much at the forefront, and
affect the outcome of the story.
It is the only multiplayer
game with a branching storyline where the
choices you make
affect your journey!
Quantum Break hopes to blur the line between television and video
game, with the game featuring a live action show, with stars such as Shawn Ashmore (X-Men) and Aidan Gillen (Game of Thrones), that is affected by your in - game choi
game, with the
game featuring a live action show, with stars such as Shawn Ashmore (X-Men) and Aidan Gillen (Game of Thrones), that is affected by your in - game choi
game featuring a live action show, with stars such as Shawn Ashmore (X-Men) and Aidan Gillen (
Game of Thrones), that is affected by your in - game choi
Game of Thrones), that is
affected by your in -
game choi
game choices.
In addition to bringing down the house at the close of our E3 press conference, Naughty Dog also showed a behind closed door demo that showcased a totally different way to play the press conference demo and highlighted how
choices made by the
gamer in the struggle to survive deadly encounters can
affect how enemies react and the tactics they'll employ.
When every
choice you make can
affect everything that proceeds it, it's an interesting
game indeed.
While there is one definitive ending, the
choices you made during the
game will
affect the cutscenes you'll encounter as not one play through will be the same.
The
game features
choice - making which will
affect the outcome of your journey (including multiple endings) and a skill - tree so players can play the way they like.
I remember when the original was announced, they made it sound like and Elder Scrolls
game with unlimited freedom and how all your
choices affect your story, etc..
The story is reportedly very non-linear, similar to what you can expect from the Mass Effect
games, and most of the narrative
choices and decisions made in the
game will
affect the outcome of the story.
This episode is a point - and - click adventure
game inspired by Japanese visual novels, including dialog trees and player
choices that
affect the outcome of the story.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your
choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest
affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Your
choices in recruiting these adventurers will change the difficulty of the
game, and may even
affect the ending!
- No puzzles or inventory management - Less than three dialogue options in the whole
game - Dialogue choices do not affect story - Game can be completed in less than 30 min
game - Dialogue
choices do not
affect story -
Game can be completed in less than 30 min
Game can be completed in less than 30 minutes
The 2K published third - person shooter is set in Dubai and will, according the the
game's official website, «challenge players» morality by putting them in the middle of unspeakable situations where unimaginable
choices affecting human life must be made».
Even more profound is how the lack of time
affects my gaming
choices within
games themselves.
The majority of the experience is typical adventure
game stuff not too dissimilar from Telltale's current style, including puzzle - solving and dialogue
choices that
affect the story.
There were no
choices in the
game that ultimately
affect the outcome of the
game's ending or my relationship with each character.
The
choices you make early on in the
game will ultimately
affect the outcome of later events.
All your
choices matter; they
affect future outcomes and character relations as the
game progresses.
The new story trailer that showcases how your
choices will
affect everything in the
game.
The
game also features dialogue and action
choices that
affect the
game's storyline with each playthrough.
Your
choices really do
affect the
game, and The Uncertain gives you a chance to test your puzzle - solving and adaptability skills.
Our friends at GameTrailers TV gave Sucker Punch a visit to find out more about Cole's new adventure, especially the
choices he has to make, the sides he will take, and how your decisions will dramatically
affect the story and the way you play the
game.
The
game also features a system in which the player's
choices will
affect the story.
The main challenge of the
game is then revealed - how do the player's
choices affect the valley and what is the way to ultimate destruction, or complete rejuvenation.
His
choices this time will greatly
affect the story and gameplay, allowing for two separate endings to the
game.
With a branching narrative, and different endings; every
choice you make can drastically
affect the way the
game plays out.
Unlike other
games where
choices only
affect a little part of the story, Quantum Break has a bigger approach to it.
One of the unique things that I love about Quantum Break is how they incorporate live - action episodic content that greatly gets
affected depending on the
choices you make in the
game.
A tailored
game experience — actions,
choices and decisions
affect how your story plays out across the entire series.