Sentences with phrase «game combat situations»

Their handiwork is evident, though, in the quicker pacing of Halo 4's in - game combat situations, and the more realistic movements of characters; all expected, of course, with the vastly - improved graphics.

Not exact matches

Advantages: It is faster and can take on an automatic quality, which makes it useful for high - pressure, high - stress situations, like combat or a basketball game.
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet agGame - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
One way that «Horizon» DOES pull from Ubisoft's latest «Far Cry» games is in the way that it lets you tackle combat situations any way you see fit.
The game's new weapons are in varying degrees useful in specific combat situations but always fun to play with, at least for a while.
In such situations, the game will switch to a new turn - based combat mode system.
Present now in all Zelda games is the target lock mechanic that helps Link in one - on - one combat situations.
Owing to its 2D nature, the combat is never too challenging and certainly never rises to the levels of complexity of that of the Souls games but neither does it become a button - mash fest where brute force can get you out of any situation.
It takes some of the pressure off tense combat situations, but it definitely speeds the pace of the game up a bit.
At present there are four different Combat Situations in place, with each one offering a specific mini-section of the main game to play through in a mode similar to an arcade experience.
The game's new weapons are in varying degrees useful in specific combat situations but always fun to play with, at least for a while.
Ghost Recon Future Soldier is a blend of tactical shooter, stealth game, and Modern Warfare - style intense combat situations.
To balance this, the freedom found in flying is mostly in exploration as in combat you are often in situations whereby you are unable to take flight and avoid fights, which is important as it would otherwise render the combat aspect of the game irrelevant
Breach and Clear gives gamers a taste of slow - moving, steady close - quarter combat situations through strategic gameplay and excellent execution of level design and enemy placement.
As Frankie and Brent talked about in - depth, unique weapons in the form of the Thermite Rifle and Arc Gun add a little Victorian steampunk flair to the proceedings, and the game has a great running system — that's running as in «physically moving fast» — that finds players constantly sprinting when engaged in combat situations.
This plays greatly into the fantastic sense of agency the player is given over combat situations throughout the game's 16 - chapter campaign, with the ability to play through many segments using entirely different tactics creating vastly different outcomes.
Mankind Divided takes place two years after the first game and allows players to use combat, hacking, stealth, and social interactions when tackling various types of situations.
It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory.
The background score fits perfectly with the game's situations, be it a combat sequence or an emotional bonding scene between Geralt and Ciri.
While on paper it sounds unexciting, it is actually a surprisingly deep, combat rich game that goes far beyond a mash to win situation.
In the game players take on the role of a U.S. Army soldier as they fight in combat situations where team work and official U.S. Army tactics are essential in order to be successful in the game.
I feel like every combat situation gives me several ways of approaching the situation with plenty of environmental objects to use, stealth game play or just straight up beat em up approach.
In terms of combat, Final Fantasy X threw away the Active Time Battle system from previous games in favour of the all new Conditional Battle system, a far more strategic and satisfying affair that allows you to switch characters in and out of battle to suit the situation at hand, bringing in the powerful swordsman Auron to take down the armoured foes for instance, using the black mage Lulu to deal with the elemental types, and the white mage and summoner Yuna to deal with injuries sustained by the party and to summon creatures to fight in place of the party.
When talking about the core combat its really a give and take situation for everything that works out well, it seems that you also feel something a bit negative in the controls, but over all it just fits in this game and becomes more comfortable as you progress through.
Pausing real - time combat to allow for strategic gameplay is just fun; taking a step back to assess the situation and create vantage points for your party members is just great game design.
In addition to Spider - Man «s combat scenarios with main villains, Intihar also revealed that he and his team at Insomniac Games wished to incorporate «situations where Spider - Man saves somebody,» insinuating that the hero will be looking out for the lives of New York City's residents on a consistent basis throughout the game.
There's no doubt that you die a lot over the course of the game, and that's why you have «time - outs» when you die, to allow you to rewind time and reassess the combat situation.
Though it's a thought, if SEGA can invest on Online multiplayer games that many companies have for combat situations, it would be an experience.
Moving around the world is fine but as soon as you enter a combat situation you better hope you can stealth everyone because if you engage in an open gun fight it's pretty much game over.
Heroes are launched in the same manner, so when game - changing boosts are given out so haphazardly, it tends to make some combat situations feel unbalanced.
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