Sentences with phrase «game combat system»

A 2D action platformer with a fighting game combat system, here's what to expect from Abyss Odyssey: Extended Dream Edition:
The mix with Monster Hunter mechanics works in the end, as the part MMO, part hunting - game combat system delivers some depth and interesting twists.
That being said (magic aside) the games combat system is fairly basic with only a few very simple combos, it would've been great if characters had more moves.
Players should feel rather welcomed by the games combat systems.
It's brief, but it was enough to allow me to realize that I was going to enjoy this games combat system.
However, that's not the most troubling part when it does come to this games combat system, instead it is Galahad's ability to slow - down time in - combat and diminish any remaining enemies that seem to be within range.
One of the many things that was rather amusing about this games combat system was the uniqueness in going between «tension», which helps players «Fairize» (think Hyperdimensions HD mode for Neptunia and her friends) and in turn, deal more damage.
Political campaign speeches, action film climaxes, television season finales, and video game combat systems all exist primarily because of this assertion.

Not exact matches

There's still room for improvement, but as it is Codename: S.T.E.A.M. is an interesting turn based game, bestowed by a deep and complex combat system, albeit a bit slow.
It still has great humor and alot of great battles and the sticker combat system is a great feature that adds alot to the game.
Mugen Souls refines and improves the combat system of Compile Heart's previous games with unique ideas and game mechanics.
At the end of the day Avencast is a solid action role - playing game with some great puzzles and a combat system that tries to do things differently.
great game n fun to play but too short i recommend it for fun but do nt expect too much the plot is avg i lyk the combat system its nice
Take this game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good stories, nice graphics (the graphics of this game would have been considered amateurish at best on a super nes), gameplay, exploration, sense of wonder.
The dynamic combat system has never felt better, but the rest of the package is padded with poor mini games and excessive backtracking.
The complete lack of a development system makes the game fall very flat, as combat becomes nothing more than tedium, lacking real reason to exist.
Fire Emblem Warriors is a hit for the fans of Musö games as well as fans of the Fire Emblem IP with a joy - inspiring combat system.
A «post World of Warcraft» action role - playing game, that blends the God of War combat system with a free roaming world similar to the Elder Scrolls series, resulting in the end quite derivative in style and chaotic in the storytelling.
Take this game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and
great game n fun to play but too short i recommend it for fun but do nt expect too much the plot is avg i lyk the combat system its nice bosses are quite creative
There is a demo up on PSN that you can go ahead and download, and once you get used to the combat system and mechanics of the game, you'll be treated to an adventure like no other.
This roguelike action games has a deep combat system and a very well designed structure.
The new game made by Atlus is astonishing, mesmerizing and ambitious, characterized by a stunning art design, an intense storyline and an elaborate combat system.
Its really a very simple game with a solid combat system with a few niggling mechanics that just never worked.
Forgotten Sands delivers a nice experience even on PSP: despite the clumsy combat system, the level design is brilliant, and the game is recommended to adventure game lovers.
The game is good and fun on the one hand, its new and improved Nemesis and Gear systems are wonderful and make its epic combats even better, especially the siege battles.
However, with games like God of War setting a precedent with taking an older game which already had a good story and combat and then just positively blowing away all my expectations with a captivating story, graphics, gameplay mechanics, missions, map, upgrade system... YOU NAME IT ALL INCREDIBLE....
The combat system is fast and sharp, but also repetitive, and because there is so little in terms of story and characters, there are few reasons to replay the game once the short adventure is over.
The game is quite simply a disappointment for its linearity and terrible combat system.
The combat system is the best i ever saw in a video game and even the hard discussed design decissions are IMO great.
Directed by Peter Berg, follow a crew of gamers — including Michael Phelps and Danny McBride — as they escape the frustrations of Earth and launch into intense dogfights, zero - G combat and classic boots - on - the - ground action across the solar system in this epic new installment in the Call of Duty franchise.
The extremely clunky combat system is an absolute game killer for me.
This game has all the difficulty and more that Dark Souls had (although this time around it's difficult mostly because of the broken combat system), but it's almost like they left everything that was wrong witht hat game and broke everything that was great.
Nine Parchments is an excellent co-op adventure game with a fantastic combat system, beautiful environments and a wonderful melodic soundtrack.
While I do think the games story and graphics are nice, but the main draw back for me is the combat system and quest.
This a bare bones RPG title, no level up system which makes battles annoying, the only use of coins is to buy stickers to waste on enemys that you don't really need to kill anyways hence the NEED of a level up system, a bad story, the fact I cant go through the game without going online consistenty, and pointless combat, deteriorate what is great combat and exploration
The combat system is the best i ever saw in a video game and even the hard
This a bare bones RPG title, no level up system which makes battles annoying, the only use of coins is to buy stickers to waste on enemys that you don't really need to kill anyways hence the NEED of a level up system, a bad story, the fact I cant go through the game without going online consistenty, and pointless combat, deteriorate
The game - play feels like a normal shooter, with a very fluid combat system, better melee feel and the violent sounds of the guns that doesn't sound like the typical * peew * * peew * of
It's a frantic game packed with stunning set - pieces, thrilling boss battles and a fantastic combat system, even if it doesn't deviate too far from the original.
Lock's Quest is a charming tower defense game with a strategic combat system.
Of all the game's systems, the combat has changed the least and yet has benefited from the most positive improvement — despite the fact that all you have to do is mash the buttons and you'll be able to beat 90 % of enemies without even thinking, or barely looking at the screen.
How will the game teach its notoriously in - depth combat systems to new players?
You will be able to learn almost everything about the combat system through the tutorial mode so it proves to be extremely useful for those who are playing this game for the first time.
The combat system has been rethought, the graphics engine upgraded, and the game now takes place in a huge open world environment.
Nioh moves Souls - like games into their own genre by expanding the vocabulary of combat mechanics and gameplay systems while keeping a structure, flow, and feel that align with From's signature games.
Putting the potential aside, Dead to Rights II is a rather mediocre game that has some good moments, but held back by a bland storyline, pointless combat system and lackluster visuals.
The design structure still tends to rely too much on kill rooms, but the surprisingly deep and fun combat system that emerges over the course of the game mostly mitigates this flaw.
Even with some outstanding in - game action and combat, the progression system falls flat in more ways than a game like Destiny 2 can afford.
If you haven't played another game in the series, you won't have too much trouble understanding the combat system.
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