Experience the story of Jack through the motion comics and be amazed at the colour rich in -
game comic art style.
Not exact matches
Love: live music,
art, festivals, Netflix, my son, animals, nerdthings (
comics / video
games / collectibles), nature, friends, family, working out, independence, Phish, stuff and things.
A home for film, music,
art, theater,
games,
comics, design, photography, and more.To date, tens of thousands of creative projects — big and small — have come to life with the support of the Kickstarter community.
The beautiful
comic style
art with the honesty of the characters you know and develop relationships with make this
game superb.
Eye pleasing
art style, lovely
comic style cutscenes, excellent heart punding soundtrack, satisfying weapons, multiple upgrades for many weapons and structures, 3 difficulties, online and offline, 2 different
game modes, 12 campaogn missions and multiple levels for invasion mode, satisfying gameplay through numerous enemy types.
There's a lot of character model and animation asset reuse from MVC3, which I'm fine with, but some of it doesn't seem to transition over well from the more
comic - book
art style to this
game's more cinematic universe look.
If you're at all excited about
comics, video
games, martial
arts or reality - bending mind - trips, or if you're a fan of Snyder's kinetic action scenes and visual effects, this one's definitely worth adding to your collection.
Metal Gear fans will remember Wood's
art from the
comic book adaptations of the first two Metal Gear Solid
games.
IDW Publishing rolled out its
game plan for
comic book adaptations of G.I. Joe: Rise Of Cobra and Transformers 2 today at the 2009 New York Comic Con — including this hot new cover
comic book adaptations of G.I. Joe: Rise Of Cobra and Transformers 2 today at the 2009 New York
Comic Con — including this hot new cover
Comic Con — including this hot new cover
art.
Bonus: • Audio Commentary with Director Sam Raimi, Producer Laura Ziskin, Actor Kirsten Dunst, and co-producer Grant Curtis • Audio Commentary with Special Effects Designer John Dykstra, Visual Effects Supervisor Scott Stokdyk and Director of Animation Anthony LaMolinara • Branching Web - I - Sodes • «Weaving the Web» Subtitle Factoids • Chad Kroeger Featuring Josey Scott «Hero» Music Video • Sum 41 «What We're All About» Music Video • Filmographies • Theatrical Trailers • TV Spots • HBO Making of Documentary • «Spider - Mania»: An E! Entertainment Special • Director Profile • Composer Profile • Screen Tests • Costume and Makeup Tests • Gag / Outtake Reel • «Spider - Man: The Mythology of the 21st Century» Documentary • Activision
Game Hints and Tips «The Loves of Peter Parker» • «Rogues Gallery» • Conceptual
Art and Production Design Gallery • The Spider - Man
Comic Archives • DVD - ROM Features
Illustrator Cody Shaw, who runs all sorts of video
game art on his Tumblr, drew this wonderful
comic that ties a nice, satisfying bow on The Phantom Pain.
Though it isn't quite as flashy as some of the more explosive nominees, Scott Pilgrim mastered the oft - tried - but - rarely - successful
art of translating the more abstract aspects of
comic book
art - such as sound effects and panel transitions - and brought them to life in a style that homaged not just sequential
art, but classic video
games.
Game development studio Naughty Dog is teaming up with Dark Horse
comics for a digital graphic novel called the
Art of Naughty Dog.
I'll be judging this
comic by its story and
art, and the video
game by its gameplay.
Dark Horse Digital, meanwhile, is putting its
art books on sale, including
art from a number of video
games (Mass Effect, DragonAge, BioShock Infinite) and
comics, both original (Hellboy, Usagi Yojimbo) and licensed (Star Wars).
I chose to self - publish because I'm a huge supporter of the indie market in all
art forms (movies,
games,
comics, etc.).
Darksiders has a beautiful, almost
comic book
art style to it and the gameworld is brought to life by some great designs however the actual graphics themselves are a little rough around the edges and you will notice some screen tear etc however they are by no means terrible and Darksiders is a pretty
game to look at with some great
art designs, though some enemies look a little under textured and detailed.
The black and white
comic features some pretty good
art - style and some cool animations as you scroll down the page that enhance the experience, if you are at all interested in ZombiU — you will want to check this out as it explains the first 14 days of the global infection leading to the events found in -
game.
By now your most likely drooling over the picture above, which is, as you may of guessed, the Mass Effect 2 Collectors Edition which is set to contain: A whopping 3 discs: (2
game discs and one bonus content DVD)
Comic Book Hardback
Art Book Exclusive in -
game armour and weapon, inspired by -LSB-...]
Pre-ordering will net
gamers an exclusive downloadable costume, while the Collector's Edition will include an 80 - page book containing a prologue
comic book from Team Ninja, a mini-strategy guide, and concept
art from the
game.
Last week saw the unveiling of the
game's dramatic and illustrative box
art and announcement of the North American Kollector's Edition, which comes in special packaging and features an exclusive removable print designed by renowned
comic book artist Alex Ross.
Dimension Drive's
art style: Video
game meets
comic.
Fortnite, with the kind of
art style you could easily interchange with Overwatch, Battleborn, Heroes of the Storm, Paladins, Team Fortress 2, Agents of Mayhem, and at least three other
games that released while I was typing this, is the perfect fit for a
comic book movie cameo.
I was into video
games, movies and
comics, all these different narrative
art forms and things that were centered on creativity and somehow music wasn't part of that.
It features
comic style
art which makes it stand out from the more serious RTS
games on the market and can be picked up and played in quick bursts as it's supposed to be «very easy to learn, yet difficult to master,» according to the press release that announced the
game's release.
Soul Reapers is fast - paced side - scrolling beat «em up
game built around a
comic book
art style and complemented by a humorous, cliff hanger inspired story plot line.
Other than these «creative» changes, I feel the
comic itself to be a delicious commentary on the overcommercialization of the video
game art form.
Developed by Ubisoft Quebec, Marvel Avengers ™: Battle for Earth will be released in Europe, the Middle - East and Asia on Kinect ™ for Xbox 360 ® video
game and entertainment system from Microsoft on November 8th, 2012 and on Nintendo's Wii U ™ system during the Wii U ™ launch window Marvel Avengers: Battle for Earth is the ultimate super hero brawler set in authentic
comic book - style
art environments based on the iconic Secret Invasion storyline.
I prefer the SNES version of the
game since there are once again more levels, plus a ton of bonus features like Time Trials and the option to change the
art style to the
comic versions, making each Turtle look a bit different in comparison.
In addition, the
game has been accompanied by a wealth of companion items and interactive media, including Brady Strategy Guides and beautiful companion
art book (Tomb Raider: The Art of Survival), a Dark Horse Comic, written by game writer, Rhianna Pratchett, (Tomb Raider: The Beginning), an Official Soundtrack, Tomb Raider online store, and a The Final Hours of Tomb Raider App available on iTunes and the Amazon sto
art book (Tomb Raider: The
Art of Survival), a Dark Horse Comic, written by game writer, Rhianna Pratchett, (Tomb Raider: The Beginning), an Official Soundtrack, Tomb Raider online store, and a The Final Hours of Tomb Raider App available on iTunes and the Amazon sto
Art of Survival), a Dark Horse
Comic, written by
game writer, Rhianna Pratchett, (Tomb Raider: The Beginning), an Official Soundtrack, Tomb Raider online store, and a The Final Hours of Tomb Raider App available on iTunes and the Amazon store.
Not only that, but Marvel Comics are showing the sack some love by releasing some concept
art for their contribution to the hit
game at
Comic - Con this year.
During an «
art of making a horror video
game» panel at
Comic - Con, an audience member asked if the
game could make it onto other platforms.
There are also many supplemental items for
gamers to purchase, as well: a Brady Strategy Guide, an
art book entitled Tomb Raider: The Art of Survival, a Dark Horse comic written by Ms. Pratchett called Tomb Raider: The Beginning (which may be a prequel to this origin story, so it's like a pre-prequel * brain explodes *), an official soundtrack, an online store full of goodies, and some fascinating behind the scenes stuff called The Final Hours of Tomb Raider, available on iTunes and Amaz
art book entitled Tomb Raider: The
Art of Survival, a Dark Horse comic written by Ms. Pratchett called Tomb Raider: The Beginning (which may be a prequel to this origin story, so it's like a pre-prequel * brain explodes *), an official soundtrack, an online store full of goodies, and some fascinating behind the scenes stuff called The Final Hours of Tomb Raider, available on iTunes and Amaz
Art of Survival, a Dark Horse
comic written by Ms. Pratchett called Tomb Raider: The Beginning (which may be a prequel to this origin story, so it's like a pre-prequel * brain explodes *), an official soundtrack, an online store full of goodies, and some fascinating behind the scenes stuff called The Final Hours of Tomb Raider, available on iTunes and Amazon.
Over 140 MB of new
comic and
game art is up now, and much more is on the way!
These two strips and many other video
game - inspired
art will appear in Life Meter Volume 3, a new full color anthology from video
game comic site and Livejournal community Life Meter.
There are no cinematics with the
game so any storytelling elements are done through the use of
comic panel style
art.
While I like the new
art direction, which now uses a cel - shading to emulate the
comics, the gameplay still looks like it's using the stale engine, that some of the older Spidey
games used.
Print media of the Silent Hill franchise include a series of
comic book adaptations; [122][123][124] the novels Silent Hill, Silent Hill 2 and Silent Hill 3 by Sadamu Yamashita, which are novelizations of their eponymous video
games; [125] the novel Silent Hill: Betrayal by Shaun M. Jooste, which is a unique tale set within the titular town; [126][127][128][129] the guide book Lost Memories; and the
art book Drawing Block: Silent Hill 3 Program.
Suda51 came to the recent San Diego
Comic - Con to sign autographs, pose with fans (such as cosplayer Maddie Smith, pictured with him at right), promote publisher PIE International's new The
Art of Grasshopper Manufacture, and appear at a panel called The
Art of Japanese Video
Game Development.
The
art style of the
game is decidedly cartoonish and the
comic style is so persistently «McFarlane» that the
game already has a discernible identity aesthetically.
An animated
comic book adventure From the green forests of the French countryside, to dank trenches and snowy fields, go back through history in this emotional adventure
game delivered with a unique tone and
art style.
Graphically, The Walking Dead: Michonne is excellent as the animations of the character models are fluent, while the
game possesses a visually striking
comic book cel shaded
art style that looks just as good as the second season of The Walking Dead and Tales from the Borderlands with the characters and environments living up to the quality associated with The Walking Dead
comics and prior seasons.
Darkly cute story of ancient evil told through lush pixel
art motion
comics with professional sound design by Troy Morrissey and Indie
Game Audio.
The graphics and animations are excellent as the character models move fluently, while the
game possesses a visually striking
comic book cel shaded
art style that looks even better than previous Telltale
games such as The Walking Dead: Seasons 1 and 2 with the characters and environments looking nothing short of amazing.
As you can see from the trailer below, the developers went with a map that fits perfectly with the
comic book
art and should make playing the
game more visually rewarding...
The campaign would not have been possible without additional support from the
game developers and artists who banded together to produce an honestly sort of unbelievable lineup of backer rewards, including
art by Katamari Damacy & Noby Noby Boy creator Keita Takahashi, Double Fine artist & illustrator Scott C.,
comic artist James Kochalka and Adventure Time creator Pendleton Ward.
This time we're down in hometown Toronto for a weekend of fun times with
comic pals and fellow
game devs at Comics X Games during the Toronto Comics
Arts Festival.
Venus Patrol itself was officially launched soon afterward, on September 10th, 2012, and soon branched off into the micro-blogging arena with B - Side — a flipside blog that catalogs the best music,
art, animation, motion graphics, illustration,
comics from a wide variety of insanely talented people who should definitely be more involved in
games — and Micro, a dedicated and prominently - featured Tumblr that disseminates Venus Patrol content to an audience of subscribers that very quickly reached six figures.
Fan
art, or fanart, are artworks created by fans of a work of fiction (generally visual media such as
comics, film, television shows, or video
games) and derived from a series character or other aspect of that work.
The Deluxe Vault Hunter's Collector's Edition ($ 99.99 on Xbox 360, PS3 and PC) will come with a copy of the
game; a authentic Marcus Kincaid bobblehead; Inside the Vault: The
Art & Design of Borderlands 2 hardbound book; collectable sticker set; map of Pandora; digital
comic download code; and bonus downloadable in -
game digital content.