Sentences with phrase «game concept back»

Even if we didn't have a ton of new stuff to add, (which we do), the hardware and memory limitations of the 16 - bit era meant that we couldn't really «do justice» to the original game concept back in the day.

Not exact matches

Tennesee met the fate that you do when you're a team that still has no concept of what a force player is (ask Georgia running backs about last year's UT game if you want them to buy you some ice cream), losing 59 - 14.
Long before Pep Guardiola came to the English shores — backed with petrodollars — to create the most beautiful team put together, we had the quintessential Frenchman introducing foreign concepts like fitness and diet to the game.
Postecoglou's concept of taking the game to our opponents is refreshing but the fact is we have too few players who can take the ball from the back, and few midfielders and wide players who can take on opponents and open up defences.
Tons of hackers, amazing graphics, brilliant concept, great level design, great sound, play the game 100 different ways, did I mention the terrible back end and awful customer service, thanks EA for ruining Dice's beautiful project.
Perhaps not a concept album so much as a journey through the heart of the seventies, Daft Punk's best work so far opens with the terrifically uplifting «Give Life Back to Music», before dissolving into quieter, more poignant pieces such as «Game of Love» and «Within».
For those of you who frequently read Plus XP, you will know that a few weeks back I had done a preview post on this very game, saying how much I did like the original manga series and the concept of the Dynasty Warriors game style being translated into a next - gen beat «em up would be just damn right awesome.
Previewed way back when the PS2 was first announced, the prospect of technology «catching up» with the concepts of the original game is genuinely thrilling.
But that contact and continued exposure comes at the cost of rolling back an important concept from the first game: all things end.
As with the previous version, the game also features a plethora of Ford cars that dates back from 1949 to the current models of today and even the futuristic concept cars.
You may remember Hideo Kojima of Metal Gear Solid fame calling Framed his game of the year back in 2014, and for good reason: It's a unique puzzling concept executed well.
E Ridendo l'Uccise Ennio Morricone (2005) *** 1/2 Eagle Eye Brian Tyler (2008) *** Earthquake John Williams (1974) *** Earthsea Jeff Rona (2004) ** Eastern Promises Howard Shore (2007) **** The Edge Jerry Goldsmith (1997) **** Edge of Darkness Howard Shore (2010) *** Edge of Tomorrow Christophe Beck (2014) * 1/2 Effie Gray Paul Cantelon (2014) *** The Egyptian Bernard Herrmann and Alfred Newman (1954) **** 1/2 The Eiger Sanction John Williams (1975) *** 1/2 84 Charing Cross Road George Fenton (1987) **** 8 mm Mychael Danna (1999) ** Eight Below Mark Isham (2006) **** 1/2 Eight - Legged Freaks John Ottman (2002) *** Eleanor's Secret Christophe Héral (2009) *** 1/2 Elektra Christophe Beck (2005) *** Elf John Debney (2003) *** Elizabeth: The Golden Age Craig Armstrong (2007) *** 1/2 Eloise at the Plaza and Eloise at Christmastime Bruce Broughton (2003) **** Elysium Ryan Amon (2013) *** Emma Samuel Sim (2009) *** 1/2 The Emoji Movie Patrick Doyle (2017) *** The Emotion and the Strength Maurice Jarre (2002 compilation) ***** The Emperor's Club James Newton Howard (2002) *** The Emperor's New Groove John Debney (2000) *** 1/2 The Empire Strikes Back John Williams (1980) ***** En mai, fais ce qu'il te plaît Ennio Morricone (2015) ***** Enchanted Alan Menken (2007) **** > End of Days John Debney (1999) **** Ender's Game Steve Jablonsky (2013) * Endurance John Powell (1999) **** 1/2 Enduring Love Jeremy Sams (2004) **** L'Enfant des Loups Serge Franklin (1990) **** 1/2 The Enforcer Jerry Fielding (1976) **** The English Patient Gabriel Yared (1996) ***** Enough David Arnold (2002) ** Enter the Matrix Erik Lundborg (2003 computer game score) *** Entrapment Christopher Young (1999) *** 1/2 Epic Danny Elfman (2013) *** Epic Miklós Rózsa (2016 compilation) ***** The Equalizer Harry Gregson - Williams (2014) * 1/2 Eragon Patrick Doyle (2006) *** 1/2 Eraser Alan Silvestri (1996) *** L'Eredita Ferramonti Ennio Morricone (1976) **** 1/2 The Escape Artist Georges Delerue (1982) *** 1/2 Escape from the Planet of the Apes Jerry Goldsmith (1971) *** 1/2 Escape from Tomorrow Abel Korzeniowski (2013) *** Escape to Victory Bill Conti (1981) **** The Essential Elmer Bernstein Film Music Collection Elmer Bernstein (2005 compilation) **** The Essential Hans Zimmer Film Music Collection Hans Zimmer (2007 compilation) *** 1/2 The Essential Michel Legrand Film Music Collection Michel Legrand (2005 compilation) ***** Eternal Echoes John Barry (2001 concept album) **** 1/2 Eureka Bear McCreary (2008) *** Europa Report Bear McCreary (2013) **** Evan Almighty John Debney (2007) *** Everest Dario Marianelli (2015) ** 1/2 Every Day Jeanine Tesori (2010) *** Every Thing Will Be Fine Alexandre Desplat (2015) **** Evidence Atli Örvarsson (2013) No stars Evil Dead Roque Baños (2013) **** Executive Decision Jerry Goldsmith (1996) *** Exit to Eden Patrick Doyle (1994) *** Exodus Ernest Gold (1960) **** Exodus: Gods and Kings Alberto Iglesias (2014) *** The Exorcism of Emily Rose Christopher Young (2005) **** Exorcist II: The Heretic Ennio Morricone (1977) **** 1/2 The Expendables Brian Tyler (2010) **** The Expendables 2 Brian Tyler (2012) *** 1/2 The Expendables 3 Brian Tyler (2014) *** Explorers Jerry Goldsmith (1985) **** Exposed Georges Delerue (1983) **** The Express Mark Isham (2008) *** Extreme Close - Up James Horner (1990) ** Extreme Prejudice Jerry Goldsmith (1987) ***Game Steve Jablonsky (2013) * Endurance John Powell (1999) **** 1/2 Enduring Love Jeremy Sams (2004) **** L'Enfant des Loups Serge Franklin (1990) **** 1/2 The Enforcer Jerry Fielding (1976) **** The English Patient Gabriel Yared (1996) ***** Enough David Arnold (2002) ** Enter the Matrix Erik Lundborg (2003 computer game score) *** Entrapment Christopher Young (1999) *** 1/2 Epic Danny Elfman (2013) *** Epic Miklós Rózsa (2016 compilation) ***** The Equalizer Harry Gregson - Williams (2014) * 1/2 Eragon Patrick Doyle (2006) *** 1/2 Eraser Alan Silvestri (1996) *** L'Eredita Ferramonti Ennio Morricone (1976) **** 1/2 The Escape Artist Georges Delerue (1982) *** 1/2 Escape from the Planet of the Apes Jerry Goldsmith (1971) *** 1/2 Escape from Tomorrow Abel Korzeniowski (2013) *** Escape to Victory Bill Conti (1981) **** The Essential Elmer Bernstein Film Music Collection Elmer Bernstein (2005 compilation) **** The Essential Hans Zimmer Film Music Collection Hans Zimmer (2007 compilation) *** 1/2 The Essential Michel Legrand Film Music Collection Michel Legrand (2005 compilation) ***** Eternal Echoes John Barry (2001 concept album) **** 1/2 Eureka Bear McCreary (2008) *** Europa Report Bear McCreary (2013) **** Evan Almighty John Debney (2007) *** Everest Dario Marianelli (2015) ** 1/2 Every Day Jeanine Tesori (2010) *** Every Thing Will Be Fine Alexandre Desplat (2015) **** Evidence Atli Örvarsson (2013) No stars Evil Dead Roque Baños (2013) **** Executive Decision Jerry Goldsmith (1996) *** Exit to Eden Patrick Doyle (1994) *** Exodus Ernest Gold (1960) **** Exodus: Gods and Kings Alberto Iglesias (2014) *** The Exorcism of Emily Rose Christopher Young (2005) **** Exorcist II: The Heretic Ennio Morricone (1977) **** 1/2 The Expendables Brian Tyler (2010) **** The Expendables 2 Brian Tyler (2012) *** 1/2 The Expendables 3 Brian Tyler (2014) *** Explorers Jerry Goldsmith (1985) **** Exposed Georges Delerue (1983) **** The Express Mark Isham (2008) *** Extreme Close - Up James Horner (1990) ** Extreme Prejudice Jerry Goldsmith (1987) ***game score) *** Entrapment Christopher Young (1999) *** 1/2 Epic Danny Elfman (2013) *** Epic Miklós Rózsa (2016 compilation) ***** The Equalizer Harry Gregson - Williams (2014) * 1/2 Eragon Patrick Doyle (2006) *** 1/2 Eraser Alan Silvestri (1996) *** L'Eredita Ferramonti Ennio Morricone (1976) **** 1/2 The Escape Artist Georges Delerue (1982) *** 1/2 Escape from the Planet of the Apes Jerry Goldsmith (1971) *** 1/2 Escape from Tomorrow Abel Korzeniowski (2013) *** Escape to Victory Bill Conti (1981) **** The Essential Elmer Bernstein Film Music Collection Elmer Bernstein (2005 compilation) **** The Essential Hans Zimmer Film Music Collection Hans Zimmer (2007 compilation) *** 1/2 The Essential Michel Legrand Film Music Collection Michel Legrand (2005 compilation) ***** Eternal Echoes John Barry (2001 concept album) **** 1/2 Eureka Bear McCreary (2008) *** Europa Report Bear McCreary (2013) **** Evan Almighty John Debney (2007) *** Everest Dario Marianelli (2015) ** 1/2 Every Day Jeanine Tesori (2010) *** Every Thing Will Be Fine Alexandre Desplat (2015) **** Evidence Atli Örvarsson (2013) No stars Evil Dead Roque Baños (2013) **** Executive Decision Jerry Goldsmith (1996) *** Exit to Eden Patrick Doyle (1994) *** Exodus Ernest Gold (1960) **** Exodus: Gods and Kings Alberto Iglesias (2014) *** The Exorcism of Emily Rose Christopher Young (2005) **** Exorcist II: The Heretic Ennio Morricone (1977) **** 1/2 The Expendables Brian Tyler (2010) **** The Expendables 2 Brian Tyler (2012) *** 1/2 The Expendables 3 Brian Tyler (2014) *** Explorers Jerry Goldsmith (1985) **** Exposed Georges Delerue (1983) **** The Express Mark Isham (2008) *** Extreme Close - Up James Horner (1990) ** Extreme Prejudice Jerry Goldsmith (1987) *** 1/2
One potential solution which didn't involve simply removing scorestreaks could be to bring back the concept of loss streaks (bonuses which are granted to losing players that can help them regain a stake in the game).
Remember, the entire concept of granting players permanent upgrades was not a standard mechanic back in the mid to late «80s either, with most games resorting to temporary, fleeting power - ups.
Despite having to constantly go back and forth to these stages, new abilities you pick up as the game progresses unlock new areas and many exciting new concepts to the mix.
I think the concept of the game is basically around the multiplayer potential of the Nintendo Switch and even though the gameplay goes back to the series» roots, the new addition of multiplayer tries to freshen the experience a little here.
(If you're not familiar with the concept of a Rube Goldberg machine, think back to the Mousetrap board game you may have played as a youngster.)
When you don't have skin in the game, it's easy to think about the concept of holding when prices drop, because they're bound to go back up again.
If they bring back Kratos for the same concept of game but different mythology then I say they can stick with God of War IV title.
Shannon takes a look back at the saga of Boss Key Productions from beginning to end with a little peek at what could have been with some previously unseen concept art for other CliffyB games.
Flavio Parenti, CEO of Untold Games, said: «After such a positive response to the early Loading Human proof of concept, we felt that to truly realise the game's potential we had to go back to the drawing board.
Backing up the concept that Blood Dragon is a standalone Arcade game are these leaked Achievements that total 400G, the base amount for Arcade games.
This game is going back to what the original concept of Zelda is, exploration and puzzle solving.
In addition to all of this the collection will also feature an in - game Disney Museum jam packed with concept art, character art, advertisements and music harking back to the original games.
The two tables that comprise Carnivals and Legends — «Adventure Land» and «Son of Zeus» — take Zen back to its video game pinball roots, as unlicensed creations based on original concepts.
Mike Mike is back on the show to talk about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major development project and getting in the the industry, what it is like to see speed runners completely break a game, the concept of reproduction carts, some hidden Japanese game gems, an announcement on a new game from Other Ocean, and a release window for #IDARB.
The team Sega assembled to create the game was Visual Concepts, who handled the Super Nintendo versions of several Madden games back in the day.
It feels like the logical evolution of the Alan Wake «Night Springs» (a show which could be viewed throughout that game) concept they dabbled with back on the Xbox 360.
It is something to be commended for; an idea that borrows a concept that adjusts towards the reflexes enjoyed by PC gamers and one of the reasons why N - Control's idea was so revolutionary back in 2009, and even to today.
I love this game so much, back in 2005 I released a concept album entitled, «Nitez into Dreamz.»
When we initially pitched Darksiders way back in the day, the first concept was that it would be a four - player co-op, third - person action game, and luckily THQ said, «Erm, you guys, if you make one fun character you'll be lucky.
Art design and improved lighting effects are evident strengths for the sequel, but just like critics said back in 2010, it doesn't quite stack up to the original, revisiting many of the concepts from the first game that made it so entralling.
Despite Rockstar's sometimes secretive aura, Houser is very direct and has strong views on GTAV's relationship with the movies («We don't need to hark back to film when technology allows us to produce our own response to real places»), on the lack of playable female characters («The concept of being masculine was so key to this story») and on game conferences like E3 and Gamescom, which he no longer attends («You don't play a videogame in a room with 20,000 people doing the same thing unless you're a lunatic»).
In a special combo topic from listener Robop1g, we're picking apart the concept of «gamer shame» and seeing how far we have to turn the clock back before games become unplayable.
On the flip side of all of this is the startling number of great concepts we're seeing and how those «winners» will hopefully go on to finish their games, look after the customers and also come back to create something wonderful again later on down the line with the profit they've made from their first venture.
Now they need to build on it for the inevitable sequel, perhaps bringing back the concept of different selectable styles, after all the Dante in this game is young, so there's plenty of room for his fighting skills to grow and improve.
Snake Pass has a complete new concept of control, you'll find yourself slithering along, climbing up bamboo branches and other obstacles controlling Noodle in a different way to most conventional games, for example to move you have to slither left to right with the left stick and pull back the right trigger, it sounds simple but can be rather tricky especially when you're trying to climb up obstacles, you can also press left trigger to get a tighter grip when you're coiled around different items in the land!
This concept wouldn't be able to be its own game because there would be so much in - fighting between all the leaders that they wouldn't get anything done, start turning on each other and ultimately disband, all going back to their original teams and regions anyway.
Chris: Going back to your concept of closed - mirroring structures, I've used this idea here elsewhere to refute the claim that videogames can not have authorial intent; it is clear that games with a closed mirroring ethics must have authorial intent.
The concept of framing your game around a show is nothing new and Split / Second, in our opinion, nailed it back when it was released in 2010.
«A racing game at this price, definitely worth it» «A cool concept which has been backed by a good game» «very realistic graphics, and love all the cars!»
We made a few small prototype games based around that concept of scrubbing in time, and then put it on hold while we built Puzzle Retreat and Train Conductor World, but we always wanted to come back to the concept.
Remember, the entire concept of granting players permanent upgrades was not a standard mechanic back in the mid to late «80s either, with most games resorting to temporary, fleeting power - ups.
The concept of «stickiness» is always a hot topic in the MMO community — stickiness being the sum of those game qualities that ensure player retention and keep people coming back.
He mentioned wanting to «go back» to the «open - world concept» of the original Zelda games.
Furthermore, multiple game features point back at that key challenge of taking cover, making the whole experience coherent and consistent: Shields that let you plant a cover where needed, enemy to be used as meat shield, invulnerable rock worms to hide behind as they move which let you access a vantage point... All contribute in and deepen the concept of cover, lending a symbolic nature to gameplay that make it a focused learning experience.
The game takes us back to 1911, to the times of American Frontier and the concept follows John Marston, a former outlaw, in his chase to find his gang members.
Even back when it was first released I was surprised as to how little PR this game ended up getting as the concept seemed interesting.
On this week's episode of Power Button, we look back at games that competed based on similar concepts: Infamous versus Prototype, Split / Second versus Blur, and so on.
There appears to be an upsurge in developers re-releasing our old favorites, whether it be in the form of reviving old games in new concepts or just our favourite games of youth coming back out on newer, improved devices.
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