Not exact matches
I'm no lawyer, but it seems like the actual
concept of the
game is very different from that behind Scrabble where letters are rearranged to spell words and points are awarded
based on careful mapping of the letters on the design of the board.
The
game is
based on a harmless — and pretty ridiculous —
concept, but the technology that it uses has some of the world's foremost researchers, futurists and ethicists deeply concerned about what lies ahead.
It's a simple
game based on a delicious
concept!
To green, or not to green SimCity's player
base — the
game has sold more than 20 million copies to date — is as diverse as the global populace itself, and sustainable design
concepts won't necessarily be attractive for all participants.
The article «Gamification for Behavior Change: Lessons from Developing a Social, Multiuser, Web - Tablet
Based Prevention
Game for Youths» illustrates how gamification concepts and principles were applied to the development of an online, multiuser, substance abuse, and relationship violence prevention game for you
Game for Youths» illustrates how gamification
concepts and principles were applied to the development of an online, multiuser, substance abuse, and relationship violence prevention
game for you
game for youths.
The study,
based on an experiment in Delhi, India, engaged preschool children in math
games intended to help them grasp
concepts of number and geometry, and in social
games intended to help them cooperate and learn together.
Whilst the
concept of the app is
based around playing
games, the interesting difference comes in the algorithms behind the app.
Based on the same basic matching
concept of hit party
games Apples to Apples (™) and Cards Against Humanity (™), the
game is simple to play.
The
concept of building a
base in god - mode and afterwards be allowed to experience the world, and act as a direct leader of your troops, makes this
game great, and furthermore strikes down on something I, for one, have wanted to see since Red Alert 1.
Based off of Rona Jaffe's novel, by the same name, the
concept of the story involves the topic of a
game taking over a person's life.
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the
game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game, treating you as though you were too stupid to learn the basics of combat from the
base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the
concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the
base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game.Overall the DLC like the
game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
The
game has a cartoony art style, runs on pretty much any rig, has a huge player
base and combines the popular battle royale
concept with a crafting and
base building mechanic to break the mold.
Stacking the
game is
based on the
concept of the stacking dolls, allowing players to stack and unstack their character as they proceed through a comedic adventure.
Based on the three trailers and various screenshots Red Dead Redemption 2 is going to be one good looking
game, and video
game concept art is almost universally beautiful, so we're extremely on - board with the idea of an art book.
I kinda wish the arcade Mario Parties went their own route and used original
concepts / ideas like the Mario Kart Arcade
games, instead of just being
based off of an already released
game.
[Downloadable
Game] Inspired by the popular and addictive «tower defense» genre, PixelJunk Monsters takes the simple real - time strategy
concept of building, researching and
base defending and presents it in a uniquely attractive style.
Nearly all the obstacles you encounter are rehashes of
concepts and mechanics from previous
games; lane -
based level design, grind rails, speed boost sections, and side - scrolling platforming sequences all make a return.
The single most important part of
games like Persona 4: Dancing All Night are their track list, and having a project like this fully
based on the soundtrack from one singular
game seemed like an incredibly hard
concept to get right.
The
game expands the original
concept, adding 4 - player co-op and more detailed
base - building to the mix.
With so many
games based off WWII or some sort of military operation in the Middle East, it was nice to see a new
concept be used one that wasn't as «by the numbers».
Peace Walker constituted instead the main structure upon Kojima built Metal Gear Solid V: The Phantom Pain, being it the first
game in the series to be more «open» in terms of gameplay and bringing in things such as the
concept of mother
base and troops training.
Some were
based on classic Mario Party ideas, while others introduced new minigame
concepts that would fit well within any other Mario Party
game.
The bosses in the
game are
based on the
concept of superhuman cyborgs, that clash with Raiden both physically and ideologically.
It's another episode of the Lost Levels focused on our little fan made
concepts, this time we are discussing our own ideas for Mario
games based upon previous
games of the series, whether it be Paper Mario, Super Mario Sunshine, or even the more recent
game, Super Mario 3D World.
However, as it tends to happen, the brand was starting to grow stale with its button mashing gameplay supplemented by a capture and siege
based mission design which is why Koei Tecmo decided to take it off into a brand new direction by introducing the
concept of an open world Dynasty Warriors
game.
It is part of and
based on the Dragon Ball franchise from which its gameplay has been derived from several different fighting
games concepts.
That original The Enchanted Cave was well - liked both by people who knew the Flash version and people completely new to the
game, and its success afforded Dustin the chance to work on a sequel which would flesh out the
concept and make improvements
based on feedback of the first
game.
One of the scrapped
concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the
game as a stand - alone experience rather than additional
base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
I'm not going to spoil any of the
game's strange twists — but suffice it to say that the level and enemy design is
based around an «everything but the kitchen sink»
concept which would seem sloppy and desperate in a less entertaining and technically accomplished title (koff... Comic Jumper... koff), but here it just feels like the developers had so many great ideas that they couldn't bear to leave one out of the
game.
Out of the proven
concepts, one of them is
game -
based learning.
These 3 components play an active role in imparting education through
game -
based concepts.
Students taking part in the Australian STEM Video
Game Challenge had to design and build an original video game based on STEM conce
Game Challenge had to design and build an original video
game based on STEM conce
game based on STEM
concepts.
The idea of paying for educational software with any basic instructional design, let alone adaptive,
game - or simulation -
based learning, was a largely foreign
concept to Korean educators and the Korean public.
Difficult
concepts such as decision - making, critical thinking, and problem - solving can be taught easily using
game -
based learning.
Nowadays we are surrounded by a wide range of
concepts related to
games that can be used with learning purposes such as Gamification or
Game -
Based Learning.
Reference: You can also refer to my earlier article Gamification in learning through an avatar -
based serious
game concept, where this example was featured.
Having seen what
game -
based learning is and that the demand for
game -
based learning solutions is rising at a feverish pace, let us proceed to examine the differences between
game -
based learning and a related
concept — gamification.
Whether it's a traditional course, or a
game -
based one, the entire flow remains the same — introduce the
concept, give information, and throw a challenge at the end.
Quality unit instruction combined with differentiated instruction transforms «the
game called school» into a meaningful journey where learners understand and connect with the curriculum on a daily
basis, whether the approach is project -
based learning (PBL), Understanding by Design (UBD), or any other unit design that connects a deep understanding of content and a mastery of skills and
concepts to real - world contexts.
Digital
Game -
Based Learning (DGBL) is the pedagogical method of teaching theories or
concepts through play in digital simulations.
Over the course of the Festival weekend (7 — 9 July 2018), teams of students, aged 13 - 19 (Year 8 — 13, and FE), are tasked with designing an original computer
game concept,
based on a surprise theme.
Fill out the form today to talk to our
game centric Learning Solutions team, they will be able to discuss your
game -
based learning
concept and how we can develop it for you.
All our solutions feature «serious
game -
based»
concepts wherein the
game objectives are aligned to the learning objectives.
Just - In - Time Learning The
concept is the provision of a learning solution when is needed, and not on a deferred
basis, through webinars, web -
based tutorials, video
games, and quizzes.
This article reviews 7 benefits of the twin
concepts of gamification and
game -
based learning (GBL) in eLearning.
TOPICS Expressions and Relationships Place Value Operations with Whole Numbers and Decimals FEATURES Warm - up activities to begin the learning process Fluency practice using VersaTiles Small - group and independent practice opportunities Re-Engagement activities for students needing additional instruction Ways to incorporate the mathematics into daily classroom routines ExplorAction Activities allow students to discover key
concepts Teacher tips and
games to reinforce
concepts INCLUDES 2 VersaTiles Number and Operations Books 2 VersaTiles Fractions Books 1 Hands - On Standard Number & Operations Teacher Resource Guide, Grade 4, Common Core Edition 1 Hands - On Standards Fractions Teacher Resource Guide, Grade 4, Common Core Edition 6 Fraction Number Lines 5
Base Ten Factor Tracks 2 Fraction Tower Equivelency Cube Sets 2 VersaTiles Mini Answer Cases 1 Here, There, Everywhere!
Reproducible, 112 - page book includes manipulative -
based lessons,
games, and activity sheets that promote a deeper understanding of math
concepts.
The ST Math
game -
based learning program guides students at all language proficiency levels in visualizing math
concepts through tantalizingly tricky puzzle challenges.
Filament Learning offers a suite of
game -
based digital science products that give students an immersive experience with the key scientific
concepts that demand process - oriented and critical thinking.
Activities take students from the concrete to the abstract - from recognizing concrete patterns, to using diagrams and tables, and finally to applying
concepts through
games, puzzles, and computer -
based activities.