Sentences with phrase «game concept based»

Not exact matches

I'm no lawyer, but it seems like the actual concept of the game is very different from that behind Scrabble where letters are rearranged to spell words and points are awarded based on careful mapping of the letters on the design of the board.
The game is based on a harmless — and pretty ridiculous — concept, but the technology that it uses has some of the world's foremost researchers, futurists and ethicists deeply concerned about what lies ahead.
It's a simple game based on a delicious concept!
To green, or not to green SimCity's player base — the game has sold more than 20 million copies to date — is as diverse as the global populace itself, and sustainable design concepts won't necessarily be attractive for all participants.
The article «Gamification for Behavior Change: Lessons from Developing a Social, Multiuser, Web - Tablet Based Prevention Game for Youths» illustrates how gamification concepts and principles were applied to the development of an online, multiuser, substance abuse, and relationship violence prevention game for youGame for Youths» illustrates how gamification concepts and principles were applied to the development of an online, multiuser, substance abuse, and relationship violence prevention game for yougame for youths.
The study, based on an experiment in Delhi, India, engaged preschool children in math games intended to help them grasp concepts of number and geometry, and in social games intended to help them cooperate and learn together.
Whilst the concept of the app is based around playing games, the interesting difference comes in the algorithms behind the app.
Based on the same basic matching concept of hit party games Apples to Apples (™) and Cards Against Humanity (™), the game is simple to play.
The concept of building a base in god - mode and afterwards be allowed to experience the world, and act as a direct leader of your troops, makes this game great, and furthermore strikes down on something I, for one, have wanted to see since Red Alert 1.
Based off of Rona Jaffe's novel, by the same name, the concept of the story involves the topic of a game taking over a person's life.
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet agGame - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
The game has a cartoony art style, runs on pretty much any rig, has a huge player base and combines the popular battle royale concept with a crafting and base building mechanic to break the mold.
Stacking the game is based on the concept of the stacking dolls, allowing players to stack and unstack their character as they proceed through a comedic adventure.
Based on the three trailers and various screenshots Red Dead Redemption 2 is going to be one good looking game, and video game concept art is almost universally beautiful, so we're extremely on - board with the idea of an art book.
I kinda wish the arcade Mario Parties went their own route and used original concepts / ideas like the Mario Kart Arcade games, instead of just being based off of an already released game.
[Downloadable Game] Inspired by the popular and addictive «tower defense» genre, PixelJunk Monsters takes the simple real - time strategy concept of building, researching and base defending and presents it in a uniquely attractive style.
Nearly all the obstacles you encounter are rehashes of concepts and mechanics from previous games; lane - based level design, grind rails, speed boost sections, and side - scrolling platforming sequences all make a return.
The single most important part of games like Persona 4: Dancing All Night are their track list, and having a project like this fully based on the soundtrack from one singular game seemed like an incredibly hard concept to get right.
The game expands the original concept, adding 4 - player co-op and more detailed base - building to the mix.
With so many games based off WWII or some sort of military operation in the Middle East, it was nice to see a new concept be used one that wasn't as «by the numbers».
Peace Walker constituted instead the main structure upon Kojima built Metal Gear Solid V: The Phantom Pain, being it the first game in the series to be more «open» in terms of gameplay and bringing in things such as the concept of mother base and troops training.
Some were based on classic Mario Party ideas, while others introduced new minigame concepts that would fit well within any other Mario Party game.
The bosses in the game are based on the concept of superhuman cyborgs, that clash with Raiden both physically and ideologically.
It's another episode of the Lost Levels focused on our little fan made concepts, this time we are discussing our own ideas for Mario games based upon previous games of the series, whether it be Paper Mario, Super Mario Sunshine, or even the more recent game, Super Mario 3D World.
However, as it tends to happen, the brand was starting to grow stale with its button mashing gameplay supplemented by a capture and siege based mission design which is why Koei Tecmo decided to take it off into a brand new direction by introducing the concept of an open world Dynasty Warriors game.
It is part of and based on the Dragon Ball franchise from which its gameplay has been derived from several different fighting games concepts.
That original The Enchanted Cave was well - liked both by people who knew the Flash version and people completely new to the game, and its success afforded Dustin the chance to work on a sequel which would flesh out the concept and make improvements based on feedback of the first game.
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
I'm not going to spoil any of the game's strange twists — but suffice it to say that the level and enemy design is based around an «everything but the kitchen sink» concept which would seem sloppy and desperate in a less entertaining and technically accomplished title (koff... Comic Jumper... koff), but here it just feels like the developers had so many great ideas that they couldn't bear to leave one out of the game.
Out of the proven concepts, one of them is game - based learning.
These 3 components play an active role in imparting education through game - based concepts.
Students taking part in the Australian STEM Video Game Challenge had to design and build an original video game based on STEM conceGame Challenge had to design and build an original video game based on STEM concegame based on STEM concepts.
The idea of paying for educational software with any basic instructional design, let alone adaptive, game - or simulation - based learning, was a largely foreign concept to Korean educators and the Korean public.
Difficult concepts such as decision - making, critical thinking, and problem - solving can be taught easily using game - based learning.
Nowadays we are surrounded by a wide range of concepts related to games that can be used with learning purposes such as Gamification or Game - Based Learning.
Reference: You can also refer to my earlier article Gamification in learning through an avatar - based serious game concept, where this example was featured.
Having seen what game - based learning is and that the demand for game - based learning solutions is rising at a feverish pace, let us proceed to examine the differences between game - based learning and a related concept — gamification.
Whether it's a traditional course, or a game - based one, the entire flow remains the same — introduce the concept, give information, and throw a challenge at the end.
Quality unit instruction combined with differentiated instruction transforms «the game called school» into a meaningful journey where learners understand and connect with the curriculum on a daily basis, whether the approach is project - based learning (PBL), Understanding by Design (UBD), or any other unit design that connects a deep understanding of content and a mastery of skills and concepts to real - world contexts.
Digital Game - Based Learning (DGBL) is the pedagogical method of teaching theories or concepts through play in digital simulations.
Over the course of the Festival weekend (7 — 9 July 2018), teams of students, aged 13 - 19 (Year 8 — 13, and FE), are tasked with designing an original computer game concept, based on a surprise theme.
Fill out the form today to talk to our game centric Learning Solutions team, they will be able to discuss your game - based learning concept and how we can develop it for you.
All our solutions feature «serious game - based» concepts wherein the game objectives are aligned to the learning objectives.
Just - In - Time Learning The concept is the provision of a learning solution when is needed, and not on a deferred basis, through webinars, web - based tutorials, video games, and quizzes.
This article reviews 7 benefits of the twin concepts of gamification and game - based learning (GBL) in eLearning.
TOPICS Expressions and Relationships Place Value Operations with Whole Numbers and Decimals FEATURES Warm - up activities to begin the learning process Fluency practice using VersaTiles Small - group and independent practice opportunities Re-Engagement activities for students needing additional instruction Ways to incorporate the mathematics into daily classroom routines ExplorAction Activities allow students to discover key concepts Teacher tips and games to reinforce concepts INCLUDES 2 VersaTiles Number and Operations Books 2 VersaTiles Fractions Books 1 Hands - On Standard Number & Operations Teacher Resource Guide, Grade 4, Common Core Edition 1 Hands - On Standards Fractions Teacher Resource Guide, Grade 4, Common Core Edition 6 Fraction Number Lines 5 Base Ten Factor Tracks 2 Fraction Tower Equivelency Cube Sets 2 VersaTiles Mini Answer Cases 1 Here, There, Everywhere!
Reproducible, 112 - page book includes manipulative - based lessons, games, and activity sheets that promote a deeper understanding of math concepts.
The ST Math game - based learning program guides students at all language proficiency levels in visualizing math concepts through tantalizingly tricky puzzle challenges.
Filament Learning offers a suite of game - based digital science products that give students an immersive experience with the key scientific concepts that demand process - oriented and critical thinking.
Activities take students from the concrete to the abstract - from recognizing concrete patterns, to using diagrams and tables, and finally to applying concepts through games, puzzles, and computer - based activities.
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