Milon's Secret Castle is a prime example of a decent video
game concept gone awry.
Not exact matches
The company is looking to
go public, and they say they're seeking a $ 7.6 billion IPO, because «value» is a very fluid
concept in the iPhone
game app industry.
For a while now the Gran Turismo
games have provided a platform for car manufacturers to
go wild with futuristic
concept cars through its «Vision GT» initiative.
Every little bit counts for each of those teams, and with the committee referencing the
concept of «controlling the
game» last Tuesday, a 20 - 14 deficit against a bad Hoosiers team with 18 minutes to
go will not help the Buckeyes much (TCU fell from No. 4 to 5 after a similar performance against Kansas).
«We have a lot of work to do to improve the
concept of the team but we are
going in the right direction and we need to show our work from the training ground and produce that in the
game.»
Gone are the days of educational toys like the abacus and alphabetical blocks; nowadays, parents of younger kids - even toddlers, are able to buy computer
games and video
games that their children can play with and enjoy while learning new
concepts and skills.
The original release of the
game was an interesting (but not great)
concept hobbled by atrocious execution, and it seems like the people who
went in trying to rescue it have managed to make things worse in an overall sense.
Although the
concepts behind the
game are not original (primarily absorbed from DII and Fate) there was still a lot of work and creativity that
went into designing this
game at a movie ticket price.
Other
games in the PlayLink series look to do far more interesting things with your mobile phone, but as far as a proof of
concept goes, That's You!
The PlayLink
concept, which allows you to play each with a smartphone or a tablet, is really cool and well designed: you all
go very quickly and easily into the
game... even if the final drawing test (co-operative drawings) slows down things a little.
Based on the three trailers and various screenshots Red Dead Redemption 2 is
going to be one good looking
game, and video
game concept art is almost universally beautiful, so we're extremely on - board with the idea of an art book.
I kinda wish the arcade Mario Parties
went their own route and used original
concepts / ideas like the Mario Kart Arcade
games, instead of just being based off of an already released
game.
I mean the
concept is just amazing This should
go down as the best
game of all time.
I never truly had the chance to appreciate the
game because I got bored of it after like 2 days and
went on to play a different
game... But I must say I do like the
concept of the
game.
It takes too long to establish the
concept and the rules of «Jumanji: Welcome to the Jungle,» but once it finally gets
going it's one of the most rip - roaring blockbusters in recent memory, with a dynamite cast (Johnson, Karen Gillan, Kevin Hart and Jack Black) pulling double duty, as both their stereotypical video -
game personae and the completely different people stuck inside those bodies.
Some video
games have taken this
concept of the emotionless, soulless corporate entity a step further by turning it into the cause of whatever's
going wrong.
Another thing to keep in mind here before getting too upset: these things may have been on avalanches ideal want lists, but none of these were necessarily ever approved by Disney or whoever else such
concepts need to
go through to actually happen, and some may not have worked when actually tried to put in the
game... odds are many of these wouldn't have come to fruition anyway.
Apart from the initial
concept of the human race crash landing on an alien planet called Mira, there isn't a great deal
going on in the story of the
game.
The original Rio was promoted with a movie - specific version of the massively popular mobile
game Angry Birds, and the original Angry Birds
concept (inasmuch as it can be called a
concept, at least as far as a movie
goes) is also being turned into a film.
Going into
Game Night, another high -
concept R - rated comedy, I wondered if we'd have the same problem, but we do not.
Not the
concept of a Battle Royale
game, I understand that just fine, but I was under the impression that H1Z1 was
going to be a zombie
game?
For those who know the
game, they would know that the movie mostly ignored the original
concept, hastily added a few things — and
went for a laugh.
Similarly, it's also unknown whether Horizon will be an open - world or a linear
game, although
going by the
concept art, the world seems more open - ended than Guerrilla Games» Killzone series.
Currently
going by the name of «Hyrule Warriors» (not the official title), this
game will be a crossover of the Legend of Zelda AND Dynasty Warrior series» into one, beautiful
concept.
Despite having to constantly
go back and forth to these stages, new abilities you pick up as the
game progresses unlock new areas and many exciting new
concepts to the mix.
I think that once everyone is able to see more after the announcement and ultimately play the
game next year, it's
going to make a whole lot of sense that the «World»
concept is the reason we didn't simply number the title.
I think the
concept of the
game is basically around the multiplayer potential of the Nintendo Switch and even though the gameplay
goes back to the series» roots, the new addition of multiplayer tries to freshen the experience a little here.
I'm not
going to spoil any of the
game's strange twists — but suffice it to say that the level and enemy design is based around an «everything but the kitchen sink»
concept which would seem sloppy and desperate in a less entertaining and technically accomplished title (koff... Comic Jumper... koff), but here it just feels like the developers had so many great ideas that they couldn't bear to leave one out of the
game.
In serious
games and simulations (or gamification, if you prefer that term) you don't watch another person
go on the journey to self - discovery; you yourself travel the path and explore the
concepts.
Ensure that the serious
game or simulation
goes beyond learning only the
concepts.
The Toyota GR Supra Racing
concept first appeared at the Geneva motor show earlier this year and has now reached the Gran Turismo racing
game franchise, giving fans the chance to get their first
go behind the (virtual) wheel.
«Charismatic, connected and athletic, our goal was to create a design that is emotional and sporty yet with a sense of timelessness and simplicity,» said Guy Melville - Brown, Exterior Design Leader of the Civic
concept, Honda R&D Americas, Inc. «In this we set out to create a vehicle that
goes beyond the superficial and embraces the very philosophy of what a true Civic should be; it's a real
game changer.»
So, even though this car is really just a
concept and Toyota is not gonna put anything exactly like it in the production, you can drive it in the Gran Turismo 6 video
game.
The commercial
concept also mentions a «blazing graphics card for on the
go gaming» which could indicate some Nvidia Tegra integration, but could also just be marketing speak for «Look, it plays
games!».
Along the way, Kobo's competitive streak has
gone a ways toward pushing the whole industry forward, experimenting with screen size, upping the
game on front - lit displays, introducing the
concept of a truly high - end devoted e-reader and even
going waterproof.
When you don't have skin in the
game, it's easy to think about the
concept of holding when prices drop, because they're bound to
go back up again.
It is the same
concept as people who
go big
game hunting and rave about the majesty of the Cape Buffalo or the Lion... Just before shooting it to death.
On paper this is a fantastic
concept, allowing you to become further immersed in the
game and characters, even
going so far as to let you swear at them should they do something truly stupid, but in execution the voice recognition simply isn't capable of doing the
concept justice.
Flavio Parenti, CEO of Untold Games, said: «After such a positive response to the early Loading Human proof of
concept, we felt that to truly realise the
game's potential we had to
go back to the drawing board.
The objectives themselves are pretty simply and it does feel like more could have been done with the
concept, but it forces you and your to actually move around the map and
go on the offensive rather than just stay hunkered down in a single spot for the entire
game, which is a problem horde - style modes in other
games suffers from.
I'm sorry but Persona 5 is an amazing
game but being an amazing
game in regards to being turned base is not
going to make people recognize a
concept that technically has already existed.
You could pick up another turn - based
game and it doesn't actually mean you're
going to get the same experience as Persona so I'm not sure I'll personas popularity is
going to translate into more people playing Turn Base when Persona itself is a
concept that is radically different than most RPGs and fact I beg to question how many RPGs do we even have set in modern settings?
This
game is
going back to what the original
concept of Zelda is, exploration and puzzle solving.
Over the years Nintendo has come up with a number of interesting
concepts to
go along with innovative or at least different
games.
Well, you're
going to find out anyways, because this review is about a
game that revolves around that very
concept!
Now, this isn't out of the ordinary,
concept art for Agent has a habit of turning up out of nowhere with people suggesting that it's absolutely from the
game, and nobody has ever really been able to prove them otherwise — typing «that's so fake» on Twitter means nothing, folks — Rockstar have also never confirmed that the
concept art is indeed from the long -
gone Cold War thriller.
I won't spoil any more of them as half of the joy of this
game is finding out what the next chapter has to offer is half the fun, but Fallen Tree Games have done a good job of changing things and keeping it varied enough to stop the
concept going stale.
Today, we're
going to give away the huge Japanese Development Works artbook, which is worth over $ 60 alone and is a masterpiece filled with art and design
concepts from the entire first
game.
I know some
gamers might be put off by that
concept, but as good as Miitomo is now, making it a full - fledged mobile Miiverse is the way to
go.
Probably the single most - used
concept for elongating a
game's playtime is the simple Fetch Quest, easily recognizable as the point a
game character asks you to
go grab some random item for them before you're allowed to proceed in the
game.