Sentences with phrase «game concept gone»

Milon's Secret Castle is a prime example of a decent video game concept gone awry.

Not exact matches

The company is looking to go public, and they say they're seeking a $ 7.6 billion IPO, because «value» is a very fluid concept in the iPhone game app industry.
For a while now the Gran Turismo games have provided a platform for car manufacturers to go wild with futuristic concept cars through its «Vision GT» initiative.
Every little bit counts for each of those teams, and with the committee referencing the concept of «controlling the game» last Tuesday, a 20 - 14 deficit against a bad Hoosiers team with 18 minutes to go will not help the Buckeyes much (TCU fell from No. 4 to 5 after a similar performance against Kansas).
«We have a lot of work to do to improve the concept of the team but we are going in the right direction and we need to show our work from the training ground and produce that in the game
Gone are the days of educational toys like the abacus and alphabetical blocks; nowadays, parents of younger kids - even toddlers, are able to buy computer games and video games that their children can play with and enjoy while learning new concepts and skills.
The original release of the game was an interesting (but not great) concept hobbled by atrocious execution, and it seems like the people who went in trying to rescue it have managed to make things worse in an overall sense.
Although the concepts behind the game are not original (primarily absorbed from DII and Fate) there was still a lot of work and creativity that went into designing this game at a movie ticket price.
Other games in the PlayLink series look to do far more interesting things with your mobile phone, but as far as a proof of concept goes, That's You!
The PlayLink concept, which allows you to play each with a smartphone or a tablet, is really cool and well designed: you all go very quickly and easily into the game... even if the final drawing test (co-operative drawings) slows down things a little.
Based on the three trailers and various screenshots Red Dead Redemption 2 is going to be one good looking game, and video game concept art is almost universally beautiful, so we're extremely on - board with the idea of an art book.
I kinda wish the arcade Mario Parties went their own route and used original concepts / ideas like the Mario Kart Arcade games, instead of just being based off of an already released game.
I mean the concept is just amazing This should go down as the best game of all time.
I never truly had the chance to appreciate the game because I got bored of it after like 2 days and went on to play a different game... But I must say I do like the concept of the game.
It takes too long to establish the concept and the rules of «Jumanji: Welcome to the Jungle,» but once it finally gets going it's one of the most rip - roaring blockbusters in recent memory, with a dynamite cast (Johnson, Karen Gillan, Kevin Hart and Jack Black) pulling double duty, as both their stereotypical video - game personae and the completely different people stuck inside those bodies.
Some video games have taken this concept of the emotionless, soulless corporate entity a step further by turning it into the cause of whatever's going wrong.
Another thing to keep in mind here before getting too upset: these things may have been on avalanches ideal want lists, but none of these were necessarily ever approved by Disney or whoever else such concepts need to go through to actually happen, and some may not have worked when actually tried to put in the game... odds are many of these wouldn't have come to fruition anyway.
Apart from the initial concept of the human race crash landing on an alien planet called Mira, there isn't a great deal going on in the story of the game.
The original Rio was promoted with a movie - specific version of the massively popular mobile game Angry Birds, and the original Angry Birds concept (inasmuch as it can be called a concept, at least as far as a movie goes) is also being turned into a film.
Going into Game Night, another high - concept R - rated comedy, I wondered if we'd have the same problem, but we do not.
Not the concept of a Battle Royale game, I understand that just fine, but I was under the impression that H1Z1 was going to be a zombie game?
For those who know the game, they would know that the movie mostly ignored the original concept, hastily added a few things — and went for a laugh.
Similarly, it's also unknown whether Horizon will be an open - world or a linear game, although going by the concept art, the world seems more open - ended than Guerrilla Games» Killzone series.
Currently going by the name of «Hyrule Warriors» (not the official title), this game will be a crossover of the Legend of Zelda AND Dynasty Warrior series» into one, beautiful concept.
Despite having to constantly go back and forth to these stages, new abilities you pick up as the game progresses unlock new areas and many exciting new concepts to the mix.
I think that once everyone is able to see more after the announcement and ultimately play the game next year, it's going to make a whole lot of sense that the «World» concept is the reason we didn't simply number the title.
I think the concept of the game is basically around the multiplayer potential of the Nintendo Switch and even though the gameplay goes back to the series» roots, the new addition of multiplayer tries to freshen the experience a little here.
I'm not going to spoil any of the game's strange twists — but suffice it to say that the level and enemy design is based around an «everything but the kitchen sink» concept which would seem sloppy and desperate in a less entertaining and technically accomplished title (koff... Comic Jumper... koff), but here it just feels like the developers had so many great ideas that they couldn't bear to leave one out of the game.
In serious games and simulations (or gamification, if you prefer that term) you don't watch another person go on the journey to self - discovery; you yourself travel the path and explore the concepts.
Ensure that the serious game or simulation goes beyond learning only the concepts.
The Toyota GR Supra Racing concept first appeared at the Geneva motor show earlier this year and has now reached the Gran Turismo racing game franchise, giving fans the chance to get their first go behind the (virtual) wheel.
«Charismatic, connected and athletic, our goal was to create a design that is emotional and sporty yet with a sense of timelessness and simplicity,» said Guy Melville - Brown, Exterior Design Leader of the Civic concept, Honda R&D Americas, Inc. «In this we set out to create a vehicle that goes beyond the superficial and embraces the very philosophy of what a true Civic should be; it's a real game changer.»
So, even though this car is really just a concept and Toyota is not gonna put anything exactly like it in the production, you can drive it in the Gran Turismo 6 video game.
The commercial concept also mentions a «blazing graphics card for on the go gaming» which could indicate some Nvidia Tegra integration, but could also just be marketing speak for «Look, it plays games!».
Along the way, Kobo's competitive streak has gone a ways toward pushing the whole industry forward, experimenting with screen size, upping the game on front - lit displays, introducing the concept of a truly high - end devoted e-reader and even going waterproof.
When you don't have skin in the game, it's easy to think about the concept of holding when prices drop, because they're bound to go back up again.
It is the same concept as people who go big game hunting and rave about the majesty of the Cape Buffalo or the Lion... Just before shooting it to death.
On paper this is a fantastic concept, allowing you to become further immersed in the game and characters, even going so far as to let you swear at them should they do something truly stupid, but in execution the voice recognition simply isn't capable of doing the concept justice.
Flavio Parenti, CEO of Untold Games, said: «After such a positive response to the early Loading Human proof of concept, we felt that to truly realise the game's potential we had to go back to the drawing board.
The objectives themselves are pretty simply and it does feel like more could have been done with the concept, but it forces you and your to actually move around the map and go on the offensive rather than just stay hunkered down in a single spot for the entire game, which is a problem horde - style modes in other games suffers from.
I'm sorry but Persona 5 is an amazing game but being an amazing game in regards to being turned base is not going to make people recognize a concept that technically has already existed.
You could pick up another turn - based game and it doesn't actually mean you're going to get the same experience as Persona so I'm not sure I'll personas popularity is going to translate into more people playing Turn Base when Persona itself is a concept that is radically different than most RPGs and fact I beg to question how many RPGs do we even have set in modern settings?
This game is going back to what the original concept of Zelda is, exploration and puzzle solving.
Over the years Nintendo has come up with a number of interesting concepts to go along with innovative or at least different games.
Well, you're going to find out anyways, because this review is about a game that revolves around that very concept!
Now, this isn't out of the ordinary, concept art for Agent has a habit of turning up out of nowhere with people suggesting that it's absolutely from the game, and nobody has ever really been able to prove them otherwise — typing «that's so fake» on Twitter means nothing, folks — Rockstar have also never confirmed that the concept art is indeed from the long - gone Cold War thriller.
I won't spoil any more of them as half of the joy of this game is finding out what the next chapter has to offer is half the fun, but Fallen Tree Games have done a good job of changing things and keeping it varied enough to stop the concept going stale.
Today, we're going to give away the huge Japanese Development Works artbook, which is worth over $ 60 alone and is a masterpiece filled with art and design concepts from the entire first game.
I know some gamers might be put off by that concept, but as good as Miitomo is now, making it a full - fledged mobile Miiverse is the way to go.
Probably the single most - used concept for elongating a game's playtime is the simple Fetch Quest, easily recognizable as the point a game character asks you to go grab some random item for them before you're allowed to proceed in the game.
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