Not exact matches
But despite it's impressive
concept, Activision is
getting significant blowback from devout
gamers over the plan.
Although sportscar racing and Formula E have been dabbling in esports for a while now, Formula 1 hasn't really embraced the
concept of
getting gamers involved with the sport.
Also, like Hess, who wanted to
get his older players in the
game ahead of freshman Manns, most coaches believe loyalty is a
concept that works best when it applies to both player and coach.
Do the team not
get the
concept of a football
game, which is to WIN.
But you can
get a lot of kids out practicing for 2 - 3 weeks and they can have a general
concept to play the
game and
get by.»
This is the
concept: if every player takes a small step forward — no individual has to take a huge leap to carry the team — if everybody
gets a tiny bit better, this club will win a lot of
games.»
Dump Truck Counting
Game — Get your little ones thinking about balance -LCB- a physics concept -RCB- while playing a fun counting g
Game —
Get your little ones thinking about balance -LCB- a physics
concept -RCB- while playing a fun counting
gamegame.
Being able to communicate difficult
concepts in general terms — like explaining a
game of hockey to Martian — was probably the key to her
getting that position, she feels.
Certain people play that
game very well and others, well, just don't «
get» the
concepts at work on interview day.
Unfortunately, the creative
concept of the script, which brings the
game of Rock «Em Sock «Em Robots to a whole new level of intensity,
gets a foul for brief alcohol depictions and plenty of cursing by adults and youth.
This isn't a great
game, it's not even a good
game, but it is the closest thing we've
got to a cops - and - robbers MMO - which is, I suspect, one of the all - time great video
game concepts.
has some opportunities for fun, but the
game is over before its
concept gets a chance to shine.
Visual
Concepts took the best of the league and
get it to the
game: the gameplay is simply amazing, with lot of freedom and stunning AI.
But it might be harder for Nintendo to
get that
concept across to non-gamers; writes Canada's Financial Post, «The beauty of the original Wii was its simplicity — its innate power to enable anyone from young children to grandparents to pick up a wand and jump into a
game.
The entertainment you'd
get through a LEGO
game is a given and it's a fact for Marvel's Avengers too, but the truth is that the
concept is
getting more tiresome with every new addition to Tt Games» franchise.
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the
game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game, treating you as though you were too stupid to learn the basics of combat from the base
game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game or earlier titles, However this could all be related to
getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the
concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base
game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game.Overall the DLC like the
game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
Silent Hills
got a new
concept trailer at the Tokyo
Game Show and holy crap is it freaky!
Attendees will
get the opportunity to see «
concept art, learn the inspiration behind the
game, check out new
game play and participate in a fan Q&A session».
Breakdown shows some great
concepts, and has the potential to become a great
game, but just fails to
get its feet out of the mud.
Secondly we've
got a new «
concept - to -
game» featurette which discusses the Alien Hive in more detail:
Little Triangle is a 2D platforming
game with one simple
concept:
get from the beginning of the level to the end.
Divekick is a clever proof of
concept for a fighting
game reduction, and while that
concept never quite turns into a fighting
game great, it remains a precise and fast - paced alternative in a genre where it can often take hours just to
get a grip on a single character.
Understanding how to play and
getting the hang of the
game is mostly accessible to all kinds of players, but what makes Rocket League's car - soccer
concept special is the ability to
get better.
I never truly had the chance to appreciate the
game because I
got bored of it after like 2 days and went on to play a different
game... But I must say I do like the
concept of the
game.
It takes too long to establish the
concept and the rules of «Jumanji: Welcome to the Jungle,» but once it finally
gets going it's one of the most rip - roaring blockbusters in recent memory, with a dynamite cast (Johnson, Karen Gillan, Kevin Hart and Jack Black) pulling double duty, as both their stereotypical video -
game personae and the completely different people stuck inside those bodies.
The single most important part of
games like Persona 4: Dancing All Night are their track list, and having a project like this fully based on the soundtrack from one singular
game seemed like an incredibly hard
concept to
get right.
Ive been a hugh nintendo fan since the first system and have owned every system they have ever released but I
got ta say the wiiu is a great
concept but for it beig out for a year nearly its
games are pathetic
The
concept with the Miis as an audience in this
game is pretty cute or w.e, but it seems unfitting and would take some time
getting used to.
Once you
get past the title and
concept, all that's left is idiocy and irrelevance, despite the best efforts of a
game cast that includes Sam Riley and Lily James
Whether you are a seasoned
gamer or completely new to the
concept, Fortnite is quickly becoming a household name, but don't
get discouraged if you have yet to jump in.
Framed Collection contains two puzzle
games that revolve around the same
concept: arranging a collection of comic book panels to
get different outcomes.
Another thing to keep in mind here before
getting too upset: these things may have been on avalanches ideal want lists, but none of these were necessarily ever approved by Disney or whoever else such
concepts need to go through to actually happen, and some may not have worked when actually tried to put in the
game... odds are many of these wouldn't have come to fruition anyway.
Game Night is so absurd it's almost surreal, but between everyone committing to the premise and that trio of editors timing every joke beautifully — and that hall of fame performance by Jesse Plemons which is, not for nothing, aided by perfect timing — it works and never
gets dragged down by its own
concept.
The premise of this high -
concept flick (it's like Skyline, but with demons instead of aliens, and a Shaun of the Dead sense of comedic self - awareness) involves Jay Baruchel traveling to Los Angeles to stay for a spell at BFF Seth Rogen's house, where they proceed to
get high, play video
games, and just enjoy each other's company.
The
game sticks to the unusual concept of the Game Boy game, too, but with some new tricks that encourage a more active playsyle and make it harder to get st
game sticks to the unusual
concept of the
Game Boy game, too, but with some new tricks that encourage a more active playsyle and make it harder to get st
Game Boy
game, too, but with some new tricks that encourage a more active playsyle and make it harder to get st
game, too, but with some new tricks that encourage a more active playsyle and make it harder to
get stuck.
Sometimes we
get a look at a
game in Early Access where the developers simply iterate on their
concept until a more...
The bottom line: You won't likely
get these gigs without a strong portfolio showing your experience in creating
games — or at least developing
game concepts — as well as some programming and animation chops.
Giving them the tools to
get hands - on — whether that's building robots, creating puzzles or playing
games — means they are able to explore various
concepts and commands.
The first slide is used to illustrate using the battleships
game concept in order to
get the idea of counting numbers across and then up.
The Toyota GR Supra Racing
concept first appeared at the Geneva motor show earlier this year and has now reached the Gran Turismo racing
game franchise, giving fans the chance to
get their first go behind the (virtual) wheel.
From an adult point of view, Beddor
gets top marks for creativity and plot, but loses points for a clunky writing style that tends to read like a
concept for a computer
game rather than a finished book.
Beddor
gets top marks for creativity and plotline, but, from an adult point of view, falls down with some rather clunky writing, which tends to read like a
concept for a computer
game rather than a finished book.
If you pay $ 1 (about 80 pence, AU$ 1.36) or more, you'll
get «Swift
Game Programming for Absolute Beginners»; «Android Studio
Game Development:
Concepts and Design»; «Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web - based Communities»; and more.
While programs exist to help students manage their loan debt, one company seeks to help
get them paid off with a simple
concept — play trivia
games.
The
concept is simple, but the
game rapidly
gets quite challenging: how high can you climb without falling down?
The Horror expansion which
got sent along with the base
game adds a whole new
concept in the form of Persona cards, a way of giving your chosen character some extra personality thanks to verbs describing them.
And then there's the
concept of «exclusive» reviews in which other publications are held to a set date while one site or magazine
gets to publish a review, completely shattering the idea of what an embargo is while raising questions of
games getting high scores in return for the exclusive deal which guarantees a load of extra views.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the
game's engine and play it - that early
concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the
game as a whole - levels
get played hundreds of time by the
game's completion
You don't
get to move through the level as you kill enemies, you just stay in that one little zone It's like the developers had zero
concept of how a good run and gun
game should work, namely that movement needs to be fast and responsive so that the player can weave through the vast hordes of enemies, and the levels need to be designed to facilitate this.
«The thing we showed at E3 last year, it was something that was done in Unreal and more of a
concept piece,» Spencer said, calling it «an asset» created by the team to
get their creative juices flowing, not necessarily an in - development
game.