It seems that nearly every video
game console developer has some version of a premium online subscription service.
Not exact matches
Almost half of
developers are still devoting their energies toward
consoles, but the input differences are huge — high - end
games are requiring an average of $ 8.7 million, 65 people and 583 days to produce, compared to just $ 300,000, seven people and 156 days for mobile
games.
While those
consoles aren't identical, they have enough in common that
game developers can make
games for both relatively easily.
Analysts said the Switch is likely to offer a richer
game lineup than its predecessor as the new
console is powered by processor chips based on
game developer - friendly architecture by designer ARM.
Third - party
developers have also delivered
games to the
console.
• Manticore
Games, a San Mateo, California - based
developer of multiplayer PC and
console games, raised $ 15 million in Series A funding.
Evolution's
developers, Jeff Sember and Don Mattrick (who now heads up Microsoft's interactive entertainment business), went on to form Distinctive Software and became one of the largest publishers of video
games not owned by a
console maker in the 1980s.
Years ago, to get a
game into your living room, a
developer would have to jump through any number of industry hoops, whether finding distribution through a major publisher or navigating the approval labyrinth of the various
console gatekeepers.
«Third - party bundles (
games developed by another
developer) are more expensive, but in many cases [are] associated with one
console over the other... Even third party bundles cost only around $ 40, and the perceived benefit is $ 50 or more... Thus, bundles always make more sense.»
The iconic horror franchise is coming to current - generation
consoles, and it looks to be a doozy: Konami, the
developer behind the «Silent Hill» series, released a free «playable trailer» for the
game this summer — and it, unto itself, is one of the best horror
games ever made.
This might seem small, but it could have a big impact on the Nintendo Switch
console and its
games lineup next year: Without higher - capacity cartridges, it's going to be harder for
developers to bring their top - tier, graphically - intensive titles to the Switch.
Microsoft and Sony are doubtlessly pouring big resources into developing VR
games for their respective
consoles since they will be great differentiators — but will the two systems be similar enough to attract all - important third - party
developers?
And as the recent, technically troubled launch of publisher /
developer Blizzard's record - selling Diablo III for PC suggests, it isn't clear that the industry has the database and server muscle to handle multiple AAA
games (such as Call of Duty) being sold digitally for the much larger
console market.
Reviewers are both blown away and frustrated by the GamePad controller, depending on how it is implemented in any particular
game, and are also somewhat pessimistic about the
console's chances for widespread success — and the ability of Nintendo to attract third - party
developers — despite the nifty new features.
in2016 a
developer released a
console game in which you can not save your progress.
Thankfully EA are one of the first
developers to release a
game that supports this innovative new feature and needless to say, this may be the most accurate sports
game on the
console to date.
The teams at
developer Dreadbit and Ripstone Publishing are excited to announce that Ironcast, their first
game for the
console, will be hitting digital shelves on the 10th August 2017.
Indie
developers have capitalized on Nintendo's hybrid
console with
games like Shovel Knight selling better on Switch than any other platform.
Even when not announcing a new
console, Sony and Microsoft frequently use major AAA titles to push the marketing of their systems, even if the title isn't an exclusive or the
developers of said
game have their own panel.
The
developers are doing this by featuring over one hundred and seventy licensed cars from the most iconic brands, offering the largest track roster ever seen on any
console racing
game, and even including full VR support and 12K resolution (PC only).
Graphically, the Nintendo Switch version of Minecraft looks like a very detailed
game on this
console with beautifully created environments that although may look like LEGO, it's actually quite impressive to see how the
developers have used simple blocks to create an interactive world filled with forests, skies, mountains, jungles and even deserts.
Developer Sumo Digital has stated that the Wii U version of the
game will include high - resolution textures and other graphical improvements, due to the
consoles superior hardware specs.
Until the
developer fixes the
game crash in The Cavern on the Wii U I would suggest picking up Jotun: Valhalla Edition on another
console or PC if you can.
Developer Ace Maddox has announced that their successful action
game Flying Tigers: Shadows Over China will be available internationally on Microsoft's
console Xbox One in just two weeks, on January 12, 2018.
We chat with White Paper Games Co-Founder Pete Bottomley about all things The Occupation, including its dynamic AI, the possibility of a
console release, and why the UK
developer decided to make a
game about whistleblowing, and much more.
Created by acclaimed
developer BANDAI NAMCO Studios Inc., GO VACATION includes a variety of cooperative and competitive
games that can be played solo or with up to four players — via a single Nintendo Switch
console or local wireless connection.
I understand that the wii u is lacking in power for some of these
games, but it doest mean that the third party
developers can not make some slight adjustments to the
games to satisfy nintendo fans or any other
console that is being deprived of awesome
games like these
nope idiot wii u runs on 2011 specs and its next gen not current gen u douche u do nt read articles really well.Also u lack any knowledge about this issue is just like any other troll who do nt know jack.As i recall many third party
developers alrdy have said wii u is far more powerful then current gen
consoles and even unreal and nintendo president iwata confirmed that the wii u can run unreal engine 4 and
games too and the current gen
consoles like 360, ps3 and wii cant run it period.
Its the same problem with 3DS, which had no
games at the start = > no
games = > no sales = > but also = > no
developer starting making gamse when the
console / device sells as bad as PS4 does.
The
developers also implement the 3D capabilities of the
console well which helps with the virtual board
game feel.
I guarantee if things go back to the way it was during the 3rd to 6th gen.. When Japanese
developers dominated the home
console scene and their
games were every where and were best sellers, etc..
Japanese
developers like capcom made it clear they wo n`t bring any MH to any
console again if the development - costs are too expensive (Which they are = > Wii -
game = > 5 mio.
Even Japanese
developers have been making western influenced
games for
consoles or getting western
developers to do it for them.
Hey most
developers cant even afford to develop
games pushing the hardware to the max of this generation
consoles.
Darksiders 2 was one of the very first
games announced for the Wii U, and its
developer, Vigil
Games, was one of the first
developers to openly praise the new
console from Nintendo.
Yes, there have previously been two Mario Party
games on
consoles with Wi - Fi capabilities, however, that's as far as the
developers of Mario Party have gone with regards to successfully inserting online play into any of those two
games.
The two
games in the series were ported to the Nintendo Switch by the
developer Red Barrels and they seem to hold up surprisingly well against the
console version, however with a penalty to the frame rate that drops from the 60 FPS target on PS4 and Xbox One to 30 FPS on Nintendo Switch.
As far back as The Elder Scrolls 3: Morrowind, big - name PC
developers have been developing PC and
console versions of their
games simultaneously, and this has not stopped the PC versions of such
games from being cutting - edge.
Adrian Askarieh and Chuck Gordon, who obtained the Spy - Hunter rights from
game developer Midway, will produce the film based on the popular 1980s arcade
game and its modernized
console versions for PlayStation 2 and Xbox.
As you can see from the video below though the
developer's first
game will be a PlayStation 4
console exclusive (implying it'll also be on PC).
Slightly Mad Studios are the
developers of the Project CARS racing
games on
consoles and PC platforms.
Semisoft becomes a licensed
developer for popular
consoles, which means their
game, Legrand Legacy, will be head to other platforms.
Yesterday we reported how Japanese
developers had originally passed on the Switch are now scrambling to make
games for the new
console and cash in on the action.
From
developers Picomy, who were responsible for Heroki [$ 4.99] and played a part in the upcoming Sonic Mania
console release, Monomals is touted as a music
game with some eccentric fishing elements, which sounds like a definitively killer combo.
Stevivor: So this doesn't have to focus on a next - gen Dynasty Warriors
game, but with those new next — gen
consoles — the Xbox One and the PS4 — I'm curious about what new functionality interests you, as a
developer?
For those that have played the
console versions of the previous Harry Potter
games, you may be in for a bit of a shock to see what the
developers have chosen to do with this
game.
Nintendo already had a ton of great
games in development for the
console and indie
developers were lining left, right and centre to get their
games on the
console that was proving to be a hit with everyone.
But the
game's arrival on
consoles is a special achievement for Fumoto, Downwell's 20 - something
developer, who ported the
game over with help from Red Phantom Games.
If you are, we've got some good news for you: Indie
developer The
Game Kitchen's recent Kickstarter project, Blasphemous, just became a reality for home
consoles, including the Switch, as announced on Twitter.
While much of the onus lies undoubtedly on Nintendo, which has yet to provide a trophy system for its flagship
console, it's disappointing that the
developers at Stage Clear Studios didn't bother to implement an in -
game tracker for players to complete.