Sentences with phrase «game content like»

And then there's end game content like Nightfalls, the raid & Trials (end game PVP) which is what everyone strives for.
Get a fancier packaging, get some useless signature crap that you can probably sell on eBay for a decent mint, and maybe some bonus in - game content like a rubber chicken gun dipped in gold.

Not exact matches

What merits this kind of truce is live content with a best - before date, stuff like hockey games and soccer matches that fans can't wait to see.
Two adults and up to four teens and four child profiles may link in a «Household,» allowing everyone in the family to enjoy Prime benefits (free shipping, Prime Video, Prime Photos and share content like ebooks, audiobooks, games, and apps) without paying extra.
Spearheaded by highly successful games like Riot Games» League of Legends, PC gaming has moved aggressively toward the free - to - play and in - session transaction model, which allows for downloadable content in the form of micro-transactions.
Velloso says his team is working with the top Twitter gaming accounts, which includes publishers and game developers such as Electronic Arts (ea) and Activision (atvi), platforms such as Twitch and YouTube, game media such as IGN and GameSpot, event producers such as E3 and PAX, content companies like Rooster Teeth and Machinima, gaming personalities such as PewDiePie and TotalBiscuit, and eSports leagues, teams, players, and commentators.
Sports fans and Twitter may go together, but it's still a bit of a stretch to see how a service that is fundamentally designed to distribute short bursts of content works with a three - hour program like a football game.
The report suggests that the major VR and AR areas that will be generating revenue fall into one of three categories: Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software platforms and delivery services (content creation tools, capture, production, and delivery software, video game engines, analytics, file hosting and compression tools, and B2B and enterpriseContent (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software platforms and delivery services (content creation tools, capture, production, and delivery software, video game engines, analytics, file hosting and compression tools, and B2B and enterprisecontent creation tools, capture, production, and delivery software, video game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).
It can seem like an impossible task to make a name for yourself in the e-commerce world unless - > Continue reading E-commerce Brands Killing the Content Game
If you want to be on top of the marketing game, but are still observing Snapchat from the sidelines, this is a perfect chance to experiment with creating ephemeral content and see how you like it.
The Time Warner deal, which would give AT&T access to content like HBO's «Game of Thrones» and Warner Bros» «Justice League,» reflects AT&T's effort to compete for advertising dollars against Alphabet's (GOOGL.O) Google and Facebook (FB.O).
The parents believe that video games will detract from the eight year old's studies and further doesn't like the content that Microsoft is allowing to be placed on the console.
While Arsene Wenger seems content to bide his time over the Arsenal transfer business of the summer, it looks like our Premier League rivals are being much more proactive, especially the team we pipped to avoid the Champions League play - off games.
Seeing Gooners content with a loss against Chelsea saying things like at least we didn't get demolished or that Wenget at least tried to win the game by adjusting his tactics really just sums up how far from grace we have fallen.
I like any type of game as long as the story or content is gripping.
Tweaking, remoulding and teasing out the underlying systems of the original, and then layering things like cold weather, may not set the world on fire like the original Company of Heroes did but it's still a solid strategy game and with the right support and continued release of content I can see it living on for quite some time.
Between the jokey dialog you uncover during missions, the opening thank - you screen, and the focus on user - created content, Volume is a charming game: it's the sort of game that makes you feel as though if you ever met the lead designer, you'd pretend to like it just a little more than you actually did.
However, this is everything a sequel should be it fixes on the original's many mistakes and puts in some new content like the grappel hook to jazz up the game (see what I did there?).
There is so much content available it is amazing, and it plays like a 3D tactical board game.
I stayed faithful to Ashley through the first two games and while I enjoyed her relationship in ME3 it almost felt like the writers left out alot of content that could have helped further her character in the long haul.
Very few puzzle games have ever managed to marry impeccable challenges with a mature storytelling quite like this — there's no fluff or extraneous content here, only a prime example of how to create a tight, unforgettable gaming experience.
In some ways, Dead Island: Riptide feels like a massive content patch, but considering its smarter pacing and greater visual and gameplay variety, it's closer to what the original game probably should have been.
Dungeon crawling and RPG / rogue - like elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
We've already discussed that DLC will need to take a different route in Red Dead Online, since historically it will be immensely restricted in terms of vehicles and weapons, meaning that post-launch content will likely include things like clothing items and new game modes.
With EA going the downloadable route it seemed like a perfect idea as Blitz was never a content heavy game, and what they delivered was pretty much what anyone would have expected but that doesn't mean it isn't worth a look.
One of the reason why it feels like this is because of the fact that the biggest upgrade that the game had received was with the transition to Fox Engine followed by yearly incremental updates, but the new content on offer in Pro Evolution Soccer 2018 feels like a letdown.
The company will release a special edition with extra content, like the game's full soundtrack and a 220 page art book.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
Although this is a spin - off game, a great deal of content from the Animal Crossing series, like characters and furniture, is used smoothly and you get into a trance while creating elaborate rooms.
On the one hand I like the basic idea of DLC, additional content to a game that was developed after release to expand upon it.
Several years ago, it seemed like microtransactions would be the answer to rising development and publishing costs, providing developers with financial freedom to continue supporting a game with added content and players reassurance that their investment wouldn't go to waste.
Many games it this genre on Steam go for less, and the ones like Broforce or Not a Hero that ask for more money offer far more — and more enjoyable — gameplay and content.
It really does sound like Ubisoft: The Open World Game, in that it (and all of them) focus on giving «content» without giving any thought to making that content actually interesting.
In terms of content, the number of islands in the game may not be nearly as high as it could be in something like Wind Waker, for example, but it's perfectly acceptable for the price and actually is closer to something like Phantom Hourglass, also a handheld title but one that sold for much more.
Now when I start talking about gameplay I am only speaking of aspects that don't fall in to other categories that could be used to rate a game such as visuals, amount of content / replay - ability, story, or sound im talking about things like the depth of its combat mostly.
I don't play FE games but I would have been interested maybe if it wasn't for the fact I got legends, with loads of content and a billion things for me left to do, not minding / like the way it looks and plays, needless to say I'm fine with legends for now.
It's worth noting that, in terms of content, the Switch version, like other console editions, is the equivalent of the Game of the Year 2.0 iOS version, which includes an extra island with some extra challenges that are mostly completely separated from the main game and adds a bit of extra background plot for good measGame of the Year 2.0 iOS version, which includes an extra island with some extra challenges that are mostly completely separated from the main game and adds a bit of extra background plot for good measgame and adds a bit of extra background plot for good measure.
Today it feels like most game developers focus on graphics and doesn't think to much about the content itself.
Disney Infinity 2.0 is also one of the only PS Vita games that implement accessories like a dock and toys - to - life downloadable content.
If we released it GoNNER on PC at $ 14.99, we would increase the price for the Switch version because since launch on PC, we have added content on a weekly basis so that's like two months of new content added to the game that it didn't have before.
Smash is always a major seller for Nintendo, and so putting out a «definitive» version of this game that unites the content from both versions and perhaps adds in a few extra characters and stages (the return of the Ice Climbers is a no - brainer, as would be a Splatoon Squid Kid) seems like a natural next step.
Vita TV lets you put Vita games — including PS1 classics like Final Fantasy VII — and other video content on your HDTV, thereby drastically enhancing the sheer viewing size.
The game does a good job of offering enough variety in content that you won't feel like you've seen everything even if you've watched the film.
It has less content compared to the other games now a days, but it's high quality content is like a costly dish which has less amount but tasty stuffs.
I just like the content that will eventually be coming out and for the games that both xbox one and PS4 get I'll stick to PS4 as it will handle the software more.
It appears the game will not be receiving any upgrades in regards to unfinished content (Lost Izalith) and visually the game looks more like an improved port rather than a full - blown remaster.
Combat Arms has been pushing out monthly updates to the game, adding content and features like new weapons, kits, and even cooperative modes.
Perhaps a few months down the line when the first map pack and new content starts rolling in, Call of Duty WWII will arrive fresh from the oven and feel like the definitive World War II game that fans have been waiting for.
For the first time, a Call of Duty game is launching without a single - player campaign, instead delivering story content through the medium of multiplayer, like some strange interpretive dance.
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