Sentences with phrase «game culture while»

It's a game that pokes fun at itself and game culture while offering fun (and never - before - seen) gameplay and an engaging environment.

Not exact matches

While culture - building may seem all fun and games, it's critical to instilling in team members a sense of community and belonging.
While even his critics, who launched the #NotNolan hashtag on Twitter, note that Bushnell played a huge role in starting the video game industry, they feel the timing is wrong to honor him, given the corporate culture he encouraged and the importance of the #MeToo movement over the past year.
Shirl Hoffman, author of «Good Game: Christianity and the Culture of Sport,» says Christianity teaches «peace, humility, putting others before yourself,» while athletes are often more willing to cheat, hurt their opponents or take credit for their accomplishments.
While the culture - wars idea does reflect the demands of certain activists, it is not the only game in town.
Or consider the great uproar over Susan Patton's open letter to female Princeton undergraduates warning them that they'd be wise to land a good man while in college, because our culture has otherwise made such a hash of the mating game.
While I believe the vast majority of coaches follow the rules, the culture of silence in college basketball enables bad actors, and we need them out of the game.
«It's our hope that developing a women's lacrosse - specific headgear standard that reflects the significant rule and culture differences between boys» and girls» lacrosse will mitigate the focal impact forces that occur from stick - to - head contact in the girl's game while maintaining the integrity of girls» lacrosse.
When one of the camp's guiding shrinks tells a room full of parents that their children are addicted to online games because «they can't experience satisfaction and heroism in real life,» the film can't help but invite comparison to the child - coddling excess of American culture, while capturing the opposite scenario in excruciating detail.
While the plot is considered dark by Mario standards, as in earlier Paper Mario titles, humorous dialogue and references to other games, nerd culture, popular culture, and even mythology abound.
And while there are countless paths by which one could portray such a clash of cultures, Aardman vet Nick Park and a trio of writers decided the best way to tell this story was with... a soccer game.
The AAA games industry overall doesn't really tackle cultures that aren't American or Euro - centric, and while a Black Panther game wouldn't fix all those problems, it would at least shake things up.
Many of the people who live in Yucatan are descended from the Mayans, and while today most of them have converted to Christianity and done away with that crazy ball game, they still hold onto some of their ancient civilization's culture and superstitions.
As for what to expect: «The film adaptation will be a fast - paced, high - octane film rooted in the tradition of the great car culture films of the 70s while being extremely faithful to the spirit of the video game franchise.
These days more and more games are arriving full of problems that need to be patched, all while publishers push the pre-order culture, prodding people into pre-ordering while also restricting reviews until launch or even slightly after.
While it's not the perfect game, this is a solid stealth - tactics game and the developer clearly had a lot of fun skewering corporate culture.
While it may appear controversial to some, a real time strategy game detailing real life riot situations and events is an extremely interesting use of gaming media and culture.
I should feel guilty about this since everyone's by definition not at work while having lunch, but we don't always toss around game ideas; a lot of lunch hour discussions revolve around politics, pop culture and what have you.
While the vast majority of these may seem odd (keep in mind, this IS a Japanese game, so Japanese culture is going to be front and center), they've always ended on a positive, upbeat note and show a side of Kiryu and Majima that you may not see if you only stick to the story missions.
While their intention is not to make Ulala a pop culture icon like Sega tried three years ago, they are giving us these games for a ludicrously low price, which is the first of many reasons why you need to own this package.
While it's not going to dethrone Theodor Adorno's seminal critique on the culture industry, it's surprisingly heady for game narrative.
Some of these references are hilarious while others are primarily designed to make you reminisce of not just video games, but pop - culture as well.
Fusion's Girl Gamers explores the gaming culture and playing while female: The finer points of game design, working in the industry, our own identities and why a good female heroine is so hard to find.
«Shakespeare Wrote Hits» is the theme of GCAP 2014, and looks set to ignite debate around the time - hallowed tradition of game developers about the legitimacy of popular culture, while at the same time helping developers do precisely what anyone working in a nascent (if it can so be called) medium must in order to «claim legitimacy»: create great works.
Explored in the three - part vidoc series, «Behind Mulaka,» Lienzo has drawn upon the storied past and legends of the Tarahumara people, while leveraging the video game medium to preserve a culture that's at risk of disappearing among future generations.
The Media Indie Exchange (MIX) is all about the games — developed by indies, indie game enthusiasts and industry professionals, The MIX was created to provide an experience for developers to share their carefully crafted experiences with the press and friends in the development culture while supporting the community, and provide casual yet professional opportunities for developers to raise their visibility.
Her first mission in completely independent game development would be her «Game a Week» project, wherein she resolved to make one game per week for an entire year while she traveled across the country attending various game culture and development evegame development would be her «Game a Week» project, wherein she resolved to make one game per week for an entire year while she traveled across the country attending various game culture and development eveGame a Week» project, wherein she resolved to make one game per week for an entire year while she traveled across the country attending various game culture and development evegame per week for an entire year while she traveled across the country attending various game culture and development evegame culture and development events.
While each generation seems to have a broad mandate to reinterpret classic books and films, video game culture seems to lack that reflective desire, and hopefully this re-release will instill a strong desire in players to revisit other classic games.
That said, this was to a considerably lesser extent given the context of each IP: Gears of War 4 is known for its «beefy bro» characters and their «hell yeah» attitude, while the sequel to Ubisoft's near - future action game is trying — perhaps a little too hard — to emulate the «hacker» culture.
While Japanese culture is quite apparent worldwide in terms of things like anime and manga, it's very refreshing to play a game set in a realistic, modern Japanese setting, with relatively normal people — getting a real taste of Eastern attitudes, and ways of life.
While the gameplay is generic and occasionally underwhelming, the world within Mulaka is breathtaking, fascinating, and full of a culture that video games haven't recognized before.
She was nominated for her first games media award while still at university, and now balances video production with freelancing for publications like Official PlayStation magazine, talking about key industry issues at conerences around the world, and appearing on national media like BBC Radio to evangelise gaming culture.
Ajna gains the ability of «incarnations» which she uses to recruit people to help her along her journey, and the game is massively inspired by a good number of different cultures and mythologies, while still maintaining positive and meaningful representation.
While overly dramatized in some parts, the entire game feels like this is how things really are in Japan and what's on screen is merely a microcosm of a real culture.
While Drake demonstrates that he is knowledgeable about Southern American cultures, many of his actions throughout the game indicate difficulties translating this knowledge into respect.
So while not all future Star Wars games and content will be aligned and intertwined with the new movies, EA will surely do its best to align some of the content and games to the upcoming movies and pop culture.
While veterans of the series can expect to once again guide their chosen culture through history, building globe - spanning empires from early agricultural societies, the new game also aims to evolve the series with an array of new features.
The Xbox One might be notorious for its failed attempt to be the «center of your living room,» but the Xbox 360 introduced the idea of a console as a multimedia device, giving users the ability to purchase movies, music, games, and demos as part of the Xbox Live Marketplace, while also setting the stage for our app - focused culture with its adoption of the Netflix service and many other third - party services throughout its lifetime.
Nothing from the base game remains except for the map, which can be randomized if desired, while new factions and cultures struggle for control of land and resources.
While being in science, I focused on game preservation, gaming literacy and on the impact of games on individuals and culture.
While the game's content is definitely aimed at a mature audience, the games are generally considered a nihilistic satire of modern life and parody of modern pop culture.
As Virtual Bastion mentioned a while ago, a certain culture has been carefully cultivated by game developers and publishers, so now we as a community expect more content to be released after the game is over.
While I wasn't interested in playing a game attempting to tackle sensitive issues in American politics and culture, I have to admit that the controversy surrounding it would be interesting at least.
Yet while Activision (ATVI) has done a great job of turning Call of Duty into a mainstream game franchise that most people, including nongamers, recognize, the Fallout franchise is one with dedicated gamers but little pop culture crossover.
While the application in Dragon Quest IV can be misinterpreted as derogatory towards some cultures or simply misunderstood by the player, including dialects only makes the player more conscious of multilingualism and multiculturalism in games, and indeed that's a strength.
While he stopped short of advocating new legislation — and seemingly took time to praise «the advancement of gaming as a culture» — he did specifically cite Battlefront II's recent controversy as a point of concern, stating the correlation between an in - game character's strength and spending real - life money needed further investigation.
The game's been praised for its «unique» and «refreshing» take on gender, social politics, matriarchies — nearly every aspect of Horizon's world building has been critically praised using terms that explicitly and historically have applied to indigenous peoples, often to disparage our ways of life and oppress us, all while ignoring that unique and refreshing world building has been lifted almost entirely from our cultures.
Combine this with the inside jokes about popular culture and video games that while funny are hidden in the backgrounds of the stages.
Fast's articulation of the intersection of video game culture, slick Hollywood narrative, government concealment, and the privatization of warfare provides an elliptical and haunting account of its cost, while refusing to moralize or judge.
The work, which draws on symbols and logos from video games to refer to popular and youth culture in ultra-wired Hong Kong, in particular, will be shown each night from Friday to Tuesday, with a smartphone app that allows viewers to hear music while watching.
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