It's a game that pokes fun at itself and
game culture while offering fun (and never - before - seen) gameplay and an engaging environment.
Not exact matches
While culture - building may seem all fun and
games, it's critical to instilling in team members a sense of community and belonging.
While even his critics, who launched the #NotNolan hashtag on Twitter, note that Bushnell played a huge role in starting the video
game industry, they feel the timing is wrong to honor him, given the corporate
culture he encouraged and the importance of the #MeToo movement over the past year.
Shirl Hoffman, author of «Good
Game: Christianity and the
Culture of Sport,» says Christianity teaches «peace, humility, putting others before yourself,»
while athletes are often more willing to cheat, hurt their opponents or take credit for their accomplishments.
While the
culture - wars idea does reflect the demands of certain activists, it is not the only
game in town.
Or consider the great uproar over Susan Patton's open letter to female Princeton undergraduates warning them that they'd be wise to land a good man
while in college, because our
culture has otherwise made such a hash of the mating
game.
While I believe the vast majority of coaches follow the rules, the
culture of silence in college basketball enables bad actors, and we need them out of the
game.
«It's our hope that developing a women's lacrosse - specific headgear standard that reflects the significant rule and
culture differences between boys» and girls» lacrosse will mitigate the focal impact forces that occur from stick - to - head contact in the girl's
game while maintaining the integrity of girls» lacrosse.
When one of the camp's guiding shrinks tells a room full of parents that their children are addicted to online
games because «they can't experience satisfaction and heroism in real life,» the film can't help but invite comparison to the child - coddling excess of American
culture,
while capturing the opposite scenario in excruciating detail.
While the plot is considered dark by Mario standards, as in earlier Paper Mario titles, humorous dialogue and references to other
games, nerd
culture, popular
culture, and even mythology abound.
And
while there are countless paths by which one could portray such a clash of
cultures, Aardman vet Nick Park and a trio of writers decided the best way to tell this story was with... a soccer
game.
The AAA
games industry overall doesn't really tackle
cultures that aren't American or Euro - centric, and
while a Black Panther
game wouldn't fix all those problems, it would at least shake things up.
Many of the people who live in Yucatan are descended from the Mayans, and
while today most of them have converted to Christianity and done away with that crazy ball
game, they still hold onto some of their ancient civilization's
culture and superstitions.
As for what to expect: «The film adaptation will be a fast - paced, high - octane film rooted in the tradition of the great car
culture films of the 70s
while being extremely faithful to the spirit of the video
game franchise.
These days more and more
games are arriving full of problems that need to be patched, all
while publishers push the pre-order
culture, prodding people into pre-ordering
while also restricting reviews until launch or even slightly after.
While it's not the perfect
game, this is a solid stealth - tactics
game and the developer clearly had a lot of fun skewering corporate
culture.
While it may appear controversial to some, a real time strategy
game detailing real life riot situations and events is an extremely interesting use of gaming media and
culture.
I should feel guilty about this since everyone's by definition not at work
while having lunch, but we don't always toss around
game ideas; a lot of lunch hour discussions revolve around politics, pop
culture and what have you.
While the vast majority of these may seem odd (keep in mind, this IS a Japanese
game, so Japanese
culture is going to be front and center), they've always ended on a positive, upbeat note and show a side of Kiryu and Majima that you may not see if you only stick to the story missions.
While their intention is not to make Ulala a pop
culture icon like Sega tried three years ago, they are giving us these
games for a ludicrously low price, which is the first of many reasons why you need to own this package.
While it's not going to dethrone Theodor Adorno's seminal critique on the
culture industry, it's surprisingly heady for
game narrative.
Some of these references are hilarious
while others are primarily designed to make you reminisce of not just video
games, but pop -
culture as well.
Fusion's Girl
Gamers explores the gaming
culture and playing
while female: The finer points of
game design, working in the industry, our own identities and why a good female heroine is so hard to find.
«Shakespeare Wrote Hits» is the theme of GCAP 2014, and looks set to ignite debate around the time - hallowed tradition of
game developers about the legitimacy of popular
culture,
while at the same time helping developers do precisely what anyone working in a nascent (if it can so be called) medium must in order to «claim legitimacy»: create great works.
Explored in the three - part vidoc series, «Behind Mulaka,» Lienzo has drawn upon the storied past and legends of the Tarahumara people,
while leveraging the video
game medium to preserve a
culture that's at risk of disappearing among future generations.
The Media Indie Exchange (MIX) is all about the
games — developed by indies, indie
game enthusiasts and industry professionals, The MIX was created to provide an experience for developers to share their carefully crafted experiences with the press and friends in the development
culture while supporting the community, and provide casual yet professional opportunities for developers to raise their visibility.
Her first mission in completely independent
game development would be her «Game a Week» project, wherein she resolved to make one game per week for an entire year while she traveled across the country attending various game culture and development eve
game development would be her «
Game a Week» project, wherein she resolved to make one game per week for an entire year while she traveled across the country attending various game culture and development eve
Game a Week» project, wherein she resolved to make one
game per week for an entire year while she traveled across the country attending various game culture and development eve
game per week for an entire year
while she traveled across the country attending various
game culture and development eve
game culture and development events.
While each generation seems to have a broad mandate to reinterpret classic books and films, video
game culture seems to lack that reflective desire, and hopefully this re-release will instill a strong desire in players to revisit other classic
games.
That said, this was to a considerably lesser extent given the context of each IP: Gears of War 4 is known for its «beefy bro» characters and their «hell yeah» attitude,
while the sequel to Ubisoft's near - future action
game is trying — perhaps a little too hard — to emulate the «hacker»
culture.
While Japanese
culture is quite apparent worldwide in terms of things like anime and manga, it's very refreshing to play a
game set in a realistic, modern Japanese setting, with relatively normal people — getting a real taste of Eastern attitudes, and ways of life.
While the gameplay is generic and occasionally underwhelming, the world within Mulaka is breathtaking, fascinating, and full of a
culture that video
games haven't recognized before.
She was nominated for her first
games media award
while still at university, and now balances video production with freelancing for publications like Official PlayStation magazine, talking about key industry issues at conerences around the world, and appearing on national media like BBC Radio to evangelise gaming
culture.
Ajna gains the ability of «incarnations» which she uses to recruit people to help her along her journey, and the
game is massively inspired by a good number of different
cultures and mythologies,
while still maintaining positive and meaningful representation.
While overly dramatized in some parts, the entire
game feels like this is how things really are in Japan and what's on screen is merely a microcosm of a real
culture.
While Drake demonstrates that he is knowledgeable about Southern American
cultures, many of his actions throughout the
game indicate difficulties translating this knowledge into respect.
So
while not all future Star Wars
games and content will be aligned and intertwined with the new movies, EA will surely do its best to align some of the content and
games to the upcoming movies and pop
culture.
While veterans of the series can expect to once again guide their chosen
culture through history, building globe - spanning empires from early agricultural societies, the new
game also aims to evolve the series with an array of new features.
The Xbox One might be notorious for its failed attempt to be the «center of your living room,» but the Xbox 360 introduced the idea of a console as a multimedia device, giving users the ability to purchase movies, music,
games, and demos as part of the Xbox Live Marketplace,
while also setting the stage for our app - focused
culture with its adoption of the Netflix service and many other third - party services throughout its lifetime.
Nothing from the base
game remains except for the map, which can be randomized if desired,
while new factions and
cultures struggle for control of land and resources.
While being in science, I focused on
game preservation, gaming literacy and on the impact of
games on individuals and
culture.
While the
game's content is definitely aimed at a mature audience, the
games are generally considered a nihilistic satire of modern life and parody of modern pop
culture.
As Virtual Bastion mentioned a
while ago, a certain
culture has been carefully cultivated by
game developers and publishers, so now we as a community expect more content to be released after the
game is over.
While I wasn't interested in playing a
game attempting to tackle sensitive issues in American politics and
culture, I have to admit that the controversy surrounding it would be interesting at least.
Yet
while Activision (ATVI) has done a great job of turning Call of Duty into a mainstream
game franchise that most people, including nongamers, recognize, the Fallout franchise is one with dedicated
gamers but little pop
culture crossover.
While the application in Dragon Quest IV can be misinterpreted as derogatory towards some
cultures or simply misunderstood by the player, including dialects only makes the player more conscious of multilingualism and multiculturalism in
games, and indeed that's a strength.
While he stopped short of advocating new legislation — and seemingly took time to praise «the advancement of gaming as a
culture» — he did specifically cite Battlefront II's recent controversy as a point of concern, stating the correlation between an in -
game character's strength and spending real - life money needed further investigation.
The
game's been praised for its «unique» and «refreshing» take on gender, social politics, matriarchies — nearly every aspect of Horizon's world building has been critically praised using terms that explicitly and historically have applied to indigenous peoples, often to disparage our ways of life and oppress us, all
while ignoring that unique and refreshing world building has been lifted almost entirely from our
cultures.
Combine this with the inside jokes about popular
culture and video
games that
while funny are hidden in the backgrounds of the stages.
Fast's articulation of the intersection of video
game culture, slick Hollywood narrative, government concealment, and the privatization of warfare provides an elliptical and haunting account of its cost,
while refusing to moralize or judge.
The work, which draws on symbols and logos from video
games to refer to popular and youth
culture in ultra-wired Hong Kong, in particular, will be shown each night from Friday to Tuesday, with a smartphone app that allows viewers to hear music
while watching.