Sentences with phrase «game currency»

"Game currency" refers to the virtual money or points used within a video game to make purchases, complete transactions, or progress in the game. It is not real money, but a digital representation used exclusively within the game environment. Full definition
Please Note: Fashion Designer is free to play, but some items require the use of in game currency which can require payment.
I've bought game currency for online games and had the product not be available until all the transactions cleared.
Each week new skins and other cosmetic items were released which could be unlocked through the in - game currency called gems, which players can buy for real money.
Other gear can be purchased with in - game currency earned through battling or as rewards for achievements, like my sweet leopard print shirt.
In - game currencies which can be bought with real money and then used to purchase things which affect gameplay are also included here.
Players can buy gem packs to make purchases or use the in - game currency of gold.
There you can still effectively buy loot boxes, but you're buying in - game currency with the «gift» of a loot box.
By now, some players were getting angry, telling the developers to «fix your game» while others called for in - game currency as an apology.
Or like the real racing thing were you can earn in game currency on the watch app might be an idea.
There is also an in - game currency system.
Advertising is disabled if you purchase in game currency from the shop.
After each opponent battle you earn in - game currency known as bits.
Earn in - game currency when people come to visit your place.
Once players get their puppy to «graduation,» they will be rewarded with in - game currency allowing them to unlock a number of cool upgrades to expand gameplay.
You can do so by spending an in - game currency unlocked by playing basically any mode.
Players acquire in - game currency during online battles; new equipment affects stats such as strength, speed, health, etc..
Even the higher end cosmetics can be purchased using in game currency without too much effort.
The best part about these is they all cost in - game currency only.
Things to build your posts can be bought with a form of in game currency gained from doing certain tasks in the game.
They constantly run television commercials that would allow them to give in - game currency away for free and evaluate if their campaign was successful.
These special items can not be bought with any other game currency and once equipped; it will provide the gamers with great abilities.
I'm hoping to include more integrated player customization options with this game through some kind of in game currency store.
Instead you will be using the in - game currency accrued by completing most activities in the game.
Gold is a form of in - game currency awarded in small amounts at specific milestones and for participating in community challenges.
That drives up our conversion, as the users get familiar with our in - game currency early on.
While the option to purchase additional game currency is available, it never feels necessary.
When looking at current games, players have seen a lot of in - game currency come and go for various purposes and reasons.
These are purchased using the in - game currency gamers collect while playing.
Tickets are an alternate game currency, which can be used to buy special gears in the game.
You'll need a ton of in - game currency here too.
They don't affect the gameplay, and everything can be bought with the in - game currency anyway.
Players can compare their inventory and buy items at convenient vending machines using the silver eagle game currency.
The first, the one you are reading, will look at the setting, races, classes and in - game currency model.
All RPGs suffer this late - game currency inflation, to some degree.
The first few runs will only last a couple of minutes before you run out of life, but each one gets you a few units of in - game currency called punches.
There you can still effectively buy loot boxes, but you're buying in - game currency with the «gift» of a loot box.
All items can be unlocked through in - game currency earned from battles and completion of various game modes.
Players can earn points by playing to buy more colors, but you can easily imagine the ability to buy this in - game currency for real money down the line.
If you do not feel like going through the motions and earning the bucks then you can purchase a separate in - game currency which can be used in the same roles as bucks.
Gamers collect and earn in - game currency as they play, complete quests, and customize their Monster's habitat.
On the other hand, part of the breakdown included spending in - game currency on random crates for loot, and there's no way to make that not sound terrible.
You're gifted $ 5 of in - game currency when you start playing, which can be used to bypass build timers.
Players use in game currency to buy weapons during the load out screen and you earn more money as you progress through the game and also per kill during matches.
Buying BP isn't yet a «feature» in the game, with the monetization around the in - game currency used for unlocking creates, which is similar to just about every free - to - play game that's out there at the moment.
Now count in req packs, that most of them can be bought by in game currency so say 2 million req packs were bought at like $ 10 each (which would be a very generous number) that would only drop the game sales total by 285,000 and leave us at 4.5 million copies sold.
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