Sentences with phrase «game currency costs»

There is a cheaper - than - standard «Starter Edition» of the game available, which comes with fewer operators unlocked out of the gate, and steeper in - game currency costs of unlocking more of them (Ubisoft claims «Approx. 15 hours to unlock 1 operator»).

Not exact matches

Konami is selling their premium in - game currency in various set amounts — 550 SV Coins will set you back $ 5, while 1150 will cost you $ 10.
These are called Spoils of War, and both cost on my in - game currency.
Konami doesn't give an exact cost for the service - which automatically replaces any gear or soldiers stolen during a successful base invasion by another play - but you have to pay using the in - game MB coin currency.
Plus, in game Platinum (the currency that costs) can be earned by trading rare mods, keys, warframe parts, etc..
While Niantic quickly announced that they'd be refunding all ticket costs (and giving players $ 100 of in - game currency), that still left many of the estimated 20,000 attendees out the cost of hotels, transportation, etc..
According to a new report, Grand Theft Auto Online will let players purchase in - game currency with real money, costing between # 1.99 and # 13.99.
Contrastingly here, card packs come at the cost of no real - world currency (there are no in - app purchases in NBA Playgrounds, to be clear) and is funded purely by your in - game efforts.
The game's base currencies were not offset from real dollar value: 300 gold coins cost $ 3.00, 500 gold coins cost $ 5.00, and gacha could be skipped entirely in favor of directly purchasing cars.
As the headline suggests, this week Tesco Direct is offering you the chance to pick up GTA V on either PS4 or Xbox One for a reduced cost of # 24.69 and get a bonus $ 3.5 million of in - game currency absolutely free.
Details of how much the microtransactions for Metal Gear 5 Solid: The Phantom Pain will cost have emerged online, revealing how much one will need to shell out for the Mother Base Coins, which is the in - game currency.
So there was no pressure to find currency to play the game, which only costs 3 Friend Dust per spin.
Buying certain items costs PokeCoins, an in game currency.
I mean the game has cost close to a million dollars with these currency rates, and it doesn't really follow the tradition of many other indie games in terms of quirkiness and that kind of stuff.
There are lots of additional activities beyond completing the levels comprising of 19 races available in free play mode with participation available via droids, on foot characters or miniature representations of ships; achieving True Avenger status on every level by collecting a specific amount of LEGO studs; unlocking 205 characters; collecting 180 minikits; collecting 250 gold bricks with a variety of purposes such as collecting 10 to 60 gold bricks within The Force Awakens levels to unlock new story missions that go beyond the story of The Force Awakens; collecting 35 carbonite bricks to unlock characters; purchasing 25 red bricks to unlock a variety of extras such as a stud magnet; x2, x4, x6, x8 and x10 multipliers; disco lightsabers that change colour; a collectible detector; and much more besides for a cost ranging from 100,000 to 5,000,000 LEGO studs which are used as a form of in - game currency.
I know the idea of spending in game money frightens people but think about it this way: 1 game in a free starter suit, you might die 10 times and manage to kill 1 person but your 180k ISK (in game currency) better off than when you started — so after 6 games you've got 1 million to spend — with the average fit costing 16k you're not running out any time soon!
This is doubly effective if the cost of purchases in the game is constantly increasing; this sort of inflation can cause a purchase of premium currency to seem like a great deal initially, only for it to rapidly decrease in practical value as the game proceeds.
The only catch is that you might have to do a little grinding to unlock those upper levels, as they cost a certain amount of in - game currency.
One feature that I find is nice is that no matter what you select it will tell you the cost in petals (currency of the game) as well as what the object is.
The economy has received a significant overhaul; enemies provide less currency, leveling up jumps considerably in price very quickly and game progress influences the cost of items.
This never - released peripheral added a keyboard and stand to the Game Boy experience in order to allow users to enjoy functions such as a clock, day planner, temperature converter, a calendar, and a currency converter all for a cost of about $ 80!
Hogwarts Mystery pulls the old trick of hiding the true cost of its purchases behind an in - game «gem» currency, but I worked out that you'd have to spend about # 10 a day just to play Hogwarts Mystery for 20 consecutive minutes.
A Battle Pass costs 950 V - Bucks, which is the game's own currency — you need to pay # 7.99 to download 1,000 V - Bucks, which lasts until the end of the season.
Stuff like Battlefront 2, doesn't implement such a system (probably because the card set is so limited and once received they are permanent perks to the character / class / ship they apply to as opposed to time - lapsed usage in Madden) but they do provide in game currency for duplicates (albeit arguably far too low in relation to what a loot box costs and the rarity of the card).
Buying these heroes with real money would cost you at least 80 $, making this a perfect deal for both new players, wanting to try different heroes without spending countless hours grinding gems, the in - game currency, and old veterans who want to complete their collections or try something fresh.
If this increased engagement is linked with an in - game currency, players could be even less inclined to quit not as they've already invested so much time obtaining resources in a phenomenon known as the sunk - cost fallacy.
These moves cost in - game currency and are expensive, but are so overpowered that they can cause a complete turnaround in a losing battle.
The games itself costs $ 2.99 and it was a bit disappointing to see that even after you pay money there is still the option to fork out more money for in - game currency.
With items carrying different tiers of effectiveness, and better packs costing more in - game currency, it opens the mode up to tempt you with microtransactions.
- each one costs fight money, the in - game currency earned solely from playing, and the first battle is against secret arcade boss Shin Akuma.
Alternatively, an added $ 30 to $ 40 is not a particularly horrific cost either if you are willing to buy in game currency.
While scientists and gamers are blaming cryptocurrency miners for the dearth of GPUs, Blockchain - based virtual currency miners are also not happy about the increasing costs of purchasing these cards.
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