Sentences with phrase «game cutscene from»

As part of a Twitter campaign, where people are asked to guess the identity of Helena and Blum's voice actors, SEGA of Japan has released a new video featuring an in - game cutscene from the game.

Not exact matches

FMV differs from real - time cutscenes in that real - time cutscenes render the surrounding environment as it appears in the actual game, whereas FMV is simply a playback of something that was previously recorded, usually rendered by a much more powerful machine.
It tells an interesting story with intriguing characters and the presentation quality from the in - game visuals, cutscenes, soundtrack, even the menus, are masterfully done.
People give this game such a bad reputation because there are a Lot of cutscenes in this game however if you are a fan of the games universe this is perfect for you because this game series has been going on for near 20 years at the point this game was released and in that time there had been about 7 other games released which covered content from the cold war onwards to the games present
The cutscenes are actually some of my favorite from the Lego games because while the talking does add new depth, they just look amazing.
The game uses cutscenes from the Golden Age Arc movies, and then makes its own after those events are over.
A torture scene from Metal Gear Solid 5: The Phantom Pain will exist only as a cutscene, not a playable part of the game, said director Hideo Kojima in an interview with Eurogamer.
What we saw from the teaser looked pretty rad, with Travis going from top - down action games to Metal Gear - style codec cutscenes.
Frank seamlessly replaces Chuck in Dead Rising 2's conspiratorial events, appearing in mostly the same cutscenes and conversing with the same characters from the previous game.
The game was directed by Yoshio Sakamoto, Takehiko Hosokawa (Nintendo) and Yosuke Hayashi (Team Ninja), with Ryuji Kitaura from D - Rockets serving as cinematic director for the extensive pre-rendered cutscenes.
Like in Tales games they have the fancy anime cutscenes that look different from in game graphics.
The three web commercials below show gameplay footage from the game, along with some story cutscenes.
All the information below can be learned in game through cutscenes or CODEC conversations, along with from the official «Metal Gear Solid 4 Database» which can be downloaded from the Playstation Network.
The remake added gameplay mechanics from Metal Gear Solid 2: Sons of Liberty and cutscenes directed by Ryuhei Kitamura to the game, as well as rerecorded dialogue in higher quality.
The cutscenes though look fantastic, matching up well with what we've seen before from the series, but the central game as a whole is a spot on the rough side, even if you've opted for Quality mode.
From the opening cutscene to my first race, there's no denying that seeing this game running in 4K in 60 FPS is the pinnacle of graphics right now.
Though most people are talking about the Monty Python-esque art style from the cutscenes, the in - game graphics are also nicely done and surprisingly detailed
It's remarkable just how close the two versions of the game are, and while resolution has clearly taken a big hit the handsome cutscenes from the Switch version arrive completely intact.
A duo of Fire Emblem Warriors videos surfaced earlier today, from quality performance checks by the tech - savvy folks over at GameXplain to the latest North American trailer advertising some of the game's most devastating attacks and many exquisite cutscenes.
Glastonbury 2021, Kojima headlines where he plays cutscenes from his still unreleased game for 90 minutes, then Norman Reedus appears for the encore.
Fire Emblem HD Movie Collection: a collection of animated cutscenes from various Fire Emblem games, from Fire Emblem: Radiant Dawn to Fire Emblem Echoes: Shadow of Valentia, including Fire Emblem Awakening and Fire Emblem Fates... all in HD, on a Blu - Ray disc.
You still get the same story and all of the same cutscenes from the game but subtract the open world and just think of it as a straight linear Lego game.
I also loved the in - game cutscenes that really enhance this mode and cutback to an original moment from these matches as the Andre the Giant and Hulk Hogan fought for supremacy.
The game looks and sounds fantastic, taking from many historical art styles, and the Monty Python-esque cutscenes are filled with charm and humor.
It also showcased more, as of yet unnamed, characters as well as snippets of cutscenes from the game.
The game doesn't shy away from showing cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not seen during actual gameplay.
The game's heavy focus on the design of the world and its mechanics creates more of a virtual and engaging experience than what is generally possible from games with elaborate plot twists and lengthy cutscenes.
More variety would've been nice here, but I am still glad about what we got, as I get to see many of my favorite characters from more recent Fire Emblem games fully realized in an HD 3D environment alongside beautiful cutscenes.
Beyond these details, the trailer is filled with pretty scenes showing off the game's fantastic graphics, includes a lot of outlaws doing outlawed things, horses (obviously) and many scripted events from cutscenes.
Other than the occasional base defense, most of the quest design in the game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
The game doesn't create anything in terms of story, but rather recreates it with cutscenes lifted directly from the movie.
To help celebrate this news, Double Fine has released the opening cutscene from the game as well.
This doesn't stray far from previous games, but Capcom's cutscene development has really outdone themselves with monster introductions and action scenes that are rendered in - engine with the player's current gear and setup.
So far it's plenty of hammy Hollywood style cutscenes (shamefully ripping off some of the presentation style from Band of Brothers) carried by a surprisingly compelling, brutal and really engrossing game, I'm really enjoying it and great to be able to say it's almost as good as the original.
From the opening anime music video to the game engine cutscenes, the game is aesthetically impressive, considering it's a remaster of a Sony PlayStation Portable game.
Watching all of the cutscenes from the previous game, Skylanders Superchargers, would take 52 minutes.
to say the truth from what I have seen this gen I'm not expecting much because gamers only care about graphic and the game has no substance at best they should be renamed interactive movies because they are nothing but cutscenes and quick time events but anyway this upgraded console should at least let devs create at least a few games that's worth buying let's hope that next gen Sony and MS learnt their lesson
Otherwise, the game has proven to be a graphic masterpiece, from the way the fighters interact, octagon detail, ringside crew, cutscenes... the list goes on and on.
Battlefield 1 just released and this guy has already compiled a walkthrough video featuring all the cutscenes from the story mode of the game.
- any LEGO character can be used in any setting, mixing all the I.P.s together - cutscene shows Gandalf's famous Balrog bridge scene, but Batman saves him from falling to his doom - those two and Wyldstyle wander through Wizard of Oz, Portal, and Scooby Doo environments - each character has his or her own power that can be used to deal with certain obstacles - Gandalf can use magic to rebuild something - Batman latches on to an object with a grappling gun - upgrade and modify vehicles by attaching and moving Lego pieces on the toys themselves - you can only use Chell's portal gun on specific spots marked out by the game
There's a couple of cutscenes on offer here that bookend the primary mission, which has you rescuing two old faces from a military base, and they present little in the way of story, though the ending does at least serve as a solid cliffhanger to get fans a little more excited for the real game.
The update will include fixes to these issues: · On rare occasions at the beginning of the game, if you choose Litten as your first partner Pokémon, the game stops right after the cutscene and prevents you from proceeding.
They range from extremely fine details, like skippable logos when starting the game, to now - standard features, like the auto - advance mode for cutscenes.
There is cutscenes and it sometimes takes control from you, but overall you will appreciate the game.
I've gotten used to coming into a Hideo Kojima game and expecting a great story and a vast amount of cutscenes, it's the one game where this stuff is actually worth watching, but coming away from The Phantom Pain I feel as though the story is spread very thin in comparison to the previous games.
It's very different from a linear game, where you go from place to place and cutscenes are triggered.
This is explained in a series of illustrated cutscenes between chapters that feel a bit heavy - handed and disconnected from the fast - paced action of the rest of the game.
Plenty of cutscenes suffer from Incompetence Syndrome where your character is unable to do things they can easily do in - game.
The pre-battle scenes then usually flow directly from cutscene to player control; the game usually places you straight into the base camp, or directly into the battle in some situations.
Ray's plight echoes throughout the game, from enemies to environments to puzzles to cutscenes.
a b c d e f g h i j k l m n o p q r s t u v w x y z