Sentences with phrase «game cutscenes do»

With the game being turn based, the frame rate drops and screen tearing present in the in - game cutscenes don't ever impact the ability to play the game, but they do make things less than pretty on occasion.
While the gameplay systems are a bit outdated and the in - game cutscenes didn't get the same treatment as everything else, the game is an excellent opportunity for players to get reacquainted with one of the best entries in the series.

Not exact matches

When done right a cutscene can a whole lot to the world that the game creates.
the only thing I will say is if you are not an invested fan of the series or are not a fan of cinematic games than you probably wont like this game because you probably spend more time watching cutscenes than you do actually playing.
It tells an interesting story with intriguing characters and the presentation quality from the in - game visuals, cutscenes, soundtrack, even the menus, are masterfully done.
It features an interesting storyline that provides a great backdrop for a video game, as well as some well - done cutscenes and audio.
this game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this game has so man cutscenes but i could not decide whether this was a good thing or abad thing this game has less a focus on stealth and more a sense of action and the ending this is the sort of ending you cry at and anyone who says they did nt is either lying or a haertless ****
I remember FarCry 3 being the first game where I didn't skip the cutscenes because the story and the characters were actually that good, I tried to avoid skipping any in this game as well, but some of them are just extremely boring.
This game is really worth it if you're a fan of the Dragon Ball original series, simply for the gorgeous cutscenes and good gameplay, but if you're not a DB fan don't get this.
The cutscenes are actually some of my favorite from the Lego games because while the talking does add new depth, they just look amazing.
The game features full voice acting, which is surprisingly VERY well done, and the story transitions through comic - book style cutscenes.
Though most people are talking about the Monty Python-esque art style from the cutscenes, the in - game graphics are also nicely done and surprisingly detailed
The issue here is that the story is not that great and when the game presents cutscenes after cutscenes, and most of which include dialogue that attempts to portray a serious story, it just doesn't end up as a fun experience.
As part of that, we also added a brand new cutscene that didn't make it in time for the original game.
The game does contain a story and as you complete certain speedlists or challenges, these create some fun faux social media moments which helps progress the storyline which serves as a nice cutscene.
The cinematic opening and the CG story cutscene that starts off the game are truly gorgeous, and I wish that the style shown in them had been implemented throughout the game's other cutscenes, but being able to see the character I created take part in later story - focused cutscenes was a welcome trade - off, especially since they were still smoothly animated and well done.
Metroid if they do jiggly animation for her boobs when in cutscenes:p lol:p no metroid if it uses dual analof because i played metroid prime corruption on wii and i did nt like it because i suck with wiimote on every shooting game i ever played and you couldnt use gcn or classic so i just stopped playing after5 or 6 missions
The game doesn't shy away from showing cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not seen during actual gameplay.
A poster child for the idea that Japanese developers are more interested in making movies than games, Metal Gear is notorious for making players spend as much time sitting through long, exposition - heavy cutscenes and codec conversations as they do actually playing the game.
Beyond these details, the trailer is filled with pretty scenes showing off the game's fantastic graphics, includes a lot of outlaws doing outlawed things, horses (obviously) and many scripted events from cutscenes.
These missions are fun enough in co-op, and even when you're alone, your NPC allies do a decent job of helping control the zombie crowd (though the game still pulls the ridiculous trick of having all your ally characters pop up in cutscenes when you've been running around the entire game by yourself).
Other than the occasional base defense, most of the quest design in the game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
The game doesn't create anything in terms of story, but rather recreates it with cutscenes lifted directly from the movie.
This time round it felt the cutscenes and character scenes had been spruced up a little and they didn't look as low quality as previous games.
If you don't care for reading dialogue and would rather mash X to skip past all of the beautifully drawn comic book - style cutscenes (something I do not recommend doing), then you've still got an addictive and deep game to play through.
One of the most controversial aspects of Dead Rising 4 was the removal of the series» beloved 72 - Hour Mode, where the player would have to race to do as much as they could in 72 in - game hours in order to get the best ending, in favor of a generic, linear story with interspersed cutscenes and no variation.
The game has only a little holding it back with some cheap cutscenes and short story length but it makes up for it by giving you all of the same things that Far Cry 3 did in an equal and sometimes better package.
Kojima Productions is making the cutscenes, at least partially, but as Kojima isn't in charge of the script, I don't expect the story to be on par with the canon MGS games.
This doesn't stray far from previous games, but Capcom's cutscene development has really outdone themselves with monster introductions and action scenes that are rendered in - engine with the player's current gear and setup.
I mentioned in my review of VF5 that, at some point a series» strange, off - putting design decisions just becomes that game's style, and can no longer be questioned or critiqued: If you didn't like endless cutscenes and almost no gameplay, then why are you «playing» a Metal Gear Solid game?
but i'm not a typical gamer and i do enjoy the lengthy cutscenes where i can see others not enjoying them as much.
That would make me feel pretty good if in the same breath Gibbons didn't admit that he doesn't «really know very much about the game,» having mainly been consulted to ensure the cutscenes retain the look and feel of Watchmen «s original artwork.
As long as they do nt have pre rendered cutscenes or a lot of voice acting we could have a massive game with less than a gigabyte
The cutscenes are fully rendered in 3D as is the gameplay itself, but then cutscenes during campaigns are done in 2D hand - drawn art, while city screens are also in 2D and feature a completely different style of artwork that paints each town in a classical, bright fantasy style which doesn't match the rest of the game.
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
The standard cutscenes do little more than utilizing the in - game graphics, these make up the bulk of the storytelling.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Even when no one cared about stories in their games, even when the standards for a good narrative in this industry were ridiculously low, the Metal Gear games were doing things with their cinematic cutscenes and their elaborate narratives that very few other games were.
There's a couple of cutscenes on offer here that bookend the primary mission, which has you rescuing two old faces from a military base, and they present little in the way of story, though the ending does at least serve as a solid cliffhanger to get fans a little more excited for the real game.
i was laughing at the people who thought the order 1886 trailer we see at VGA was not in - game graphics they don't know that there is no pre-rendered cutscenes in the order 1886 anyway this is great news as for Playstation Experience just watching Uncharted 4 gameplay will be enough for me evety thing else will just be a bounes for me i'm getting Ps4 late 2015 to join my ps3 / pc
They deserve a sequel for making a shiny engine, if they did want to recreate the look and feel of The Order again, it will have the same amount of cutscenes, the same amount of QTEs and hashed stealth sections so answer me this again; would you really want another Order game again?
Of course it's not all perfect; those famous lengthy cutscenes are back, and while this time around they're almost all fantastic there are still a couple of bad ones that might just make you get up, make a cup of tea, read the paper, walk the dog and do the dishes, especially in the first few hours when the game insists upon far too much exposition while providing very little actual gameplay.
I felt more tension within the game itself when I was traversing the rooftops of Gotham than I did within any of those cutscenes.
It's a truly wonderous battle that will go down in the annals of gaming history, and serves as a near perfect ending to the game that's only tarnished by the fact that the game then launches into another seriously long cutscene that feels over done.
When asked about what genre the game will be, he stated that it will be a first - person shooter, before going on to say that, «'' I don't ever want to make a game that has a cutscene or a scripted sequence in it ever again»
if on the PS3 it will be anything around 25 GB, then they will need at least 4 DVD if they are going to do the same thing (theoretically) and if they were planning to use a 50 GB BD, then more DVDs will be needed OR they can compress everything and stay at 720p or less for the whole game, (because I read somewhere that they are going 1080p for cutscenes) that will make more sense cost-wise and quality-wise and will require less storage space!
Kojima was more focus on becoming more Hollywood so he hired a Hollywood actor that cost him a huge part of the game budget which shows that he couldn't finish the last chapter, and Snake have barely any dialog to Begin with and the tapes were supposed to be cutscene but instead it was just turn into tapes to save money, Zero original voice didn't replice his role because he was offer too little and Paz as well (a huge part of the budget went into Kiefer) and more.
Order 2 just make it have The following aspects: rpg elements level up etc customisation weapons and loot in game crafting skippable cutscenes no black bars more collectable items timed arcade runs with leaderboards possible multiplayer all of the above have been done last gen, but hey the order needs to be more new?
Don't think I've ever seen a PC game with CGI cutscene visuals like this.
does not push the envelope forward for novel gameplay or amazing CGI cutscenes, it does show that there is something about those classic arcade games that draws gamers to play them.
a b c d e f g h i j k l m n o p q r s t u v w x y z