Not exact matches
It's convenient that you can pause at any point
during the
game; however, it's less convenient that
cutscenes can not be skipped through
during repeat playthroughs.
It would take me far too long to explain everything that is wrong with this
game, but to name a few: story mode is ridiculously short and incredibly easy, graphics randomly pop in and out, the touch screen is highly unintuitive
during a firefight, and
cutscenes are UNSKIPPABLE (this one is just nonsensical).
The only flaw I found in this
game is it's persistent framerate drops
during cutscenes.
Technical errors only get more annoying when some characters decide not to show up
during in -
game cutscenes or gameplay.
During the
game you'll be treated a lot of exposition either told through text or nice
cutscenes, usually featuring Pikachu's humour and wit.
It's a shame there isn't a lick of voice acting (especially noticeable
during story driven
cutscenes) as it's the only strike I'd afford the
game's otherwise fantastic sound design.
Where the
game runs into issues, however, is
during the
cutscenes.
The
game doesn't shy away from showing
cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not seen
during actual gameplay.
It shows some footage of both
games and some of the touch screen controls, such as peeking around corners, using the binoculars and zooming in
during cutscenes.
The
cutscenes are fully rendered in 3D as is the gameplay itself, but then
cutscenes during campaigns are done in 2D hand - drawn art, while city screens are also in 2D and feature a completely different style of artwork that paints each town in a classical, bright fantasy style which doesn't match the rest of the
game.
Rather the outcome of your hard decision is usually explained away
during one of the
game's rather pretty
cutscenes.
I could be imagining things, here, but the colors seem a little deeper in Goodbye Deponia, and the animations
during cutscenes are considerably smoother than they were in the past two
games where they could be a bit jerky.
Especially
during the
cutscenes, as everything is rendered in real time using the
game engine.
Not only are the graphics dreadful but the terrible lip - syncing for the voice acting
during the
game's
cutscenes is appalling.
Although, while most of the remaster's visuals are impressive, flaws can be seen
during the
game's
cutscenes as facial features and other elements begin to lose detail when seen up close.
The
game never falters
during combat, and only on rare occasion pauses briefly as it loads a new in -
game cutscene.
The
game features some fantastic animation work as well, particularly in the character of Bayonetta herself — both in -
game and
during the
game's many
cutscenes, the witch moves with remarkable smoothness and grace, oozing sexiness all the while.
Mid-battle
cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old
games you would sometimes see your character interacting with a general on the other side of the map
during a
cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
Players are not that friendly online, the graphics sometimes require alot of stress
during cutscenes and the
game is not always stabile due to the extra stress of overpopulated servers.
While the plot itself is as generic as can be and paper - thin to boot, it still has a presence
during the campaign in the form of in -
game cutscenes and voice - overs, which is quite nice.
While there is one definitive ending, the choices you made
during the
game will affect the
cutscenes you'll encounter as not one play through will be the same.
It's all for comedic effect I gather as the
game will give you over-the-top dramatic music when playing it's short and rather funny,
cutscenes and then go all chirpy and happy on the menu screen followed by super intense
during gameplay.
The
game looks great
during the gameplay sections, and distinguishably better
during the pre-rendered
cutscenes.
You're unable to switch apps or do other things
during cutscenes, pausing the
game should you break the enforced rules of gameplay.
Game Features — Intelligent AI, rapid gameplay & Gorgeous visuals and immersive sound — Enjoy smoother and more realistic graphics — New effects and
cutscenes during the
games for an even more TV - like soccer experience.
On Tuesday, Atlus USA uploaded the latest trailer for the
game, which showcased many of its elements: the animated
cutscenes, the dungeons to explore, the demons to fight, and even the allies who can lend you a hand
during battle.
Another visually pleasing aspect of the
game comes out
during the
cutscenes.
While the animation
during the
cutscenes can be a bit silly at times, the in -
game visuals are vibrant, fluid, and colorful.
Its CGI
cutscenes are also surprisingly good, so it's a bit of a shame that it doesn't use them a little more, especially
during one cringe - worthy moment between Bryce and Arcadia where the in -
game animations just fails completely.
Character animation and detail are the highlights, especially the facial animation which comes into its own
during in -
game cutscenes.
At certain points
during the match, the
game will transition into
cutscenes based on the biggest moments from the matches in the Showcase and I have to say that they look great.
Speaking of personality, the
game's localization is spot on, I was smiling constantly while reading the subtitles
during cutscenes.
The voice acting
during the
cutscenes is pretty good; and the narration and character interaction - though brief - gives you just enough information and emotional stimulus to really enjoy these mini stories the
game sets up.
These visuals are especially showcased
during the
game's completely over-the-top Heat Mode attacks, which offer an up close look at the combat engine's devastation (often with a healthy dose of chunky viscera) and in the
game's jaw - dropping
cutscenes that push the story forward.
It's a shame there isn't a lick of voice acting (especially noticeable
during story driven
cutscenes) as it's the only strike I'd afford the
game's otherwise fantastic sound design.
Of course, most platforms allow you to take screenshots
during gameplay and
cutscenes, but the advantage of a photo mode is that you can freeze the
game, move the camera around any way you like, as well as remove the HUD and other obstructing elements.
The way the
game is presented is also fabulously cinematic, with choreographed and well thought - out
cutscenes and often excellent use of a fixed camera angle
during gameplay.
The action is highly scripted, to the point of the
game handing you guns
during cutscenes, and not being allowed to shoot unless you're in an «action» area.
Towards the end of the
game I found that some lines of dialogue didn't trigger the voice acting and there was one moment where the in -
game music continued to play
during a
cutscene, somewhat spoiling the moment.
Some visual quirks pop up
during the
cutscenes, with the
game occasionally switching to a 4:3 perspective for some shots, but when it comes to gameplay the
games look and feel great.
During the
game you are presented with numerous
cutscenes that are short by themselves, but lengthened by a ridiculous disjointed loading system.
This is a really nice looking
game with very cool animations, nice artwork
during the
cutscenes, and an overall cool feel to the graphics in general.
One of these additions highlighted is the introduction to special dramatic
cutscenes during certain moments of the
game or if certain finishing moves are used against specific characters.
Things like the
game loading after almost every scene
during cutscenes puzzled me.
Most
games in the genre based on anime series put a lot of effort into replicating events from the anime, both in
cutscenes and
during gameplay.
Most noticeable is that the
game's
cutscenes, which only appear
during important events such as marriage proposals, look pretty awful.
These little details are what separate Uncharted 4 from other
games and lets it stand on its own as a perfect description of what video
games can accomplish, as well as featuring some of the best and most realistic acting and motion capture any video
game has ever achieved before, character animations both
during and out of
cutscenes are borderline life - like, and the transitions from gameplay to
cutscene and vice-versa are impressively seamless and barely noticeable.
Sound in the
game was done pretty well and I felt that the characters came across as pretty believable when dishing out and receiving damage, however I thought that some of the voice overs
during the
cutscenes were pretty bland and did nothing to make the story feel more impactful to the viewer.
The player may experience this
during the critical hit
cutscenes when the camera zooms in on the attacking hero or enemy, and noticeably slows the
game.
Photo Mode allows players to, with the press of a button, pause the
game —
during gameplay or
cutscenes — and take advantage of the PlayStation 4's rather simple Share feature, to take screenshots.