Sentences with phrase «game cutscenes during»

Not exact matches

It's convenient that you can pause at any point during the game; however, it's less convenient that cutscenes can not be skipped through during repeat playthroughs.
It would take me far too long to explain everything that is wrong with this game, but to name a few: story mode is ridiculously short and incredibly easy, graphics randomly pop in and out, the touch screen is highly unintuitive during a firefight, and cutscenes are UNSKIPPABLE (this one is just nonsensical).
The only flaw I found in this game is it's persistent framerate drops during cutscenes.
Technical errors only get more annoying when some characters decide not to show up during in - game cutscenes or gameplay.
During the game you'll be treated a lot of exposition either told through text or nice cutscenes, usually featuring Pikachu's humour and wit.
It's a shame there isn't a lick of voice acting (especially noticeable during story driven cutscenes) as it's the only strike I'd afford the game's otherwise fantastic sound design.
Where the game runs into issues, however, is during the cutscenes.
The game doesn't shy away from showing cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not seen during actual gameplay.
It shows some footage of both games and some of the touch screen controls, such as peeking around corners, using the binoculars and zooming in during cutscenes.
The cutscenes are fully rendered in 3D as is the gameplay itself, but then cutscenes during campaigns are done in 2D hand - drawn art, while city screens are also in 2D and feature a completely different style of artwork that paints each town in a classical, bright fantasy style which doesn't match the rest of the game.
Rather the outcome of your hard decision is usually explained away during one of the game's rather pretty cutscenes.
I could be imagining things, here, but the colors seem a little deeper in Goodbye Deponia, and the animations during cutscenes are considerably smoother than they were in the past two games where they could be a bit jerky.
Especially during the cutscenes, as everything is rendered in real time using the game engine.
Not only are the graphics dreadful but the terrible lip - syncing for the voice acting during the game's cutscenes is appalling.
Although, while most of the remaster's visuals are impressive, flaws can be seen during the game's cutscenes as facial features and other elements begin to lose detail when seen up close.
The game never falters during combat, and only on rare occasion pauses briefly as it loads a new in - game cutscene.
The game features some fantastic animation work as well, particularly in the character of Bayonetta herself — both in - game and during the game's many cutscenes, the witch moves with remarkable smoothness and grace, oozing sexiness all the while.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
Players are not that friendly online, the graphics sometimes require alot of stress during cutscenes and the game is not always stabile due to the extra stress of overpopulated servers.
While the plot itself is as generic as can be and paper - thin to boot, it still has a presence during the campaign in the form of in - game cutscenes and voice - overs, which is quite nice.
While there is one definitive ending, the choices you made during the game will affect the cutscenes you'll encounter as not one play through will be the same.
It's all for comedic effect I gather as the game will give you over-the-top dramatic music when playing it's short and rather funny, cutscenes and then go all chirpy and happy on the menu screen followed by super intense during gameplay.
The game looks great during the gameplay sections, and distinguishably better during the pre-rendered cutscenes.
You're unable to switch apps or do other things during cutscenes, pausing the game should you break the enforced rules of gameplay.
Game Features — Intelligent AI, rapid gameplay & Gorgeous visuals and immersive sound — Enjoy smoother and more realistic graphics — New effects and cutscenes during the games for an even more TV - like soccer experience.
On Tuesday, Atlus USA uploaded the latest trailer for the game, which showcased many of its elements: the animated cutscenes, the dungeons to explore, the demons to fight, and even the allies who can lend you a hand during battle.
Another visually pleasing aspect of the game comes out during the cutscenes.
While the animation during the cutscenes can be a bit silly at times, the in - game visuals are vibrant, fluid, and colorful.
Its CGI cutscenes are also surprisingly good, so it's a bit of a shame that it doesn't use them a little more, especially during one cringe - worthy moment between Bryce and Arcadia where the in - game animations just fails completely.
Character animation and detail are the highlights, especially the facial animation which comes into its own during in - game cutscenes.
At certain points during the match, the game will transition into cutscenes based on the biggest moments from the matches in the Showcase and I have to say that they look great.
Speaking of personality, the game's localization is spot on, I was smiling constantly while reading the subtitles during cutscenes.
The voice acting during the cutscenes is pretty good; and the narration and character interaction - though brief - gives you just enough information and emotional stimulus to really enjoy these mini stories the game sets up.
These visuals are especially showcased during the game's completely over-the-top Heat Mode attacks, which offer an up close look at the combat engine's devastation (often with a healthy dose of chunky viscera) and in the game's jaw - dropping cutscenes that push the story forward.
It's a shame there isn't a lick of voice acting (especially noticeable during story driven cutscenes) as it's the only strike I'd afford the game's otherwise fantastic sound design.
Of course, most platforms allow you to take screenshots during gameplay and cutscenes, but the advantage of a photo mode is that you can freeze the game, move the camera around any way you like, as well as remove the HUD and other obstructing elements.
The way the game is presented is also fabulously cinematic, with choreographed and well thought - out cutscenes and often excellent use of a fixed camera angle during gameplay.
The action is highly scripted, to the point of the game handing you guns during cutscenes, and not being allowed to shoot unless you're in an «action» area.
Towards the end of the game I found that some lines of dialogue didn't trigger the voice acting and there was one moment where the in - game music continued to play during a cutscene, somewhat spoiling the moment.
Some visual quirks pop up during the cutscenes, with the game occasionally switching to a 4:3 perspective for some shots, but when it comes to gameplay the games look and feel great.
During the game you are presented with numerous cutscenes that are short by themselves, but lengthened by a ridiculous disjointed loading system.
This is a really nice looking game with very cool animations, nice artwork during the cutscenes, and an overall cool feel to the graphics in general.
One of these additions highlighted is the introduction to special dramatic cutscenes during certain moments of the game or if certain finishing moves are used against specific characters.
Things like the game loading after almost every scene during cutscenes puzzled me.
Most games in the genre based on anime series put a lot of effort into replicating events from the anime, both in cutscenes and during gameplay.
Most noticeable is that the game's cutscenes, which only appear during important events such as marriage proposals, look pretty awful.
These little details are what separate Uncharted 4 from other games and lets it stand on its own as a perfect description of what video games can accomplish, as well as featuring some of the best and most realistic acting and motion capture any video game has ever achieved before, character animations both during and out of cutscenes are borderline life - like, and the transitions from gameplay to cutscene and vice-versa are impressively seamless and barely noticeable.
Sound in the game was done pretty well and I felt that the characters came across as pretty believable when dishing out and receiving damage, however I thought that some of the voice overs during the cutscenes were pretty bland and did nothing to make the story feel more impactful to the viewer.
The player may experience this during the critical hit cutscenes when the camera zooms in on the attacking hero or enemy, and noticeably slows the game.
Photo Mode allows players to, with the press of a button, pause the gameduring gameplay or cutscenes — and take advantage of the PlayStation 4's rather simple Share feature, to take screenshots.
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