Sentences with phrase «game cutscenes in»

Collect all the game cutscenes in Demo Theatre mode and you will unlock a movie called Peep Show.

Not exact matches

With computer games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with much less disc space required for the source data.
FMV differs from real - time cutscenes in that real - time cutscenes render the surrounding environment as it appears in the actual game, whereas FMV is simply a playback of something that was previously recorded, usually rendered by a much more powerful machine.
If a game has so many cutscenes in them that it impedes on the game itself you have a problem.
Even these games have an hour or more of cutscenes in the games to help tell the story.
The game was developed by Atlus for the... In stark contrast to the slow burn of epic - length cutscenes that greet you in previous Persona games, Persona 5 starts its long journey with a bang In stark contrast to the slow burn of epic - length cutscenes that greet you in previous Persona games, Persona 5 starts its long journey with a bang in previous Persona games, Persona 5 starts its long journey with a bang by
No character endings, cutscenes, or even a vague idea of why most of the cast is even in the game.
Cinematically seamless, you'll only get thrown out of the gameplay by pre-rendered cutscenes, because everything else is handled in the game engine.
It tells an interesting story with intriguing characters and the presentation quality from the in - game visuals, cutscenes, soundtrack, even the menus, are masterfully done.
The most overrated game I have seen In my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happeIn my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happein a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happen.
In this way it's a game of compelling opposites; cutscenes infiltrate the great gameplay, fourth - wall hammering innovations subvert the dominance of the sweeping story, and even though the game ends the tale of Solid Snake with such bold finality, I expect nothing more than his triumphant return.
The game play is rather simple in such a way that you locate objects and interact with them to progress through the game as cutscenes play out.
Sure the cutscenes look wonderfull but the in game graphics not that much of a difference.
Kojima really outdid himself with this game, I mean all the customizations are noticable in the in - game cutscenes and even those are just using in - game graphics.
It would take me far too long to explain everything that is wrong with this game, but to name a few: story mode is ridiculously short and incredibly easy, graphics randomly pop in and out, the touch screen is highly unintuitive during a firefight, and cutscenes are UNSKIPPABLE (this one is just nonsensical).
People give this game such a bad reputation because there are a Lot of cutscenes in this game however if you are a fan of the games universe this is perfect for you because this game series has been going on for near 20 years at the point this game was released and in that time there had been about 7 other games released which covered content from the cold war onwards to the games present
I beat this game in around 3 hours when I skipped theridicuosly long cutscenes (Iswear some cut scenes were 30 minutes long) Overall the game is not horrible.
The only flaw I found in this game is it's persistent framerate drops during cutscenes.
I remember FarCry 3 being the first game where I didn't skip the cutscenes because the story and the characters were actually that good, I tried to avoid skipping any in this game as well, but some of them are just extremely boring.
And I like that the alternate endings and the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other games.
If you are going to use the in - game graphics for cutscenes, give back player control and let them continue playing.
Though not noticeable at first, there has also been a huge improvement to the in - game lighting as well as the pre-rendered cutscenes which are much more abundant than in previous instalments.
Technical errors only get more annoying when some characters decide not to show up during in - game cutscenes or gameplay.
When asked if such scenes are necessary in games, Kojima responded in the affirmative, saying that in the case of The Phantom Pain, the torture cutscene is emotionally important for the story he's trying to tell.
A torture scene from Metal Gear Solid 5: The Phantom Pain will exist only as a cutscene, not a playable part of the game, said director Hideo Kojima in an interview with Eurogamer.
Frank seamlessly replaces Chuck in Dead Rising 2's conspiratorial events, appearing in mostly the same cutscenes and conversing with the same characters from the previous game.
Like in Tales games they have the fancy anime cutscenes that look different from in game graphics.
«As the game progresses, alcoholic beverages can be consumed to increase damage output, resulting in screen - blurring effects; in one cutscene, drunken characters are depicted stumbling around a party.
All the information below can be learned in game through cutscenes or CODEC conversations, along with from the official «Metal Gear Solid 4 Database» which can be downloaded from the Playstation Network.
At times entire cutscenes played out like the game was released in 2001, all jagged faces and empty textures.
Even on this, perhaps my fifth playthrough of the game, I was in tears watching cutscenes showing Katey bawling and begging you to stop when you had to give her another injection.
The remake added gameplay mechanics from Metal Gear Solid 2: Sons of Liberty and cutscenes directed by Ryuhei Kitamura to the game, as well as rerecorded dialogue in higher quality.
You'll see more of the detective himself revealed throughout the game through the copious usage of cutscenes, which clue you in on things like the fact that Tim seems to be the only one who can understand Pikachu's human language, or how the two get along outside of solving crimes.
From the opening cutscene to my first race, there's no denying that seeing this game running in 4K in 60 FPS is the pinnacle of graphics right now.
The opening moments of the story are cutscene laden with little to no action and they all go in detail to setup the backstory and characters for the game.
As ever, the game is overflowing with goofy slapstick and visual comedy, with almost every cutscene stuffed with little vignettes in the background or subversions of the more serious comics material it's appropriating.
Though most people are talking about the Monty Python-esque art style from the cutscenes, the in - game graphics are also nicely done and surprisingly detailed
The evidence for the above is shown in the final cutscene of the game.
It combines tense stealth and best - in - class cutscene direction, and these aspects stand above any other game in the series, but naturally, the narrative ultimately concludes sooner than you'd like.
As part of that, we also added a brand new cutscene that didn't make it in time for the original game.
Despite its arcade roots, Namco Bandai are attempting to rebrand the image of story mode in fighting games, featuring one with epic battles and cutscenes that seamlessly transition to gameplay.
With 60 FPS, and beautifully animated cutscenes, if it wasn't for the nostalgic feel of the 2D graphics, there's no way you'd be able to tell this was a game born in 2006.
Fire Emblem HD Movie Collection: a collection of animated cutscenes from various Fire Emblem games, from Fire Emblem: Radiant Dawn to Fire Emblem Echoes: Shadow of Valentia, including Fire Emblem Awakening and Fire Emblem Fates... all in HD, on a Blu - Ray disc.
A hidden cutscene in Metal Gear Solid 5: The Phantom Pain finally triggered in the game late last week.
Unlike individual figures, which are simply dropped in to allow the use of their character, playsets are basically Disney Infinity's «games», complete with stories, cutscenes, etc..
They could have made the game a bit more like WW with occasional touchscreen use with items like the boomerang and puzzles that needed it originally, kept the gameplay exactly the same but in HD with HD cutscenes or even redone the games completely.
Well everything, that looked like the ecology Videos was CG, all of the other cutscenes are ingame graphics and rendered in real - time... MH4 Looks gorgeous and they really improved about everything of the game since the first Teaser Trailer a year ago, when nobody thought it'd look just half as good as Ultimate
And just once in the game, you'll experience a cutscene speech in first person for some unknown reason.
I also loved the in - game cutscenes that really enhance this mode and cutback to an original moment from these matches as the Andre the Giant and Hulk Hogan fought for supremacy.
If you are unfamiliar with the game, you basically start things off with a cutscene showing how miserable you are working in a corporate office.
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