Above is an all - new in -
game cutscene on the latest iteration of the Naughty Dog engine, running on a PlayStation 4 Pro.
Not exact matches
With computer
games running
on more modern hardware, however, the use of FMV for
cutscenes has been drastically reduced as similar quality graphics can be produced in the
game engine with much less disc space required for the source data.
If a
game has so many
cutscenes in them that it impedes
on the
game itself you have a problem.
Even
games that have more narrative focus
on the world will use
cutscenes effectively.
this
game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this
game has so man
cutscenes but i could not decide whether this was a good thing or abad thing this
game has less a focus
on stealth and more a sense of action and the ending this is the sort of ending you cry at and anyone who says they did nt is either lying or a haertless ****
this
game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this
game has so man
cutscenes but i could not decide whether this was a good thing or abad thing this
game has less a focus
on stealth and more a sense of action and the
People give this
game such a bad reputation because there are a Lot of
cutscenes in this
game however if you are a fan of the
games universe this is perfect for you because this
game series has been going
on for near 20 years at the point this
game was released and in that time there had been about 7 other
games released which covered content from the cold war onwards to the
games present
And I like that the alternate endings and the way the story plays out depends
on your actions in the gameplay itself rather than just pressing one button or another in a
cutscenes like in other
games.
Even
on this, perhaps my fifth playthrough of the
game, I was in tears watching
cutscenes showing Katey bawling and begging you to stop when you had to give her another injection.
You'll see more of the detective himself revealed throughout the
game through the copious usage of
cutscenes, which clue you in
on things like the fact that Tim seems to be the only one who can understand Pikachu's human language, or how the two get along outside of solving crimes.
There are a lot of
games where the
cutscenes are really just a waste of time and I wish we could just skip them and get
on with our mission.
The
cutscenes though look fantastic, matching up well with what we've seen before from the series, but the central
game as a whole is a spot
on the rough side, even if you've opted for Quality mode.
The
game features hand - drawn
cutscenes that look beautiful
on Vita's OLED / LCD screen — they add a lot of personality to the
game.
Sonic Forces is out now, but a lot of people including ourselves have had problems with the
game's
cutscenes on PC.
The
game is certainly capable of them — sometimes when you reach a certain point
on the battlefield, a small
cutscene will be played, but it's never anything more than a gate opening and troops rushing through it or the appearance of a boss.
Fire Emblem HD Movie Collection: a collection of animated
cutscenes from various Fire Emblem
games, from Fire Emblem: Radiant Dawn to Fire Emblem Echoes: Shadow of Valentia, including Fire Emblem Awakening and Fire Emblem Fates... all in HD,
on a Blu - Ray disc.
If anything, the inclusion of Rage Arts and Interactive
Cutscenes make Tekken 7 more appealing to the eye, interactive, and
on - par to other fighting
games currently out in the market.
In today's episode of Speak Up
on Kotaku, commenter Aikage laments the general lack of pre-rendered
cutscenes in today's video
games, a feature many were glad to see die out.
Shadows of Valentia is the first Fire Emblem
game to have full voice - acting for all main story
cutscenes, support conversations and even
on - field battle cries.
Metroid if they do jiggly animation for her boobs when in
cutscenes:p lol:p no metroid if it uses dual analof because i played metroid prime corruption
on wii and i did nt like it because i suck with wiimote
on every shooting
game i ever played and you couldnt use gcn or classic so i just stopped playing after5 or 6 missions
The definition of what the series meant for the fans might differ depending
on your preference and how you experience it, but for me, Metal Gear Solid is predominantly a stealth - focused
game that offers lengthy
cutscenes that are amazingly choreographed and features an enjoyable cast of characters with their own unique personality.
The
game's heavy focus
on the design of the world and its mechanics creates more of a virtual and engaging experience than what is generally possible from
games with elaborate plot twists and lengthy
cutscenes.
Also, while playing as Jason, the
game's story is told through an intriguing mix of
cutscenes and overheard conversations that gradually pull back the veil
on the Restoration's sinister plans.
Other than the occasional base defense, most of the quest design in the
game has you merely running from one place to another to grab an item or throw a switch, then moving
on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt
cutscenes punctuating the events of the story, such as it is.
A New Trailer for Capcom's Monster Hunter Stories has emerged which shows various
cutscenes for the
game including the storyline and battle scenes and also riding
on top of various monsters to traverse over dangerous terrain.
But charge Lubezki's work
on Gravity with being nothing more than an elongated video -
game cutscene if it makes you feel better.
Kojima Productions is making the
cutscenes, at least partially, but as Kojima isn't in charge of the script, I don't expect the story to be
on par with the canon MGS
games.
While there are a few twists and turns, and a handful of aggressively lengthy
cutscenes, plot is decidedly not the focus of Xenoblade Chronicles X. Rather than forcing you through a set of linear plot beats, the
game lets you decide when to take
on any given story progression mission for the chapter you're
on.
On the PS4 Soul Suspect is a decent looking
game, with well - animated
cutscenes and detailed environments adding to the
game's charm.
More than a simple port of Squaresoft's 1997 tactical RPG, The War of the Lions offered a fully - updated take
on the
game, including new
cutscenes, additional characters, new job classes, additional episodes, a fresh translation, and a new widescreen presentation.
Some larger areas have minor frame slowdown, but in town zones and
cutscenes it's a match for any other
game I've seen
on the handheld, even in 3D mode.
Other strange issues included
cutscenes not loading or clues for investigations and items shown
on the map not spawning, resulting in times spent endlessly wandering around before realising the
game had just given up.
Edit: And now I find out the in -
game cutscenes are all FMVs as opposed to the real - time ones
on Wii U. I should have known Tecmo Koei were too lazy to deliver an uncompromised product.
Otherwise, the
game has proven to be a graphic masterpiece, from the way the fighters interact, octagon detail, ringside crew,
cutscenes... the list goes
on and
on.
The first hour is confusing, awesome and definitely Metal Gear Solid, managing to jam in a unicorn that's
on fire and supernatural powers with a tense hospital escape scene that shows off the
game's penchant for excellent visual moments in its surprisingly short
cutscenes.
- any LEGO character can be used in any setting, mixing all the I.P.s together -
cutscene shows Gandalf's famous Balrog bridge scene, but Batman saves him from falling to his doom - those two and Wyldstyle wander through Wizard of Oz, Portal, and Scooby Doo environments - each character has his or her own power that can be used to deal with certain obstacles - Gandalf can use magic to rebuild something - Batman latches
on to an object with a grappling gun - upgrade and modify vehicles by attaching and moving Lego pieces
on the toys themselves - you can only use Chell's portal gun
on specific spots marked out by the
game
Checkpoints are another problem in the sense that the
game tends to go
on for far too long before it gives you one, or has some in odd places, such as right before a
cutscene, although thankfully they are all skippable.
The best example of all of this came when I was climbing a radio tower: rather than an epic platforming challenge, it was a series of
cutscenes, but bafflingly the
game kept giving me control of Lara back, at which point I'd push up
on the stick, move five feet and activate another sodding
cutscene.
Board
games are also a set of interwoven mechanics that aim to provide the player with a good time, they just lack the clearly presented
cutscenes and audio used to craft entire digital worlds, relying instead
on the player's imagination and attempting to create gameplay mechanics that thematically make sense.
There's a couple of
cutscenes on offer here that bookend the primary mission, which has you rescuing two old faces from a military base, and they present little in the way of story, though the ending does at least serve as a solid cliffhanger to get fans a little more excited for the real
game.
Written by experienced Batman scribe Adam Beechen (Justice League Unlimited, Batman Beyond), the story
on offer is advanced mainly via attractive motion comic - style
cutscenes, and while nothing particularly memorable, given the
game's genre it's fine.
When asked about what genre the
game will be, he stated that it will be a first - person shooter, before going
on to say that, «'' I don't ever want to make a
game that has a
cutscene or a scripted sequence in it ever again»
if
on the PS3 it will be anything around 25 GB, then they will need at least 4 DVD if they are going to do the same thing (theoretically) and if they were planning to use a 50 GB BD, then more DVDs will be needed OR they can compress everything and stay at 720p or less for the whole
game, (because I read somewhere that they are going 1080p for
cutscenes) that will make more sense cost-wise and quality-wise and will require less storage space!
Kojima was more focus
on becoming more Hollywood so he hired a Hollywood actor that cost him a huge part of the
game budget which shows that he couldn't finish the last chapter, and Snake have barely any dialog to Begin with and the tapes were supposed to be
cutscene but instead it was just turn into tapes to save money, Zero original voice didn't replice his role because he was offer too little and Paz as well (a huge part of the budget went into Kiefer) and more.
The update will include fixes to these issues: ·
On rare occasions at the beginning of the
game, if you choose Litten as your first partner Pokémon, the
game stops right after the
cutscene and prevents you from proceeding.
Kojima actually was first interested in the open - world style gameplay because he could focus more
on telling the story through the
game rather than
cutscenes.
The
game never falters during combat, and only
on rare occasion pauses briefly as it loads a new in -
game cutscene.
Mid-battle
cutscenes also flow better than before, such as cameras focusing
on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old
games you would sometimes see your character interacting with a general
on the other side of the map during a
cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back
on the other side of the map as though nothing had happened.
At least the
game doesn't pull punches when it comes to the way it balances fanservice with actual content: the vast majority of
cutscenes do absolutely nothing to move the plot forward, instead focusing
on another silly way for the girls to please the audience («boob - grabbing» or «butt - splitting» contest, anyone?!).
This Komplete Edition has a story mode that spans the plots of the first three
games, told between bouts in weirdly compressed
cutscenes, the grainy video of which betray the Kollection's console roots: it came out
on 360 and PS3 in 2011.