Sentences with phrase «game design choices»

Some excellent ideas are hidden within the clunky mechanical execution and poor game design choices.
Some excellent ideas are hidden within the clunky mechanical execution and poor game design choices.
A fun open - world action title spoiled by its repetitive mechanics and some questionable game design choices.
Vikings Wolves of Midgard is a passable Diablo clone, full of fresh ideas for the genre, none of which really fits into the gameplay, let down by repetition and peculiar game design choices.
Activision also gave us our first insight into how the iPad Pro might influence game design choices in the future.
Bashing developers for game design choices is understandable.
We see loads of simple indie games flourishing with the recent trend of game jams and developers creating prototypes that focus on a few core game mechanics, instead of branching off into multiple game design choices.
Sometimes these come from the deliberate game design choices, sometimes they're thematic flavor based on what story is present, and other times it's because the developers just might secretly hate you.
The reason for this being that though I was finding things that I liked about it, I was also finding just as much if not more game design choices that completely baffled me.
Except, an investment in PS1 game development and some uninspired game design choices crippled my dreams.
I believe the success of prominent indie developers comes from the unique game design choices they make while developing their games, always keeping in mind that the fun factor is very important for a game.
A quick search of the Steam forum or Legacy Collection Lets Plays and you'll find plenty of people who are confused by some of the early Mega Man games» more obscure or unintuitive game design choices.
It's a real shame that some questionable game design choices and easily fixable technical issues have overshadowed the positive elements of the game and obscured the fact that Downpour takes a very big step in the right direction by bringing the series back to its roots.
So many poor game design choices, bugs, crashed twice on PS4 Pro and just lack of enough testing before release.
Really short and full of random RPG jokes, cliches, and game design choices.
Everything from the style of the art to the game design choices made it abundantly clear to me that not only are the developers fans of the original X-COM games, but they have a strong sense of what made them so great and that has me super psyched for this release.
Darksiders borrowed a lot from the God of War franchise, everything from the gameplay to many of the game design choices.
However, it's let down by incredibly fiddly controls, a lazy camera and some game design choices that result in unfair and frustrating moments for the player.
Game design choices can balance or tip the scales — much in the same way that a PC game can be built to use a gamepad or keyboard and mouse, and can implement either or both well or poorly.
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