This is basically asking the player to make up for
a game design flaw, and a lack of uniform calibration from song to song.
Not exact matches
The
flaws in Pokémon Go are multiple, and range from small details to all - encompassing philosophical shortcomings (and I'm just talking about
design, not the
game's various technical problems).
It's also on a pretty mediocre course rife with
design flaws that might inhibit the audiences we're trying to attract from getting into the
game.
If the goal was to
design a system that couldn't be manipulated or
gamed, then students accustomed to the «
gamer mentality» could detect the
flaws.
Kill xyor the unwed matchmaking server Its absolutely unacceptable, but so is a lot of
design flaws in the
game that Destinys fanbase has complained about.
The original
game surely had
flaws, but it also showed some interesting and sound ideas in level and
game design.
You must understand the degree of
game experience ruined by several very specific
design flaws and bugs.
This is a
game that is hard to recommend to many players, but those with a taste for the odd and an ability to forgive rather bizarre
design flaws will find a good little
game hidden under a film of potential inaccessibility.
But with
flawed game design, frustrating level structure, and inaccurate style control, DS owners are much better off looking elsewhere for their puzzle gaming fix.
Castle of Heart may seem appealing when looking at its still pictures but once the
game starts moving, a more unpleasant reality kicks in: it's hard to control, the difficulty level is forced and at the same time, unchallenging and the
game suffers from several
design flaws that make this experience really difficult to enjoy.
Oceanhorn is a competent, budget, bite - sized Zelda - like experience that is not without its
flaws, both in terms of glitches and in terms of sheer
game design.
This DLC's additions to the main
game are almost superficial with the repetition, the main
flaw of Destiny's
design, being its bane.
There are
flaws and really questionable AI
design, but I still truly believe this
game is great.
The
design structure still tends to rely too much on kill rooms, but the surprisingly deep and fun combat system that emerges over the course of the
game mostly mitigates this
flaw.
Built upon an original and interesting idea, Storm is a nice experience for puzzle
game lovers, but some inconsistencies in level
design and
flaws in the controls and physics prevent it from reaching its full potential.
The PS4 and Xbox One versions of the
game released to a mixed reception, and the Switch release sees a lot of the issues that were called out in the earlier versions fixed — but there are some
design flaws that prevent this from being able to reach the same lofty heights as its N64 predecessors, but I'll leave them for later!
The result of this was The Evil Within and it was a
game that unfortunately was fairly divisive at launch thanks to its technical issues and some fundamental
design flaws.
Despite these few
flaws, likely due to the open world
design, the combat system is one of the glues that holds the
game together and adds little touches that aid immersion.
In addition to highlighting the solid
design foundation of Revengeance's combat system, the boss battles also expose one of the
game's glaring
flaws: its ineffective camera.
This is one
flawed design concept because of the open world nature of the
game, it means you will have to repeat tasks to gather Intel before you can even attempt the next mission.
You just can't say a
game design is
flawed, just because it requires you to play with brain and attention.
Jobs» late
game admission to his own
design flaws is the perfect endgame to all of Sorkin's verbal acrobatics, impossibly making a largely feel - bad movie feel genuinely good.
While the unique clamshell
design allowed the device to fold in half and fit into a pocket, this feature resulted in the screen being split in half by a large, black hinge, which made playing
games and reading awkward and is cited as the Tablet P's most serious
flaw.
But having said that, The Splatters is also a
flawed game that could have done with a bit more polish to the physics and some more inventive level
designs to keep it feeling fresh and fun.
Now, there's nothing wrong with hard events that challenge your driving skills, in fact, that's what they should all be, but these go from absurdly easy to stupidly tough and back again in a flash, and with no way of skipping them there's a distinct possibility that some
gamers may find themselves unable to progress simply because they've hit their personal skill ceiling, which seems to me to be a severe
flaw in the campaigns
design.
Ultimately Tom vs the Armies of Hell is a serviceable top - down brawler that is held back by some basic
design flaws, although given the rate that Sean is working it's entirely possible that all my problems with the
game will be solved by next week.
Sorry but Mass Effect 3 is a big steaming pile of crap, not because of
flawed design or the actual
game itself but because of the massive amount of cock - ups by Bioware and EA.
Before we delve into this further, then, it's important for you to know that there's a genuinely great
game to be found, albeit one that still has some
design flaws aside from its own muddled rules that hamper it.
Obtain or attempt to obtain any unfair advantage, procure in -
game items and / or currency, or bypass any
game system by exploiting a bug,
design flaw, technical issue, or by any other method.
The Nintendo 64
game cartridge is one of the most
flawed design decisions in Nintendo's history.
Combine those
design flaws with a huge analog stick sensitivity (something that also plagued Super Bomberman R), a bland story mode and no online multiplayer whatsoever, and you'll get a
game that's alright at its best and cringeworthy at its worst.
The issue also includes a roundup of governmental
game development incentives, Front Line Award finalists, a piece on the art of creating believably
flawed characters, and our regular monthly columns on
design, art, music, programming, and humor.
The Vita's d - pad being a singular, external piece will make the
game more welcome to BlazBlue fans disappointed with the Xbox 360's
flawed directional system and PS3's Dualshock
design.
I don't blame the review, he wasn't comparing it to other
games, he wasn't bashing it recklessly or being an idiot about it, he was telling us that the
game is
flawed in
designed, uneventful and over all of poor quality.
Never mind
design flaws like the broken traffic model: The
game was nigh - unplayable at launch, suffering connection failures, save
game progress erasures and frequent crashes.
As much as we admire Body Harvest for its ambitious open - world
design and unique gameplay offering, its
flaws are very apparent and constantly impact your enjoyment of the
game.
There were frustrating parts of levels that made us want to ruin another controller but none of those moments were because of
flaws in its
design — the
game simply takes a lot of time to become comfortable with.
Sure there are some
design flaws, like, walking through some graphical ice, but I am not here to nit - pick at this
game.
While this
game succeeds at doing just that, it's brought down by an overly glitchy interface and immersion - breaking
design flaws.
However, it also suffers from the
flaws that come with the genre, with the
game design itself feeling incredibly repetitive and unimaginative — the player barely has to do anything other than aim and shoot.
It is a great
game, but it does have some serious
flaws, especially if you're a completionist or like a challenge that is well -
designed.
There are 15 levels across the rather brief six hours or so that the
game lasts, but one of the biggest
flaws is that, while the
game does have some lovely and artistic level
design with its dark forests, fiery pits and mystical caves, some of the environments can look rather samey, and this gave me the feeling of repetition from time to time.
How oddly ironic that all these years later, a new Parasite Eve
game should come out in which the worst foe truly is not a monster, but
flaws within the
design of the
game itself.
The large amount of bugs and awkward control - scheme were considered to be the most obvious shortcomings of the
game, but players also took issue with numerous other smaller, yet
flawed,
design choices.
At this year's GameCity event in Nottingham, I sat down with Blow to talk about The Witness, how he's avoiding the
design flaws that killed adventure
games in the mid-90s, and why, in his opinion, social
games are evil.
Resident Evil 6 is a conflicted
game that offers a fun but
flawed core experience punctuated by some outstanding moments of action and suspense, along with a host of questionable
design choices that often hobble what can be (and often is) an otherwise enjoyable
game.
One could go on all day about the
design flaws in this
game, really.
I guess the «turntable»
game design makes this an inherent
flaw as opposed to one made by laziness, but it's still worth noting.
As long as you can look past a few
design flaws and don't mind slightly dated graphics, Neon Chrome is a
game for anyone who wants strategy and destruction in a single package.
It's hard to know where to begin with the
flaws in the
game design, so it's probably easier to describe how the trouble starts.