Sentences with phrase «game design flaw»

This is basically asking the player to make up for a game design flaw, and a lack of uniform calibration from song to song.

Not exact matches

The flaws in Pokémon Go are multiple, and range from small details to all - encompassing philosophical shortcomings (and I'm just talking about design, not the game's various technical problems).
It's also on a pretty mediocre course rife with design flaws that might inhibit the audiences we're trying to attract from getting into the game.
If the goal was to design a system that couldn't be manipulated or gamed, then students accustomed to the «gamer mentality» could detect the flaws.
Kill xyor the unwed matchmaking server Its absolutely unacceptable, but so is a lot of design flaws in the game that Destinys fanbase has complained about.
The original game surely had flaws, but it also showed some interesting and sound ideas in level and game design.
You must understand the degree of game experience ruined by several very specific design flaws and bugs.
This is a game that is hard to recommend to many players, but those with a taste for the odd and an ability to forgive rather bizarre design flaws will find a good little game hidden under a film of potential inaccessibility.
But with flawed game design, frustrating level structure, and inaccurate style control, DS owners are much better off looking elsewhere for their puzzle gaming fix.
Castle of Heart may seem appealing when looking at its still pictures but once the game starts moving, a more unpleasant reality kicks in: it's hard to control, the difficulty level is forced and at the same time, unchallenging and the game suffers from several design flaws that make this experience really difficult to enjoy.
Oceanhorn is a competent, budget, bite - sized Zelda - like experience that is not without its flaws, both in terms of glitches and in terms of sheer game design.
This DLC's additions to the main game are almost superficial with the repetition, the main flaw of Destiny's design, being its bane.
There are flaws and really questionable AI design, but I still truly believe this game is great.
The design structure still tends to rely too much on kill rooms, but the surprisingly deep and fun combat system that emerges over the course of the game mostly mitigates this flaw.
Built upon an original and interesting idea, Storm is a nice experience for puzzle game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
The PS4 and Xbox One versions of the game released to a mixed reception, and the Switch release sees a lot of the issues that were called out in the earlier versions fixed — but there are some design flaws that prevent this from being able to reach the same lofty heights as its N64 predecessors, but I'll leave them for later!
The result of this was The Evil Within and it was a game that unfortunately was fairly divisive at launch thanks to its technical issues and some fundamental design flaws.
Despite these few flaws, likely due to the open world design, the combat system is one of the glues that holds the game together and adds little touches that aid immersion.
In addition to highlighting the solid design foundation of Revengeance's combat system, the boss battles also expose one of the game's glaring flaws: its ineffective camera.
This is one flawed design concept because of the open world nature of the game, it means you will have to repeat tasks to gather Intel before you can even attempt the next mission.
You just can't say a game design is flawed, just because it requires you to play with brain and attention.
Jobs» late game admission to his own design flaws is the perfect endgame to all of Sorkin's verbal acrobatics, impossibly making a largely feel - bad movie feel genuinely good.
While the unique clamshell design allowed the device to fold in half and fit into a pocket, this feature resulted in the screen being split in half by a large, black hinge, which made playing games and reading awkward and is cited as the Tablet P's most serious flaw.
But having said that, The Splatters is also a flawed game that could have done with a bit more polish to the physics and some more inventive level designs to keep it feeling fresh and fun.
Now, there's nothing wrong with hard events that challenge your driving skills, in fact, that's what they should all be, but these go from absurdly easy to stupidly tough and back again in a flash, and with no way of skipping them there's a distinct possibility that some gamers may find themselves unable to progress simply because they've hit their personal skill ceiling, which seems to me to be a severe flaw in the campaigns design.
Ultimately Tom vs the Armies of Hell is a serviceable top - down brawler that is held back by some basic design flaws, although given the rate that Sean is working it's entirely possible that all my problems with the game will be solved by next week.
Sorry but Mass Effect 3 is a big steaming pile of crap, not because of flawed design or the actual game itself but because of the massive amount of cock - ups by Bioware and EA.
Before we delve into this further, then, it's important for you to know that there's a genuinely great game to be found, albeit one that still has some design flaws aside from its own muddled rules that hamper it.
Obtain or attempt to obtain any unfair advantage, procure in - game items and / or currency, or bypass any game system by exploiting a bug, design flaw, technical issue, or by any other method.
The Nintendo 64 game cartridge is one of the most flawed design decisions in Nintendo's history.
Combine those design flaws with a huge analog stick sensitivity (something that also plagued Super Bomberman R), a bland story mode and no online multiplayer whatsoever, and you'll get a game that's alright at its best and cringeworthy at its worst.
The issue also includes a roundup of governmental game development incentives, Front Line Award finalists, a piece on the art of creating believably flawed characters, and our regular monthly columns on design, art, music, programming, and humor.
The Vita's d - pad being a singular, external piece will make the game more welcome to BlazBlue fans disappointed with the Xbox 360's flawed directional system and PS3's Dualshock design.
I don't blame the review, he wasn't comparing it to other games, he wasn't bashing it recklessly or being an idiot about it, he was telling us that the game is flawed in designed, uneventful and over all of poor quality.
Never mind design flaws like the broken traffic model: The game was nigh - unplayable at launch, suffering connection failures, save game progress erasures and frequent crashes.
As much as we admire Body Harvest for its ambitious open - world design and unique gameplay offering, its flaws are very apparent and constantly impact your enjoyment of the game.
There were frustrating parts of levels that made us want to ruin another controller but none of those moments were because of flaws in its design — the game simply takes a lot of time to become comfortable with.
Sure there are some design flaws, like, walking through some graphical ice, but I am not here to nit - pick at this game.
While this game succeeds at doing just that, it's brought down by an overly glitchy interface and immersion - breaking design flaws.
However, it also suffers from the flaws that come with the genre, with the game design itself feeling incredibly repetitive and unimaginative — the player barely has to do anything other than aim and shoot.
It is a great game, but it does have some serious flaws, especially if you're a completionist or like a challenge that is well - designed.
There are 15 levels across the rather brief six hours or so that the game lasts, but one of the biggest flaws is that, while the game does have some lovely and artistic level design with its dark forests, fiery pits and mystical caves, some of the environments can look rather samey, and this gave me the feeling of repetition from time to time.
How oddly ironic that all these years later, a new Parasite Eve game should come out in which the worst foe truly is not a monster, but flaws within the design of the game itself.
The large amount of bugs and awkward control - scheme were considered to be the most obvious shortcomings of the game, but players also took issue with numerous other smaller, yet flawed, design choices.
At this year's GameCity event in Nottingham, I sat down with Blow to talk about The Witness, how he's avoiding the design flaws that killed adventure games in the mid-90s, and why, in his opinion, social games are evil.
Resident Evil 6 is a conflicted game that offers a fun but flawed core experience punctuated by some outstanding moments of action and suspense, along with a host of questionable design choices that often hobble what can be (and often is) an otherwise enjoyable game.
One could go on all day about the design flaws in this game, really.
I guess the «turntable» game design makes this an inherent flaw as opposed to one made by laziness, but it's still worth noting.
As long as you can look past a few design flaws and don't mind slightly dated graphics, Neon Chrome is a game for anyone who wants strategy and destruction in a single package.
It's hard to know where to begin with the flaws in the game design, so it's probably easier to describe how the trouble starts.
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