It's the original civic planning masterpiece from
game design genius Will Wright.
As an early work of Nintendo's
game design genius, Shigeru Miyamoto, it's brilliantly made, although you'll need some skills to see most of it.
One of the biggest headlines in the gaming world over the past few years was the split between Konami and resident
game design genius, Hideo Kojima.
Not exact matches
You have no QB, the QB you signed was magnified by the kick - ass team that he was on last year and will be exposed this year, your star WRs are over the hill, your running
game is mediocre and the veteran you signed last year wishes he never did, your defense isn't what it used to be, you lost Talib, your star LB let his fame get to his head and became soft and unaggressive, your head coach is atrocious, the DC
genius who
designed your defense in 2015 is in LA, and your GM is a Nucky Thompson looking schmuck coasting on what he did on the field when Clinton was President.
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly
designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs
game on the Spectrum 128K had way, way better level
design), following a story line that is so shallow it makes Jet Set Willy look like story telling
genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
It combines the simple elegance, bountiful content and colourful enjoyment of so many indie works with the production values and
design genius of the generation's best Triple - A titles into a
game that feels fresh and contemporary, but also mindful of what has come, and worked, before.
«Yokoi - san was a
genius of
game design, and his creations were guaranteed to put a smile on the faces of every man, woman, and child who experienced them.
MIND
GAMES (formerly INFLUENCE) PICKED UP TO SERIES (MIDSEASON) STUDIO: 20th Century Fox TV TEAM: Kyle Killen (w, ep), Don Todd (ep) LOGLINE: Provocative workplace ensemble centers on relationship between two brothers — a bipolar
genius in human psychology and a slick ex-con — who head a unique agency
designed to solve their clients» problems using the real science of human motivation and manipulation.
Even small
design elements come together to brilliantly convey a sense of distant realism — camera glitches, for example, when leaving the realms of the map are a
genius way of maintaining the boundaries of the play experience while not breaking immersion with the
game world.
Taking a strong aspect of the
game design and implementing it into the gameplay was a
genius decision by the developer.
Much of the
game's
genius comes from its staggeringly good level
design.
«Now Lightneer wants to put this unique combination of
game design talent and scientific
genius to play.
«People have paid me a lot of lip service, calling me a
genius story teller or a talented animator, and have gone so far as to suggest that I try my hand at movies, since my style of
game design is, in their words, quite similar to making movies.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are
designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy
designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is
genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule
designs so that players will experience the more interesting aspects
This
game design is the true
genius of Shovel Knight's gameplay.
With all the
genius that went into its development, it's no wonder that Forza Horizon is both a wonder of
game design and gameplay.
Genius Games focuses on
designing and publishing strategy
games based on hard science concepts.
Ben «Yahtzee» Croshaw is indeed a
game -
designing genius.
The
genius of this system is that there are clearly levels
designed with each character in mind, so while you can complete the
game with Mario it would be a lot easier in some cases if you changed to Luigi.
Another arcade classic from
design genius Yu Suzuki, Out Run was an ultra-fast driving
game that, at the time, was the closest a youngster could get to the experience of sitting in a real Ferrari Testarossa.
Its unique perspective on platforming along with its
genius - level puzzle
design make it a
game that everyone should play.
This time around, level
design is
genius and some video
game critics claim that it rivals the iconic Super Mario Bros 3.
What makes it one of the must - play
games of the year is its absolutely
genius puzzle
design.
It's amazing how much a simple stroke of
design genius like that could add untold hours of interest to the
game.
Plus, now that Undertale is coming to the Nintendo Switch later this year, you'll be able to take this
genius piece of
game design wherever you go.
These
games aren't remembered for nostalgia alone, and they continue to endure because of the
genius of their
game designs.
Or is it a
genius piece of
design because the
game allowed him to do it the «wrong» way and have fun anyway?
Written by Erik Voskuil, owner the world's largest private collection of Nintendo products from the 1960s, 1970s and early 1980s, with a foreword by Satoru Okada, one of the
geniuses in Nintendo's first
game design team and later manager of the R&D department, (co) designer of many Nintendo's games and toys, including Game & Watch, Metroid and the Game
game design team and later manager of the R&D department, (co) designer of many Nintendo's
games and toys, including
Game & Watch, Metroid and the Game
Game & Watch, Metroid and the
Game Game Boy.
As well as being a
design genius, people will give him a million dollars to make a
game, because he's one of the good guys in the industry.
The playground — an immersive video
game known as the OASIS — is the brainchild of James Halliday (Mark Rylance), a reclusive, awkward
genius who
designed it to bring people together.
The
game design is a work of
genius as it's incredibly simple to pick up with very few rules and yet has a large degree of mastery to it.