Not to mention stuff like
game design sensibility, genre (or not), aesthetic goals and artistic intent.
It traps modern
game design sensibilities in a world that begs to be explored, but rarely gives you reason to do so.
Maybe it's been slightly redesigned to adhere to modern
game design sensibilities, or it includes additional features to entice returning players, or the overhaul itself is vastly more impressive than a simple reskin job.
The key difference is that Ratchet and Clank is a frame for frame, point for point remake of the original game in the long standing franchise using a new engine, significantly improved graphics, and modern
game design sensibilities.
The game combined Rocksteady's stellar
game design sensibilities with the full immersion of virtual reality (VR), resulting in a truly heroic title that delivered a BIFF - BAM - POW to the senses.
Not exact matches
That the film works as anything more than an elaborate
game of guess - the - citation is a credit to two key elements, the first being its imaginative visual
sensibility, an expressionist approach to costuming and set
design that comes as welcome relief from the grays - and - earth - tones look of contemporary tentpole fantasy filmmaking.
It's a gorgeous, deep, expertly honed
game full of discoveries and challenges, fun stuff very rarely dinged by old - feeling
design sensibilities.
Character designer Tetsuya Nomura embraced an anime
sensibility that eschewed the sketch - book
designs of Final Fantasy VII to create a colorful and flamboyant cast befitting the
game's melodramatic scale.
We also set out to make a
game we were passionate about, guided by old school
design sensibilities, for traditional
gamers.
That
game could have been made in the early nineties technically, but the
design sensibility is very modern.
In terms of
game design, Battle Chasers: Nightwar is a mix of Japanese and Western RPG
sensibilities.
By offering a level - based
design rather than a single open world, the
game skews more towards mobile
sensibilities - which is appreciated - but ultimately reduces the fun of discovery that comes with most Assassin's Creed
games.
Shovel Knight mixes a modern
design sensibility (and a surprising difficulty curve) with its many well - executed retro elements, making for a joyful and eminently replayable
game that — for
gamers of a certain age — will briefly turn you into a bright - eyed kid again.
I'd love to see more promotion done that actually stems from the same
design sensibility used to create the
game itself.
On top of its eastern
design roots, is a western
design sensibility that is lacking from many
games.
Machinations is
designed to bring all the tactics and thought of real - time strategy
games with
design sensibilities suitable for touch - screens and mobile devices.