Sentences with phrase «game design story»

The title, game design story, characters, configuration, settings, the mechs, casting, the way the graphics will look, sound, beginning and ending, the important dramatic sequences.

Not exact matches

Host Brian Clark chats with self - starters ranging from Gary Vaynerchuk to Pivot author Jenny Blake about everything from playing the long game to «designing your life,» as well as shares his own stories as an eight - time entrepreneur.
A game called Food Critic prompts members to answer food - related questions, while Romance Rip - Off is designed for two players to create a love story together.
I've always been drawn to games that were more story - driven, and there's been a recent wave of indie games designed to scratch exactly that itch.
Whilst the story is engaging and the art design is gorgeous, the RPG elements of the game just come across as frustrating.
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level design), following a story line that is so shallow it makes Jet Set Willy look like story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
Fantastic character design and an immersive story define a game that everyone must have.
I found the story to be whimsical, the characters well designed, and the gameplay spot on for a mystery dungeon game.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
I liked the introduction of achievements and the fact they continued the story from the first game, but everything is a little too random for my taste (and some puzzles are just badly designed).
The game excels with its» great music and robust character design, but most of the levels have been lazily put together, the story is rushed and the graphics are subpar.
Far Cry 3 is an excellent game, marred mainly by some irritating design elements and an inconsistent story that often defaults to generic «tribal» cliches to make an impact.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
A Vampyre Story is a good game that combines a classic gameplay with an interesting storyline and an accurate character design.
Marred by bad design decisions, awfully short playtime and frustratingly easy puzzles, Yesterday is a game that starts really strong, has a great story idea, but utterly fails to hook the player.
So, when making Silent Hill 2, we already knew roughly what the environment was going to look like, so we could build the entire story before designing the game.
We wanted to create an RPG that featured hacking not as a stand - alone mini-game, but rather as a legitimate solution to game problems, a core gameplay mechanic rooted deeply in the story and level design.
Dead Rising 3 has been designed with replayability in mind — whether you're playing in regular story mode, Nightmare Mode or online co-op, every experience point and upgrade you earn will carry over to all of your games.
Game of the Year Batman: Arkham City — Rocksteady Studios Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Original Music Composition L.A. Noire — Team Bondi Little Big Planet 2 — Media Molecule Uncharted 3: Drake's Deception — Naughty Dog InFamous 2 — Sucker Punch Portal 2 — Valve Outstanding Achievement in Sound Design Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games L.A. Noire — Team Bondi Need for Speed: The Run — EA Black Box Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Story Bastion — Supergiant Games L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios Uncharted 3: Drake's Deception — Naughty Dog Outstanding Character Performance Deus Ex: Human Revolution (Adam Jensen)-- Eidos Montreal L.A. Noire (Cole Phelps)-- Team Bondi Portal 2 (Wheatley)-- Valve Uncharted 3: Drake's Deception (Nathan Drake)-- Naughty Dog Uncharted 3: Drake's Deception (Victor Sullivan)-- Naughty Dog Downloadable Game of the Year Bastion — Supergiant Games Drawn: Trail of Shadows — Big Fish Games Insanely Twisted Shadow Planet — Fuel Cell Ms. Splosion Man — Twisted Pixel Games Orcs Must Die!
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw onStory - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw onstory - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
the environments begin to have a somewhat haunting feel to them which is not necessary in a game of this genre and don't seem to even fit into the world of the game and seem to be designed and put there with no reasoning at all... they don't even fit into the story.
I just got platinum trophy and I can tell you: Dishonored 2 is one of the best games of this generation... a work of art in design, sound, story / lore, AI and complex gameplay.
For one thing, the story is almost a beat - for - beat repeat of James Cameron's Aliens, while the visual grammar of both the action sequences and the designs is heavily inspired by the video game likes of Gears of War.
What I will say though is while Cave Story + is a rather cool game you can blitz through in a couple of hours (depending on what kind of a difficulty you choose,) be prepared to play through it more than once as there are many different endings to experience, but the levels are wonderfully designed so re-experiencing them more than once won't be an issue.
It's a shame there isn't a lick of voice acting (especially noticeable during story driven cutscenes) as it's the only strike I'd afford the game's otherwise fantastic sound design.
«This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game.
Boasting a cinematic story, distinctive art direction and highly original game design, HITMAN ABSOLUTION combines much - loved classic gameplay with completely new features never seen before in the Hitman franchise.
«LIBERATION MAIDEN delivers the AAA quality in design, story and gameplay that gamers typically expect of a high - priced boxed product but delivers it through the downloadable platform.»
Each of their JRPG style games have been more addictive than the next, and they are classics despite suffering largely the same drawbacks of story, character design, and general immaturity that its peers are mired with.
It works because the story has multiple angles and needs an objective teller to weave the threads together, but it's evident that there's more to come from the freakishly designed compendium before the game is done.
Praised for its unique world design, wide array of strategic action and fascinating story line, it instantly became one of the most celebrated games of the current generation.
Some books will be about the history of the game \'s creation, some will focus on particular elements like level design, story, and music, some will investigate the subculture that has formed around a game, some will bring in outside art, science, and media, some will have a strong autobiographical element.
While the game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes obtuse design, The Curse of Brotherhood won me over with its inventive puzzles and well - paced levels.
Louisiana native Blake Rebouche is a game designer with a passion for telling stories through design.
A game designer with a passion for telling stories through design, he worked for some of Horizon Zero Dawn's most memorable quests.
The Imitation Game — the story of Alan Turing, the man who beat the Germans» Enigma Machine during WWII (essentially by designing and building a computer) and then had to submit to chemical castration after being convicted of homosexuality (one of over 49,000) when it was still a crime and, within a few years, committed suicide.
Android 21 was designed directly by Akira Toriyama, and it's definitely intriguing to see what role she will play in the game's story.
Finally, the description of the game above — that it sits «at the nexus of story and design» and «create [s] a symbiosis between the two» in a «fantastical world» — pretty much describes BioShock to a T.
Then we got Galaxy, and it again changed the way we thought of 3D games, and gave you unique and fresh new puzzles, FANTASTIC level design and a pretty good story for a Mario game.
But [with] the game design, story, number of staff and budget - you can say that this is a big project.
What's more, the game was initially designed as a spiritual sequel to the NES horror game Sweet Home, with the final version retaining several elements of that NES title (the mansion setting, environmental puzzles, scattered notes shedding light on the story, limited inventory, and the iconic door loading screen).
Another pre-order bonus included with the deluxe edition is a Giant - Man minifig, who was decided upon due to his large role in the game's story, revealed in an interview on Marvel's website with Arthur Parsons, Head of Design at TT Games.
Unlike previous games in the series, the story dungeons this time around are not randomly generated but intentionally designed, which makes them more interesting, more precisely paced and easier to maneuver through.
If one is only looking at Cave Story + as a game, then it's a nearly flawless work — a tour de force of expert design and difficulty, and one of my favorite games of all time.
Other than the occasional base defense, most of the quest design in the game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
Which isn't to say there aren't funny bits in Deadpool, but none of them really hit until later in the game, when the story relaxes into a bit more of a traditional progression and lets the level designs do the gag work, rather than making North beg for laughs by screaming the words «chimichanga» and «fuck» strictly for their presumed hilariousness.
Although the story does a good job at justifying the diversity of the world, some of the art design is bizarrely appropriative in a way that doesn't really fit with the story being told (it really sticks out in a game that's very good about actually explaining the whys and wherefores of its world).
From the hand - crafted backdrops and methodical puzzles of point - and - clicks like Monkey Island to the guiding pathways and meticulous detail of first - person games like What Remains of Edith Finch, the adventure genre is one that is predicated on tight design and deliberate story beats.
No other Zelda game is yet to match the free - roaming world, the intense story or the magnificent dungeon design.
Outstanding Achievement in Art Direction ICO (PlayStation 2) Sony Computer Entertainment Inc. / Sony Computer Entertainment America Outstanding Achievement in Animation Oddworld: Munch's Oddysee (Xbox) Oddworld Inhabitants / Microsoft Outstanding Achievement in Sound Design Metal Gear Solid 2 (PlayStation 2) Konami / Konami Outstanding Achievement in Musical Composition Tropico (PC) PopTop Software / GodGames Outstanding Achievement in Game Design Grand Theft Auto III (PlayStation 2) DMA Design / Rockstar Games Outstanding Achievement in Visual Engineering Halo: Combat Evolved (Xbox) Bungie / Microsoft Outstanding Achievement in Game Play Engineering Grand Theft Auto III (PlayStation 2) DMA Design / Rockstar Games Outstanding Achievement in Character or Story Development ICO (PlayStation 2) Sony Computer Entertainment Inc. / Sony Computer Entertainment America
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