Sentences with phrase «game developer interviews»

For more video game developer interviews, check out my conversation with Assassin's Creed III's Senior Producer François Pelland.
Read our latest game developer interviews from the best upcoming indie game studios.
For more game developer interviews read our PixelJam Studios Interview with Miles Tilmann and our interview with Imagos Softworks about their latest Kickstarter project Starr Mazer!
More Game Developer Interviews The Game Developers Like You interviews podcast, recently also listed on Stitcher and Google Play in addition to iTunes, now... Read more»
This interview was found at the GSLA, a Japanese a website that, among other things, preserves game developer interviews from older, now - defunct print sources.
TegraZone is Nvidia's little portal to promote Tegra powered games with the games themselves, HD gameplay videos, game developer interviews, high - res screenshots and game reviews.
Tegra Zone includes professional game reviews, high - res screenshots, HD gameplay videos, game developer interviews, all the latest gaming news and one - click downloads through Android Market.
If anybody can come in, do a news game article or game developer interview.
Click this link to participate in our game developer interview (google form)-- http://goo.gl/forms/vpAJq5mDAk.

Not exact matches

I interviewed Maxime Gagne, a lawyer from Heenan Blaikie who represents video game developers.
Gabe Newell, the CEO of video game developer Valve, said in an interview with gaming news site Polygon this week that while he's optimistic about the immersive technology, he's «pretty comfortable with the idea that it will turn out to be a complete failure.»
Written by Joel Philip, October 28, 2016 Blast Brawl 2: Bloody Boogaloo Game Review [Editor's note] A while back we caught us with game developer Chris over at Mind's Eye Games for a quick interview about Blast BrawGame Review [Editor's note] A while back we caught us with game developer Chris over at Mind's Eye Games for a quick interview about Blast Brawgame developer Chris over at Mind's Eye Games for a quick interview about Blast Brawl 2.
Interviews How a Once Fat Tech Geek Now Makes a Living «Getting Laid» by Asian Women Online dating and social network for programmers, developers, cosplayers, anime lovers, comic book fans, nerds, geeks, dorks, science geeks and gamers.
Speaking in a recent interview with GameSpot, game director and president of developer From Software, Hidetaka Miyazaki, stated that he is «considering Dark Souls III to be the big closure on the series.»
John Blackburn, CEO of Disney Infinity developer Avalanche Software, said in an interview with Polygon last year that the studio hoped to bring into the game characters from other Disney subsidiaries such as Lucasfilm, which Disney acquired for $ 4 billion in October 2012, and Marvel.
Across 66 wholly enlightening minutes, Atari: Game Over picks apart the accepted narrative of the crash and interviews developers (Atari founder Nolan Bushnell), historians and other notable game buffs (including Ready Player One author Ernest Cline and former journalist and current screenwriter Gary Whitta), leading up to grand unveiling of the dig's findiGame Over picks apart the accepted narrative of the crash and interviews developers (Atari founder Nolan Bushnell), historians and other notable game buffs (including Ready Player One author Ernest Cline and former journalist and current screenwriter Gary Whitta), leading up to grand unveiling of the dig's findigame buffs (including Ready Player One author Ernest Cline and former journalist and current screenwriter Gary Whitta), leading up to grand unveiling of the dig's findings.
Fire Emblem Awakening is a great game, certainly one of the best this generation, but according to a recent interview with developer Intelligent Systems by Spanish magazine «Hobby Consolas», Awakening could have been the last title in the long running series.
Recently in an interview Teddy Lee, the developer of Rogue Legacy hinted that Wii U gamers might be in luck with Rogue Legacy, though it may take up a while.
We also get a great interview with Remedy on the game's length and other info on the developer.
He also has a podcast where he mostly interviews other game developers called «The Question Bus».
Famitsu also provides various details about the game and its gameplay, thanks to an interview with the developers.
However, thanks to an interview that Game Informer conducted with a high ranking Rockstar Games developer, we can put any such concerns to rest.
The video above includes plenty of gameplay footage with a walkthrough and interview with one of the developers of the game.
In a recent interview, Capcom's Keiji Inafune (of Dead Rising and Onimusha fame) talks about the impossible, doing the impossible and how that makes game developers grow as people.
Website PlayStation Blog interviewed three of the developers between Metal Gear Rising Revengeance during the Tokyo Game Show.
In this interview, Lead Developer Andreas Rehnberg shows us his game Huntdown, a retro side - scrolling action game featuring gang warfare, local co -...
Come back every week for in - depth video game talk as well as interviews with developers, journalists, and other Gaming Trend personalities.
The developer interview with the games director already proved you wrong... We only have seen the birds eye view of the game ala 3D Land style cameras... The director confirmed you can switch it up to classic 3D Mario camera style, which instead of this zoomed up static camera, it zooms into the action on singleplayer mode.
It's hard not to look rather wistfully back on the abundance of riches Capcom bestowed on players with the Anniversary Collection on PS2 and Gamecube, which included Mega Man 1 - 8, in - game hints for the first six, a remixed soundtrack for the NES titles in the PS2 version, plus the two obscure Mega Man arcade titles and interviews with developers.
In an interview by IGN with the developers of the game, marketing director Philip Asher reveals the reason why the current generation of consoles is being excluded: «The bit of sad news in all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Live.
Not all is lost though as the game's developers said in a recent interview that the upcoming game is going to be more in line with the first games, namely Silent Hill 2, which is feasibly the best of the series.
Check out this developer interview video that highlights how the advanced anti-gravity weapon, the Gravlink, affects the game's various multiplayer modes.
Perhaps a news about a tweet from the game's developer or an interview or something.
«We're all game developers here, and we can act as cool as we want in interviews, but it doesn't mean anything if the games aren't good.
Speaking in an interview with Venture Beat (video below), the Epic Games President revealed that while the developer is not currently working on a new Unreal game, they do have something interesting up their sleeves.
As Tony Hawk: Ride nears its release this fall, Robomodo's Josh Tsui intimated in a recent interview with IndustryGamers that both the developer and its publishing partner Activision have been already dreaming up a proper sequel for the game.
All the trailers, screens and developer interviews have us much more excited for the game than the movie, especially after seeing this in - game footage featuring Wolvie riding the Blob piggyback through a grocery store.
I traipsed through the Game Developers conference stitching together an interview that began with Boyd Multerer of Microsoft's XNA group, wound its way through Brutal Legend's Tim Schafer, Nintendo's Reggie Fils - Aime, and ended shortly after Fable's Peter Molyneux answered PixelJunk's Dylan Cuthbert's question about what color underwear he was wearing.
Earlier today, GameSpot's Jonathan Toyad interviewed the lead developers of Dust 514 and EVE at the Tokyo Game Show about what fans of EVE Online could expect from this spin - off and how it related to the ongoing MMO.
· Making of DVD — interviews with the developers from Piranha Bytes who delve deeper into the production of Risen 2 · Soundtrack CD — The gripping tunes of the Risen 2 soundtrack will immediately absorb the listener into this fantastic pirate world · double - sided poster — a large sized map of the game world on one side and an epic artwork featuring the hero and his crew on board their impressive ship · Pirate Flag — with the skull motif from Risen 2 · Amulet — a pendant that every pirate and Risen 2 fan will be proud of · The Art of Risen 2: Dark Waters — an exclusive collection of art cards on high quality - paper · Three Risen 2 stickers
You can also find developer interviews and discussions about some of the games.
In an interview with IGN, Randy Pitchford said that Demiurge, developers of Shoot Many Robots, had been with them from the start and had helped with multiplayer and networking, as well as the Wii U version of the game.
There was an article not so long back which featured an interview with an ex-bioware developer stating the reasons for leaving were a meeting with EA where they divulged what direction they wanted all their games to head.
«There's also going to be [a] pretty significant release which is the original Alice brought over to the consoles so that a person who's purchased Madness Returns gets a download code and is able to bring Alice 1 onto their console and play through the entire original game alongside playing Madness Returns,» the developer said in an interview with CVG.
Speaking in an interview with CVG, game designer on Splinter Cell: Conviction, Patrick Redding, called the game's delay from late February to mid-April «the best possible scenario,» which he said has allowed the developers more time to fix issues with the AI and add different challenge levels.
Martin Sahlin, a developer on the popular game title, Unravel, stated the following in an interview on Gaming Bolt:
It's actually inbetween DAI and Skyrim by what the developer states in this interview: http://www.gamespot.com/vid... TL; DR: Different areas like Dragon Age, all seamlessly connected and explorable (Like Skyrim) through clever in game loading e.g. Riding a boat along the sea, or waiting for a giant gate to open into an enormous kingdom full of NPCs etc....
Below is a video of developers interview for Xbox One launch games discuss how they're taking advantage of Xbox Live.
Lastly, we'll be supplementing these posts with the odd indie developer interview, seeing what makes them tick, what it's like to live the dream and work for oneself in the games industry, and maybe pinch the odd exclusive preview too.
In a recent interview, the IP - developer for games in Ubisoft's Tom Clancy series stated that two new Tom Clancy titles have just gone into development.
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