Under a years worth of new content is absurd when literally every other fighting
game developer supports their games for years.
But although their add - on setups had the advantage of timing, and were technologically superior to the Wii controllers in every way, they failed in the market due to poor
game developer support and glitchy performance.
Not exact matches
THE state's screen funding and development agency, ScreenWest, is considering changes to its funding guidelines to provide
support for local
game developers.
While the Wii U sold so poorly for many reasons, prime among them is a complete lack of
support from so - called third - party
developers —
game developers other than Nintendo.
Developers talk freely about
supporting Oculus Rift and when they do, the queues are long and the intrigue high; at the Rezzed UK
game show this year the question everyone asked was if you'd tried Rift.
A lot of creators have taken to crowdfunding platforms like Kickstarter and IndieGoGo to gain
support and funding for
games that have gone on to be hugely successful, and this is now a fairly viable route to go down if you are a private
game developer with an idea people will find appealing.
After the report's publication last night,
developers of
games for the Oculus Rift headset decried Luckey and pulled
support of the virtual reality hardware.
The «pure play» bucket holds hardware and software
game developers, including virtual reality firms; the «non-pure-play» bucket holds companies that
support the pure play firms with IP; the «conglomerate» bucket holds large firms that broadly
support the space.
Dark Energy Digital sets the bar incredibly high for every other
developer out there as a company that not only cares and
supports their
games but continuously strives to improve them even after they have your money.
This
game deserves more attention than it is getting and I hope more people give it a chance so the
developers continue to
support it.
Do nt buy this
game, don't
support idiots like Activision and Rockstar, they are practically ruining the industry, they are sending out a bad message to other
developers «make the same identical shitty
game as the old one and give a new number next to the name and every body will buy it LOLOLOLOL».
The
developers provide excellent
support in the forums and are releasing extensive mod tools (all their dev tools) for the
game.
This is one of the reasons why we should
support smaller
developers and start ignoring the giant ones who just make
games because of profit not because they love making good
games.
Save your money, and
support a
developer who does more than port their old
game to a new engine and add multiplayer.
I'm hoping the
developers continue to
support the
game with more booty to plunder and more decks to swab.
Thankfully EA are one of the first
developers to release a
game that
supports this innovative new feature and needless to say, this may be the most accurate sports
game on the console to date.
Just about a year ago,
developer Andreas Illiger teased a Tiny Wings sequel, but what it really turned out to be was a huge version 2.0 update to the original
game which added Retina Display
support and basically an entirely new
game type.
PlayStation, while it's currently rather quiet itself in terms of new
game announcements, can afford such since we all know it's got plenty of
developer support, and it's only a matter of time before people start breaking the silence of their quiet developments.
The
developers are doing this by featuring over one hundred and seventy licensed cars from the most iconic brands, offering the largest track roster ever seen on any console racing
game, and even including full VR
support and 12K resolution (PC only).
According to the
developers, Stardew Valley also
supports cross-buy, so players who pick up the
game on PS Vita will also receive the PS4, and vice versa.
Several years ago, it seemed like microtransactions would be the answer to rising development and publishing costs, providing
developers with financial freedom to continue
supporting a
game with added content and players reassurance that their investment wouldn't go to waste.
I wish it had controller
support, and I could have sworn the
developers mentioned it at some point, but still, this is a great
game.
Finally, the
developers are planning to keep
supporting the
game with post-release updates.
A never ending avalanche of stellar
games and
support from indie and third party
developers allowed us to fully utilize the system's on - the - go aspect, a feature that we fully embraced.
While it didn't impress Chris a lot when he reviewed it at launch, the
game ended up among the best - selling titles shipped last year and the
developers kept
supporting it with continuous updates such as the underappreciated Ghost War PvP mode.
Having already confirmed extensive
support for the
game in the next 12 months, the
developers have now shared more details about what that'll actually mean for players.
While they may not have the gravitas of a Fallout or Star Wars Battlefront, there are still third party and independent
developers out there dutifully
supporting Nintendo's consoles with interesting
games.
The
developers have tried to keep the battle fresh by adding some mechanics like the
support party members or the overdrive feature but the
game is usually too easy that you can defeat most of the major bosses with a standard strategy.
Microsoft is offering an older
game that the
developers openly cited XBLA policies for the limited DLC
support.
Gone Home
developer The Fullbright Company is exploring the possibility of adding Oculus Rift
support to its first - person exploration
game.
There are some extra goodies that the
developers threw in for Wi - Fi
support but those are only going to be for the hardcore fans of the
game.
The best way to incentive to
developers to not create trash free
games, is to only
support quality premium
games, lets change this and ios
games will be the future and big console
games will have their
games at least on ipad, and indie
developers will start making big quality
games ever!
I will be jumping in to
support this
developer which despite the challenges members of this new team have faced in the past remain committed to high production premium
games on iOS.
I don't think either is official, since Pikmin 4 hasn't been officially confirmed to be for NX by Nintendo, and the
developer of Riverside said he would only bring the
game to the NX if it
supported VR (although I don't know why he still put it in the trailer).
If you want to vote with your wallet, it's better you just skip the
game altogether and voice your concerns to the dev or prove the
developer / publisher wrong and show your
support for the Wii U version and get it.
Ironically, if
games like this perform well on the Wii U sales-wise, more 3rd - party
support from smaller
developers will come.
The trailer above shows off several other first - party
games, including Splatoon and Mario Kart, while a host of third party publishers and
developers are also set to
support the Nintendo Switch.
While the PlayStation Vita hasn't received any first - party
support from Sony for years now, that doesn't stop third - party
developers / indies from launching their
games on our favorite little handheld.
Rocket League
developer Psyonix has shared a new update on the
support for the Nintendo Switch version of the
game confirming some of the upgrades that they are planning...
Even pirates see the value, and feel obligated to legitimately purchase the
game to
support the
developer's hard work.
Also, I have no doubt as to the continued
support it'll receive from its
developers, meaning the best is yet to come for an already great
game.
However, the
developers said they want to
support the
game with many updates and a big expansion.
Developers are also free to build on the USB
support to add compatibility with additional devices for applications — great for more obscure USB devices, or
support for specific types of devices (such as a
game controller with proprietary buttons).
Phase 2 is paid app
support and we have some big name
developers getting
games ready for our launch.
For the avid
gamers, BBX
supports both 2D and 3D gaming while those keen to develop apps for the PlayBook or the new gen BlackBerry smartphones can do so using regular C++ programing language and submit them using RIM's
developer toolkit.
The
developer of the popular
game Pop Corny has been quick to update the app with
support for the Passport and it...
OpenGL ES 2.0: RIM has finally added
support for OpenGL ES 2.0, a programming interface that lets
game developer use 3D graphics hardware.
Game developers should realize that people likes to use controllers and should code their
games with
support to mapped buttons on keyboard.
With the new mobile specific features,
developers also have an important opportunity to help shape the way Web content,
games, touch capabilities and more are presented across platforms and devices as Froyo and other platforms deliver full Flash
support.»
However,
support in apps and
games depends on the
support provided by
developers.