Facebook is actively talking with
game developers about using the Messenger platform to deliver gaming experiences, which would then lead to more interactions with the Messenger app, and probably revenues, as most of Facebook's non advertising revenue comes from third - party games.
Iwata Asks is a recurring segment in which Nintendo President Satoru Iwata interviews
game developers about their values and the development process behind specific games.
Informing existing
game developers about tools like Twine is good, but who really needs to hear about it are the non-programmers.
The notion among people who are not
game developers about what video games are for, what they mean and why they exist has not kept pace with the changes in the market.
«Shakespeare Wrote Hits» is the theme of GCAP 2014, and looks set to ignite debate around the time - hallowed tradition of
game developers about the legitimacy of popular culture, while at the same time helping developers do precisely what anyone working in a nascent (if it can so be called) medium must in order to «claim legitimacy»: create great works.
Participate in our game jam Q&A, asking our panel of creators and
game developers about their experiences making games and creating side - by - side with Cartoon Network!
We spoke with a number of noted
game developers about the backlash that comes with the job.
Not exact matches
The latest product from Harmonix Music Systems, the video
game developer behind Guitar Hero and Rock Band, is all
about mixing music.
Gabe Newell, the CEO of video
game developer Valve, said in an interview with gaming news site Polygon this week that while he's optimistic
about the immersive technology, he's «pretty comfortable with the idea that it will turn out to be a complete failure.»
Still, Newell is excited
about VR — once the technology improves and
developers create more compelling
games and apps.
Developers routinely update the app with new augmented reality features that have helped to maintain the
game's popularity, despite concerns
about AR's long - term appeal.
One day
about three years ago, I watched a mobile gaming
developer, Oded Ben Dov, demonstrating a hands - free video
game on TV.
Little is known
about the
game other than its
developer's name: Encyclopedia Pictura, known less for
game development than for music video animation.
Developers talk freely
about supporting Oculus Rift and when they do, the queues are long and the intrigue high; at the Rezzed UK
game show this year the question everyone asked was if you'd tried Rift.
She added that the Gamergate incidents, as well as the stories of sexism in the industry described by many female
game developers, have spurred some women to tell Edwards that they're thinking
about leaving the industry or discouraging their daughters from working in it.
Gamasutra Blogs are intended solely for articles
about game development by and for
game developers.
That means everyone from members of triple - A studios to indie
developers, garage creators, and students — as long as all your posts are
about the art and business of making
games.
I read this article
about women
gamers and Zoe Quinn, «This has got to change»: Women
game developers fight sexism in industry.
He spoke
about his work at this year's
Game Developers Conference in San Francisco.
The
game allows players to take the roles of stakeholders, such as farmers,
developer, watermen, and local policymakers, make decisions
about their livelihoods or regulatory authority; and see the impacts of their decisions on their own personal finances, the regional economy, and watershed health.
Tools such as
Game Maker, Flixel, RPG Maker and Twine — a tool for making interactive fiction — now let budding
developers start making
games by dragging objects
about in a graphical interface or simply by writing text.
Written by Joel Philip, October 28, 2016 Blast Brawl 2: Bloody Boogaloo
Game Review [Editor's note] A while back we caught us with game developer Chris over at Mind's Eye Games for a quick interview about Blast Braw
Game Review [Editor's note] A while back we caught us with
game developer Chris over at Mind's Eye Games for a quick interview about Blast Braw
game developer Chris over at Mind's Eye Games for a quick interview
about Blast Brawl 2.
Think Sword Art Online, but without the part
about being trapped in the
game by a psychopathic
game developer... fur colors and patterns, and outfits to dress...
Description: Watch Pinkerton Road's Jane Jensen talk
about her new
game, Moebius: Empire Rising, in this exclusive
developer's diary.
If FlatOut 2 proves anything it's that there's room for more than one type of racer that strongly encourages wreckage at every twist and turn, and it's refreshing to see that despite EA's undeniable might smaller
developers are willing to have a go at competing, often showing them a thing or two
about game design in the process.
My only problem is the F2P model that
developers use, weapons and upgrades are so expensive (either Gold or EXP) that spending 60 $ on
game will probably give you just
about the half of content now.
Reviewers are both blown away and frustrated by the GamePad controller, depending on how it is implemented in any particular
game, and are also somewhat pessimistic
about the console's chances for widespread success — and the ability of Nintendo to attract third - party
developers — despite the nifty new features.
What some reviewers have written
about this fact is true but it makes you try harder next time around... with a little more angst in the bat to compensate:) and put more
game in you to beat the
developers at their
game.
in a world where everyone is trying so hard to recover the fallen samurai (kinect) a mentor (
developer) came with a brilliant idea: the great
game of destiny (A new steel battalion
game), the mentor taught the samurai everything he knew, they were
about to be successful but the evil shogun of japan (capcom) kidnapped the samurai before his training was complete and forced him to battle his way
Perhaps what's most amazing is that it plays like the work of a seasoned
developer with a rare grasp on atmosphere and tone, a rock - solid set of technologies, and sophisticated ideas
about game design.
Just
about a year ago,
developer Andreas Illiger teased a Tiny Wings sequel, but what it really turned out to be was a huge version 2.0 update to the original
game which added Retina Display support and basically an entirely new
game type.
With that initial launch out of the way for just
about every platform, the
developers of Morphite are now focusing on additional content for the
game, and the first big update is set to hit iOS really soon.
I think that sometimes
developers forget that they are possibly making the same
game over and over again, take the Call of Duty francise for example, nothing against it but i wouldn't spend # 40 - # 50 year on year for what effectivly is the same
game... Making good
games takes time and effort something that some
developers couldn't give a toss
about as long as they are making money!
Yeah, I've made a few
games (PC, but I'd rather do Wii U or 3DS; not commercial, of course) in the past, and I can think of lots of ways to use the gamepad, and I've seen cool ways that even
developers that aren't enthusiastic
about the gamepad use it, such as in LEGO Marvel Superheroes, where you can pull up the full map on the gamepad (I'm still laughing when I discovered that many of the loading screens in that
game can be skipped)
The
game is
about developer Ryan Green's young son's struggle with cancer.
However, while this is a skill we all admire as people who work with video
game in some fashion, I also understand it is pretty annoying not to have any information
about the things in the making at a certain
developer.
Shacknews chats with indie
developer Housemarque
about Reboot Develop 2018 and Finnish notions of solid
game design.
I think the
developer would prefer people talk
about how sad his incel life is, and skip over the buggy mess of the
game.
Today it feels like most
game developers focus on graphics and doesn't think to much
about the content itself.
We chat with White Paper Games Co-Founder Pete Bottomley
about all things The Occupation, including its dynamic AI, the possibility of a console release, and why the UK
developer decided to make a
game about whistleblowing, and much more.
Speaking at the annual Credit Suisse Technology, Media & Telecom Conference — an event where usually Strauss Zelnick represents Take - Two — the president of Take - Two Interactive, parent company of Rockstar Games,
developers of Red Dead Redemption 2, spoke a bit
about how he sees the future of the video
game industry.
the fear of
developer that Animalists Association could protest
about his inclusion, which in turn result in bad marketing for the
game.
When other 3rd party
developers jump on the bandwagon then maybe we will be excited
about the
games you like.
nope idiot wii u runs on 2011 specs and its next gen not current gen u douche u do nt read articles really well.Also u lack any knowledge
about this issue is just like any other troll who do nt know jack.As i recall many third party
developers alrdy have said wii u is far more powerful then current gen consoles and even unreal and nintendo president iwata confirmed that the wii u can run unreal engine 4 and
games too and the current gen consoles like 360, ps3 and wii cant run it period.
Judging from the comments made by Cory, the
game still seems to be in active development and should hopefully get a release date announcement once the
developers are sure
about it.
The Crew is one of those few Xbox One
games where the
developers were able to hit the native 1080p resolution and it shows, but we are not taking
about over the top graphics quality here.
Microsoft has been much more open, in comparison, with an invite to all the
developers to open the gates of their multiplayer titles when it comes to cross platform play features (they said that
about Rocket League, GWENT: The Witcher Card
Game, and more).
The
game is
about to arrive on March 23, 2018 on PlayStation 4 and PC, so it's only normal for the
developers to publish more and more videos regarding this much - anticipated title.
A cryptic message
about how the
developer was «working hard to realize its aspirations for it» remains the first and last word on the
game in some time.
«The goalposts are moved as the story or contents of the film change, and having several layers of approval — often from people who neither understand nor care
about the
game adaptation — means that schedules can be thrown off by no fault of of the
developers, and all the time they're facing down an unchanging release day.