In turn, we work to connect our sponsors with the independent
game development community at large.
Not exact matches
UE4 TWITCH LIVESTREAM: BEHIND - THE - SCENES WITH SUMO DIGITAL»S SNAKE PASS Today on the UE4 Twitch livestream, the
development team from Sumo Digital will join
Community Manager Alexander Paschall to provide a behind - the - scenes look
at their upcoming action - puzzle
game, Snake Pass!
James Stevenson is a
community manager
at Insomniac
Games, and has been involved in the
development of Ratchet & Clank, Fuse, and the company's upcoming slate of
games.
By including the
community who would ultimately be playing the
game from day one of the
development process, we've worked tirelessly to create a
game that not only has best in class features but continues innovating in the racing genre, shatters long - standing traditions, and breaks new ground both visually and technically» said Ian Bell, Head of Studio
at Slightly Mad Studios.
The Star Citizen
community has pushed us to another incredible crowd funding goal: $ 40 million, a number that would have been an impossible dream
at the start of the
game's
development.
To help further illustrate the heavy emphasis on freedom of choice and overall
game reactivity, Obsidian Entertainment was on hand for a Penny Arcade Panel, «But Thou Must», which looked
at the history of choice in
games, a look
at how Alpha Protocol will change choice and reactivity in
games, and the importance of Apple Juice in the
development community.
The hate train is very strong and honestly I'm getting sick and tired of seeing everyone hate on the
game, especially those in the Indie
Development community, whom this article is mainly focused
at.
Saturday, September 6 Next week, members of the Certain Affinity staff are participating in a special debut panel for The
Game Development Institute
at Austin
Community College.
Interestingly, the Dark Souls franchise is reported to have used HTN, which seems
at odds with the rather predictable albeit demanding AI you face in the
game It is expected that this will continue into the future, with more technologies lifted directly from the AI
community being considered as the limitations of hardware are slowly relaxed for the
game development process.
Develop: Brighton is Europe's leading conference for the European
game development community, taking place over three days from 11 - 13th July
at the Hilton Metrople in Brighton.
Last October I spoke
at Konsoll, a conference dedicated to the advancement of the Norwegian independent
game development community.
For those looking to increase their talents and abilities, the best advice Bogdan has is to start
at an established studio to learn the trade and stick near a
game development community to learn tips and tricks.
Even with this
community, the multi-player component of the
game isn't expected to be available for another 2 years, putting
development at close to 7 years.
«TEKKEN TAG TOURNAMENT is one of the most beloved entries in the TEKKEN series — not just among fans but also for myself and the entire
development team, so crafting the sequel has been a labour of love for everyone here,» said Katsuhiro Harada, TEKKEN Project Director
at NAMCO BANDAI
GAMES Inc. «To truly make this
game stand up to the high benchmark set by the original, we have injected some exciting features and modes that will revolutionize the online fighting
game community and allow new players to enjoy and master the
game — so there will be something for everyone.»
The
community began clamoring for this feature to be officially extended to the rest of the
game, and the
development team
at Tango Gameworks has listened.
Three
games, all created by the publisher's internal teams
at Paradox
Development Studio, have enjoyed highly successful launches and ongoing sales in recent weeks, thanks to Paradox's dedicated
community of players and their ongoing, long - term support for each
game in their library.
UK
Games Talent and Finance CIC is a
community interest company that has been set up to help develop the UK
games development sector, particularly
at the early stage.
With this exclusive item, get backstage
at Slightly Mad Studios and discover in details how
community was involved in the
game development to create an entirely crowd - funded
game.
Editors
at our big sister site Gamasutra (OK, including me) are crawling the halls of the Tokyo
Game Show this week — attending keynotes and sessions, interviewing members of the Japanese
development community, and scoring the hottest of hot scoops.
The future of PlayStation is all about great
games and entertainment, and
at PlayStation Meeting 2013, we brought some of the brightest and most creative minds from the
development community on stage to unveil the
games that will define PS4.
Listening to Blackguards fans» feedback throughout the
development process, the team
at Daedalic Entertainment have added new features, mechanics and improved gameplay to turn the sequel into the strategy RPG
game the
community has always wanted.
Before I left the Halo Wars 2 event, I was able to sit down with Jensen and Alistair Hope, Creative Director
at Creative Assembly, to talk about their cooperative
development effort, and I quickly discovered that «
community» is a resounding motif when it comes to their ideologies of
game development.
To ensure a stable launch, DICE also hints
at involving the gaming
community for the
development of the
games.
Indie Discovery Session Selected independent Nordic developers as well as representatives from the global
game development community will present their projects to a string of publishers and investors in the Indie Discovery Session
at NG16.
Josh Holmes, Studio Head of Halo 5
at 343 Industries, announced in the latest Halo
Community Update on Halo Waypoint that he will be leaving the company to work on independent
game development.
«Xsolla is dedicated to the expanding
game development community, and we're excited to meet everyone
at the East...
It is worth keeping in mind that the
game is still early in
development, Cliff expecting it to be in Early Access for
at least six months, perhaps longer depending on
community feedback.
That said, notable commercial
games can be born from such rapid
development (also see McPixel and Hexagon), and the
community seems more
at peace with that.