Sentences with phrase «game development team based»

Team Colorblind is Ben Ruiz and Matthew Wegner, an American independent game development team based in Phoenix, Arizona.
Lichthund is a very small game development team based in Warsaw, Poland.
I'm creating and leading multiple teams including a server backend team based in Los Angeles and multiple game development teams based in Vancouver and Japan developing established Capcom IPs such as Street Fighter as well as creating new, original Capcom IP.

Not exact matches

Following on the massive indie success of «Gone Home,» the development team at Fullbright is focusing on another story - based first - person game in «Tacoma,» which follows one person's exploration of a space station named «Tacoma.»
Developed by American - based Blue Castle Games, it loses a bit of the quirkiness that came from its original Japanese development team, but nonetheless remains faithful to the first game's stellar zombie - killing sandbox mechanics while expanding them thoughtfully.
Retro Studios, the Austin, Texas based development team responsible for making three Metroid Prime games for Nintendo — and one Metroid Prime compilation — may be ready to reveal its new project, a game reportedly starring Donkey Kong.
Apart from talking about the development of the Project Cars sequel, Bell heavily suggested that the team is working on a game based on the Fast & Furious movies.
Deadline is reporting that Fox 21 and Hulu are teaming up to bring Agent 47 to the small screen, with the two companies in development on a TV series based upon the hit video game franchise Hitman.
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
Navitus has brought together an experienced team of e-learning content development professionals such as instructional designers, graphic designers, illustrators, content developers to build Level 1, Level 2, Level 3 (animation based), and Level 4 (Game & Scenario / Simulation based learning) elearning content that is engaging and interactive.
To extend the show's core messages, the Peg + Cat team developed supplementary resources, including professional development (PD) mathematics modules for early childhood educators, classroom - based family engagement activities for teachers to implement with parents and children, take - home materials for families, online games, mobile apps, and additional episodes of the Peg + Cat television series.
Originally put into development in 2004 based on the aforementioned script, production was halted when the team ran into a number of roadblocks with the games mechanics.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The turn based strategy game, which is steeped in viking culture, originally came to be made after a remarkably successful Kickstarter campaign back in 2012 which allowed the team to raise the bar on production and development plans and saw the first game, The Banner Saga, launch...
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Dark Day Interactive - is a small indie Development company, based in Australia and the United Kingdom, with past experience in the video game market, with the current release of Once Bitten, Twice Dead on PC, and iOS hits like Sky Island, the team has taken there past skills and knowledge from other projects and combined them into one tight company, answering to no major publishers, only making games they love, for the community and helped shape by the community.
With console players in mind from day one while the game was in development, the day has finally come for PS4 and Xbox One owners to get a chance to join the console version's closed beta of the team - based shooter.
Konami showed off Metal Gear Solid: Rising back in 2009 and it was quietly cancelled because the development team had trouble making a game based around Raiden and the cutting mechanics.
EAGER to cash in on the online PC and mobile gaming world's US$ 4.4 billion projected revenue by 2021, Malaysia's Digital Economy Corporation (MDEC) on Tuesday said it has teamed up with renowned game development platform company Unity Technologies to open the San Francisco - based company's first Southeast Asian Centre of Innovation (COI).
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
Bethesda writes: «Bethesda Game Studios is looking for a great Game Performance Manager based in Montreal, to join the team that is pushing the bleeding - edge AAA freemium game development.&raGame Studios is looking for a great Game Performance Manager based in Montreal, to join the team that is pushing the bleeding - edge AAA freemium game development.&raGame Performance Manager based in Montreal, to join the team that is pushing the bleeding - edge AAA freemium game development.&ragame development
The development team and publishing team are now working on further development of the game, along with the players, to enhance the gaming experience based on player feedback.
After years of Stronghold Kingdoms development the team is quite used to the idea of service - based games.
Limited Run Games is producing a special physical collector's edition of The Good Life that will include a Kickstarter exclusive box, the game disc, a Rainy Woods Tourist Guide, an art book, trading cards, an autographed postcard from the development team, and the incredible soundtrack CD being created by the Boston - based Video Game Orchesgame disc, a Rainy Woods Tourist Guide, an art book, trading cards, an autographed postcard from the development team, and the incredible soundtrack CD being created by the Boston - based Video Game OrchesGame Orchestra.
They posed for pictures with near life - sized inflatable versions of some of the more popular monsters, compared their footprint to those of monsters featured in the game, had a chance to meet with some members of the development team, enjoyed food based off of the game, and competed in a tournament to crown the ultimate Monster Hunter Champion.
PlayTech's directors believe that the continued development of YoYo's GameMaker: Studio technology within the company will enable it to extend beyond the current games developers base, and will fit well with its in - house casual team, extending its expertise and know - how in the development of casual games, marketing systems and related infrastructure.
The work of an all - star development team of the industry's finest, Chrono Trigger not only innovated with on - map battles, unique character techniques and location based attacks, but provided one of the most finely - tuned and richly - detailed games of all time.
Naruto Shippuden: Ultimate Ninja Storm 4 is a great - looking video game, with the development team clearly trying to replicate the style of the anime on which it is based while also adding some impressive touches of its own.
Based in Paris, Gamesource Studio is supported by development and live operations teams in Shanghai and Chengdu, and has amassed experience in the genres of strategy, card - collection and combat games, including development on major titles such as XCOM: Enemy Unknown; XCOM: Enemy Within.
The IGF Awards take place on March 21, 2018 during the Game Developers Conference, and will be hosted by Trent Kusters, co-founder of League of Geeks, the Melbourne - based development team behind Armello, a captivating digital role - playing strategy board game that has garnered much critical and fan acclGame Developers Conference, and will be hosted by Trent Kusters, co-founder of League of Geeks, the Melbourne - based development team behind Armello, a captivating digital role - playing strategy board game that has garnered much critical and fan acclgame that has garnered much critical and fan acclaim.
The game, which was originally set to be published by Project 2 Interactive, evolved several times throughout its tumultuous development cycle, going from an arena brawler like Power Stone 2, to a team - based multiplayer action game and even a 3D action / platformer.
If my team were going to be in charge of the next Final Fantasy game, we probably would set up the basis of development on that high - level PC architecture — I think that's something that we'd do.
As Unseen64 notes, Knights was originally planned to be a 3D platformer / adventure game in the vein of the vastly overrated Mario 64, but due to lack of sufficient resources and development time, Digital Infinity had to go back to the drawing board and cobbled together a playable multiplayer demo that focused on a team - based multiplayer mode.
Sumo Digital, based in Sheffield, has been nominated in the Sports Fitness category for their development of Nike + Kinect Training, while Team Cooper — also from Sheffield — has been nominated in the Online / Browser category for their great work on the CBBC game Dick and Dom's HOOPLA!
The Kyoto - based game company didn't send their development teams to the ceremony.
The turn based strategy game, which is steeped in viking culture, originally came to be made after a remarkably successful Kickstarter campaign back in 2012 which allowed the team to raise the bar on production and development plans and saw the first game, The Banner Saga, launch to critical acclaim.
Small Huddersfield based indie development team working on fun and exciting new games.
Hollow Knight is set to be the debut game by Team Cherry, a 3 man development team based in south AustraTeam Cherry, a 3 man development team based in south Austrateam based in south Australia.
The game is being made by Solar Gates Studio, a small 2 man development team based in the UK.
And game designers all around the world have a hard time thinking how to make an outstanding game based on this common setting, and C9 development team is definitely no exception.
Then there's the ARK: Survival Evolved — Limited Collector's Edition for $ 159.99 USD featuring a collectible faux - wooden chest box that contains the base game, season pass, leather - bound Explorer's Notebook, official ARK necklace, a cloth map of the ARK island, poster of the Studio Wildcard development team and official ARK: Survival Evolved soundtrack.
Super Toy Cars was developed by Eclipse Games, a small independent development team based in Spain with a particular interest in classic games.
Specifically, the Shinjuku - based software house is looking for someone who can propel the development of the game system, including the battle engine and level design, both by managing a team and directly carrying out development tasks.
The Final Station is the base game coming to you from development team Do Our Best games and publishers Tinybuild Games.
The fact that the original creators of the series gave the development team their blessing meant the adaptation could possibly be a successful game based on an existing movie property.
Enemy designs are all quirky, and the dialogue is subversive in a fun, lighthearted way; this is an impressive accomplishment — in the sense of the English translation being so strong — for a development team based in Sweden, which is acknowledged briefly when one of the game's first bosses starts speaking to you in Swedish.
Due to the fervour around microtransactions following Star Wars Battlefront II, there was concern from the player base that EA would force Bioware's implementation of predatory loot box economies, and Brennon Holmes, a member of the development team would speak up on the matter to say that the Bioware team is full of gamers who want to discuss the best way to move forward with the idea, and that they weren't set in stone.
adventure game created by beyondthosehills studio, a self - described «tiny indie development team based in Greece».
Splash Damage is a game development company that has been around for quite some time, developing a lot of first - person shooter type of games as well as team - based titles.
Apart from talking about the development of the Project Cars sequel, Bell heavily suggested that the team is working on a game based on the Fast & Furious movies.
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