Cerny articulates a firm belief that advances in technology and
game development tools only now are allowing gaming to flourish the way so many creators, Cerny included, have wanted them to for so long.
Not exact matches
Twine and RPG Maker alone led to wonderful experiences ranging from Zoë Quinn's Depression Quest and Mattie Brice's Mainichi to Porpentine's wide variety of work, while even our own work at Vlambeer is
only possible due to the existence of
Game Maker, a tool developed for «tinkering with game development&raq
Game Maker, a
tool developed for «tinkering with
game development&raq
game development».
Here Metal Gear Solid is arguably at its best — presenting a kick ass character with incredible strength and agility, an electric sword, and thermal camouflage
only to have him be one of the most tortured and complicated figures in the
game, a
tool of a corrupt military black op and a byproduct of wayward technological
development.
«Not
only has narrative design experienced democratisation through more easily accessible free
tools for producing high quality solo content, but in general, studios increasingly view writing and narrative design as an intrinsic part of the
game development process.