Not exact matches
The debate will likely be fierce, but officials hope it will result in a more open
dialogue about overcoming harassment in
games (and online) without the threats other discussions
about the topic have been forced to deal with.
But more than just a numbers
game, social media is
about a qualitative message, and the ability to encourage
dialogue and engagement with followers.
In
about 2000/2001 I was in Austin to
dialogue about emerging ministry, and facilitate a «culture clash» simulation
game based on values and beliefs of people from the kinds of «postmodern cultures» that I'd been interacting with since the early 1990s.
The narrative is clearly more important than the
game's mechanics, and that shows at times, but the combination of mechanics,
dialogue choice and acting help to push the message
about how devastating depression can be for an individual suffering from it.
There are so many things wrong with this
game, first of all the plot is too linear you play as Mario throughout the whole
game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the
game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has
about five lines, bowser is the main antagonist and he has no
dialogue, in the previous installments the main antagonist always had
dialogue, and one of this
game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this
game.
Their memories wiped by a self - inflicted dose of Rohypnol, the hapless trio must piece together the events of their debauched night, in the course of which — ER, police custody, an encounter with Mike Tyson — some very funny, very non-PC
dialogue is thrown
about like a
game of catch.
Each time
dialogue happened between characters, I eagerly awaited jokes
about other
games.
I have no complaints
about the plot, but some of the
game's
dialogue is pretty bad.
To compliment the combat, the
game has various cutscenes and amusing
dialogue to progress the story which is equally as clichéd as the characters but that's what this series is all
about.
Much has been written
about Andromeda's sorry technical state, and it's no exaggeration to say that this is one of the buggiest and broken high - profile
games released in the past several years, with an impressive laundry list of issues, from broken quests to disembodied heads appearing in scenes, from characters randomly spawning into other characters to
dialogue that has no relation to the situation.
I looked at the TV and loved the details and vibrant colors of the
game, but something
about the
dialogue scenes caught my attention:
The largely disjointed snippets of
dialogue didn't reveal much
about the
game's plot, but we do know we'll be interacting with a mix of old and new characters.
We got a lengthy trailer full of in -
game footage,
dialogue lines, busy scenes just begging to undergo pixel - hunting and some specifics
about the story.
It's impossible to talk
about Resident Evil without mentioning one of the best known characteristics of this twenty year old
game: the voice acting and
dialogue.
It's a relatively fleeting experience, clocking in at
about 2 - 3 hours, though fans of oldschool PC point - and - click
games will love it for its film noir presentation and punchy
dialogue.
Cold Steel has just
about everything you'd want from a turn - based RPG: a fun, twisty story, strategy - heavy combat, great environments, well - written
dialogue, and characters who start off feeling stereotypical but show all sorts of other dimensions as the
game goes on.
There are
dialogue sequences in the
game, where you get to meet and talk to other characters, but the impressive thing
about the storytelling is not just the subjects it tackles but the way they're got across.
Should you be unlucky enough to stumble into this film, however, you will find lots of formulaic guff
about viruses and cures, pongy
dialogue plucked straight from the 1980s action handbook and a constant feeling of being trapped inside a fast - paced video
game with gun - toting teens.
- Fun
games to get the students to speak in the target language (see explanation under the slide)- A listening activity on what you saw and did not see at the zoo - Vocabulary slides with lovely pictures - Plenty of mini-whiteboard
games on colours with animals and on opinions
about animals - Grammar explanation on negative forms and verbs of opinion - Several writing activities
about your favorite restaurant - Survey activity on likes and dislikes - Translation exercises - A writing activity to use longer sentences and verbs of opinion + infinitive - Grammar explanation on the partitive with worksheets to practice - Grammar explanation on infinitives and conjugating - er verbs - A lesson on infinitives and how to conjugate - er verbs - A worksheet explaining the steps of conjugating an - er verb - A fun mime the verb
game - A mini-whiteboard
game to practise conjugating - er verbs - Grammar explanation on numbers and quantities - Learn high numbers to be able to give prices and quantities - Mini-whiteboard activities
about numbers and quantities -
Games with prices -
Dialogue worksheets to build up to role - play activity - A number worksheet - Put the dialogue back in order worksheet to help with role - play activity - A grammar explanation of «il y a» and «il n» y a pas» - Grammar explanation «on peut + infinitive» and other grammar revision - A song with lyrics created and sang by me with a link to the Youtube video - Vocabulary building activities to teach directions - A grammar explanation on the imperative with exercises to practice - A grammar worksheet on the imperative in French - An iPhone activity - A grammar explanation on modal verbs - A grammar explanation of prepositions with «de» and exercises to practice - A grammar worksheet on prepositions in French I hope you will enjoy my resources and if you have a question on a particular slide or activity, please do not hesitate to contact me or leave me a
Dialogue worksheets to build up to role - play activity - A number worksheet - Put the
dialogue back in order worksheet to help with role - play activity - A grammar explanation of «il y a» and «il n» y a pas» - Grammar explanation «on peut + infinitive» and other grammar revision - A song with lyrics created and sang by me with a link to the Youtube video - Vocabulary building activities to teach directions - A grammar explanation on the imperative with exercises to practice - A grammar worksheet on the imperative in French - An iPhone activity - A grammar explanation on modal verbs - A grammar explanation of prepositions with «de» and exercises to practice - A grammar worksheet on prepositions in French I hope you will enjoy my resources and if you have a question on a particular slide or activity, please do not hesitate to contact me or leave me a
dialogue back in order worksheet to help with role - play activity - A grammar explanation of «il y a» and «il n» y a pas» - Grammar explanation «on peut + infinitive» and other grammar revision - A song with lyrics created and sang by me with a link to the Youtube video - Vocabulary building activities to teach directions - A grammar explanation on the imperative with exercises to practice - A grammar worksheet on the imperative in French - An iPhone activity - A grammar explanation on modal verbs - A grammar explanation of prepositions with «de» and exercises to practice - A grammar worksheet on prepositions in French I hope you will enjoy my resources and if you have a question on a particular slide or activity, please do not hesitate to contact me or leave me a message.
The reason for the nuance is that the
game contains absolutely no
dialogue; all the information you get
about the
game, your character, the world around you and its troubles is conveyed visually.
There were many things to love
about the
game: its beautiful cel - shaded graphics, its dynamic item creation system, complex and rewarding character customization, excellent voice acting & spoken
dialogue for each character, and an in -
game photography system that would have made Pokemon Snap proud.
Sure, their speech bubbles do sort of get in the way of the on - screen action and they don't have anywhere near enough lines of
dialogue, but it's fun to see the denizens of Hell briefly break the 4th wall so that they can complain
about the
game's balance.
The
game seems to have a good sense of humor
about itself, with lighthearted
dialogue and slapstick gags aplenty.
To be fair, the
game plays pretty well (Bulletstorm that is) but, the 15 yr old inspired
dialogue and un-inspiring
game mechanics (my opinion mind you) left me feeling cold
about the
game.
Still, the manic nature of the
game does mean you'll find yourself involved in some pretty cool stuff, from taking down run - away trains that have been granted life (there's some really painful
dialogue about steam engines being a man's passion in there) to finding yourself in a duel with a man who can summon a tiger from the tattoo on his back.
Bits and pieces of information
about the world, its factions and its characters are readily available through
dialogue with the
game's companions and NPCs.
Muzyka also dropped some info
about what we could expect out of the next two titles, stating that the
game will stay true to the already established format of a story driven heavily by the
dialogue branches and your actions affecting the outcome.
- first 30 mins or so can be confusing if you haven't played the demo - Yew Geneolgia is the leader of the Three Cavaliers, who guide the Crystalguard into battle - mission of the Crystalguard is to Protect pope Agnes Oblige from harm at all costs - Agnes is captured by this
game's new villain, Kaiser Oblivion - together with Cryst - Fairy Anne, they hatch a plan that becomes more apparent as you move along - one of Yew's longterm partners, Janne, has betrayed everyone and actually works for this newly formed Empire - he killed most of the remaining Crystalguard - Yew finds the final member Nikolai of the Cavaliers before his death and requests of him to simply walk away - Yew is determined to bring Agnes back from the airship she is being held captive on - Yew is young and gets easily scared - Edea Lee from the previous
game returns - Magnolia Arch, a Ba'al Buster warrior who claims to come from the moon also appears - between lines of English
dialogue, she speaks lines of French as well - there is a long chat between all three characters
about how adventuring and camping can be a ton of fun - Party Chat makes its return, and seems a bit more humorous this time - Tiz Arrior will also join your team - some things in Luxendarc have changed since the last
game - the world is more united against this common threat - if you beat all enemies in a single turn, it enables the «Bring It On!»
This is a great piece of content as the main
game is
about six to seven hours long and this one also has a load of moral and
game - changing
dialogue options and side missions.
What baffles me
about this though is how in - depth this level creation goes, it has been stated that the player will be able to give
dialogue to characters and cast main character from the
game into their missions.
It's a relatively fleeting experience, clocking in at
about 2 - 3 hours, though fans of oldschool PC point - and - click
games will love it for its film noir presentation and punchy
dialogue.
But before they can save, they have to sit through pages of interminable
dialogue about the unquestionable superiority of Japanese RPGs over all other
games.
Instead of using cut scenes or exposition heavy
dialogues, the
game makes use of item descriptions and cryptic NPC
dialogues to convey the story and offer hints
about what exactly is happening in the world.
However, it would have been more preferable if the
game had a
dialogue system, that in combination with a skill like charisma or charm, allowed players to extract more information
about the world, the various locations and people in it from the NPCs.
Video
games also enable some things that are simply not possible in movies, like
dialogue choices (for example, you might stop to talk to a character simply to learn more
about the
game's world or to hear a story) and the freedom to explore and examine the environment at your own pace, and they also lack the time constraints of movies.
If you play the full
game, which will no doubt have more opportunities to die, to travel down branching
dialogue trees, and to take the other fork in the road this time, then you should have better luck at seeing what this roguelike storytelling is all
about.
It's a world away from Maniac Mansion where we are treated to a brief scene of a meteor crashing before being thrown into the
game and forced to assume from the
dialogue both that our girlfriend has been kidnapped and we are here to rescue her, which is
about as much guidance as we can hope to receive.
Taking your time to explore every area and exhaust all
dialogue options rewards you with a lot of background information
about characters and locations, filling in the lore and references to the original two
games for those that have played them.
The whole
game is
about your adventure towards the mountain in the background, though there's never anyone telling you to go there, in fact, there's no
dialogue at all.
One thing that I particularly liked
about this
game is the sarcastic and quite funny
dialogue between Harry and the scientists, it adds a lot of character to a simple 2D shooter.
«While we will be making adjustments based on feedback from the beta, which is great - and we'll continue a daily
dialogue with our players to make ongoing adjustments for many years to come, as this event - driven live service continues - we feel very good
about the fact that you can earn almost everything in the
game.
An option menu (controls, volume adjust, turn off battle music, and so on) New harder difficulty Unlockable Character bromides (art) Director's Commentary (question marks scattered through the
game that you can examine for information
about the
game's creation) Monster compendium Text for each monster Additional
dialogue and descriptions in maps (bookshelves, tombstones, etc.) Extra Optional Superhard dungeon Various bug fixes Rebalanced many character abilities & monster stats»
Upon finishing the
game with the full ending from solving every mystery and finding out
about that twist, you will almost instantly want to go back and play through again with that knowledge ahead of time to look and see if there are subtle clues in the
dialogue or anything.
After that we had to make up our own random event completely from scratch, and after that write a short
dialogue exchange between the two halves of the Chalice
about a situation that just occurred in the
game.
Danai Gurira who brought Michonne to life on the TV series did not reprise her role in the
game, therefore Michonne is voiced by Samira Wiley who has starred in Orange is the New Black and The Handmaid's Tale delivers a stunning performance that can range from light - hearted
dialogue with Pete to action and even emotional scenes when Michonne hallucinates
about those who she has lost which provides a guaranteed emotional response from the player, while Malik Yoba voices Pete who made his debut as Yul Brenner in Cool Runnings followed by Detective Carson in Cop Land and TV series such as New York Undercover, Alphas and Empire.
Much ado has also been made over the
game's venture into voiced
dialogue — a series first — and I actually find myself rather... mixed
about them.
Danai Gurira who brought Michonne to life on the television series has not reprised her role in the
game, therefore Michonne is voiced by Samira Wiley who has starred in Orange is the New Black who delivers a stunning performance that can range from light - hearted
dialogue with Pete to action and even emotional scenes when Michonne hallucinates
about those who she has lost which provides a guaranteed emotional response from the player.
If you were ever interested in trying out a Japanese dating sim but weren't interested in the whole romance aspect, Cherry Tree High Comedy Club is for you — the
game is
about funny
dialogue & making friends, not finding potential dates.
By far the best thing
about this
game are the cutscenes and the
dialogue.
Although the
game is only
about two hours long, it boasts a fair amount of replayability because your
dialogue and investigation choices alter the story considerably.