As OM goes from strength to strength, run by Juanma and Vic in the UK and Trine in the US, I'm set free to concentrate more on my pet R&D projects: CDT and the GIVR methodology for
game dialogue recording.
Not exact matches
Unfortunately all the
game's
dialogue was
recorded line by line which resulted in awkward pauses during character conversations.
Miketendo64: With
recording generally involving voice actors only every knowing their own lines, and not the responses, were there any scenes in the
game that left you wanting to know the full extent of going on and do you have any favourite scenes /
dialogue that you
recorded for Detective Pikachu?
The cool part of this
game is that all of the characters
dialogue is
recorded except for when your character speaks.
You have to understand that this
game was originally
recorded in Japanese and the English
dialogue had to match the lips of the character.
The
game soundtrack is fully remastered, and there is newly
recorded dialogue from some of the original voice actors such as Lex Lang (Neo Cortex), Jess Harnell (Crash Bandicoot) and Debi Derryberry (the voice of Coco).
The option to skip
dialogue is there, but this is one of the very few times in a
game with so much
recorded chatting that I've never wanted to use it.
Trine (pronounced Treeneh) is our Viking Vice President of Vault 501, The Vault is OM's
dialogue recording studio and demo space for Creative Dialogue Tools (CDT) and the Game Immersive Voice Recording methodology in Santa Monica, Los
dialogue recording studio and demo space for Creative
Dialogue Tools (CDT) and the Game Immersive Voice Recording methodology in Santa Monica, Los
Dialogue Tools (CDT) and the
Game Immersive Voice
Recording methodology in Santa Monica, Los Angeles.
It also features remastered audio and cutscenes, including new
recordings of the
games»
dialogue given by the franchise's more recent voice actors.»
The
game features a branching
dialogue system with full voice acting which was cast, directed and
recorded in London, England.
Well, we've been in the
recording studio the past couple of days, laying down the
dialogue for the
game.
It just stinks of laziness — get a famous person, and not one necessarily associated with the
game or its community,
record a few lines of
dialogue, sell, profit.
Etrian Odyssey Untold: The Millennium Girl is a fresh and reimagined version of the first Etrian Odyssey
game for Nintendo DS, with a series - first story mode, complete with new cinematics from animation studio Madhouse, more than 3,000 lines of
recorded dialogue, and plenty of challenges for fans of first - person dungeon - crawling RPGs.
This would include managing the script,
recording dialogue, mastering audio, and inserting
dialogue and subtitles into the
game.
In -
game he's obviously voiced by Dan Castellaneta, but he hasn't
recorded any new lines specifically for the
game — instead, Homer's
dialogue is comprised of archive clips from previous Simpsons episodes.
Unfortunately all the
game's
dialogue was
recorded line by line which resulted in awkward pauses during character conversations.
The character skins that were originally included in the Ultimate Edition of the
game have also been thoughtfully bundled in and help create unique character versions of Power Girl, Reverse - Flash, Grid, John Stewart Green Lantern, and Black Lightning, which also happen to enjoy the benefits of having had additional voices and
dialogue recorded for them.
Therefore, do not submit any unsolicited creative works or ideas, including, but not limited to,
games, films, television shows, videos, audio
recordings, music, scores, images, drawings, artwork, sketches, written materials, novels, stories, scripts, storyboards, treatments, comics, plotlines,
dialogue, characters, settings, scenes, textures, designs, code, inventions, concepts, plans, marketing concepts, or any other works, ideas, or intellectual property (collectively «Material») to Square Enix.
Another mostly positive aspect is the
game's sound department, which features a lot of
recorded dialogue featuring the anime's original cast.
We
recorded all the
dialogue for both
games at the same time, being careful to mark which lines were for which
game.
Activision and Vicarious Visions are honouring the heritage of Crash throughout the trilogy in a variety of ways, including a fully - remastered
game soundtrack, packed with all the didgeridoos, xylophones and thumpin» bass lines you can handle, as well as newly
recorded dialogue from some of the familiar voice actors who appear in the original Crash Bandicoot
games, including Jess Harnell and Lex Lang, among others (as appropriate).
According to a press release, the
game's audio is also getting a major face - lift with a «fully - remastered
game soundtrack, packed with all the didgeridoos, xylophones and thumpin» bass lines you can handle, as well as newly
recorded dialogue from some of the familiar voice actors who appear in the original Crash Bandicoot
games, including Jess Harnell and Lex Lang, among others.»
It has everything I love about Metal Gear Solid: the endearingly cheeseball characters and
dialogue, tightly structured
game design and awesome music, while upgrading the graphics,
recording clean new voice overs (sans casual racism!)
In another uncharacteristically cool move, they brought in voice actress Jen Taylor who portrayed Cortana in the
games to
record all scripted
dialogue — a really nice touch for Halo fans.