Sentences with phrase «game dialogue with»

Not exact matches

The debate will likely be fierce, but officials hope it will result in a more open dialogue about overcoming harassment in games (and online) without the threats other discussions about the topic have been forced to deal with.
But more than just a numbers game, social media is about a qualitative message, and the ability to encourage dialogue and engagement with followers.
In about 2000/2001 I was in Austin to dialogue about emerging ministry, and facilitate a «culture clash» simulation game based on values and beliefs of people from the kinds of «postmodern cultures» that I'd been interacting with since the early 1990s.
He, but a humble cook, kept a constant dialogue going with his LORD, through a «game of days — hours — and even minutes.»
New thought - leadership series brings industry game - changers on stage to discuss how the business of hospitality is evolving and to engage in dialogue with the Association's CEO Dawn Sweeney and NRA Show attendees on May 22
With coaches Ryan Giggs and Albert Stuivenberg sat alongside him, Van Gaal was in regular dialogue with his assistants, sharing opinions and views as the game progresWith coaches Ryan Giggs and Albert Stuivenberg sat alongside him, Van Gaal was in regular dialogue with his assistants, sharing opinions and views as the game progreswith his assistants, sharing opinions and views as the game progressed.
The actual reason there is very little «useful dialogue» going on in this blog is because people appear to be approaching discussion somewhat like a chess game... attempting to anticipate my moves and characterize my «style of play» based on previous experience with others.
Taking advantage of diplomatic opportunity of the Olympic games, Moon and his administration actively pursued further - going dialogue with the North.
Yoshua Bengio says that another possible important application is in computerized dialogue, and Schaeffer says that in the future these programs might be able to come up with answers to abstract social issues that can be expressed as games, like national politics or international climate negotiations.
At present, I'm supposed to talk to a merchant, but I can't seem to get the dialogue to activate with the fellow despite it being my next step, so I'm hoping this will get patched or I'm going to try restarting my game file to finish it.
Nowadays, otome games are mostly visual novels with lots of reading, but the genre started with a dialogue - light...
There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.
Their memories wiped by a self - inflicted dose of Rohypnol, the hapless trio must piece together the events of their debauched night, in the course of which — ER, police custody, an encounter with Mike Tyson — some very funny, very non-PC dialogue is thrown about like a game of catch.
By the time we reach the climax, when the survivors return to Mexico with an exorcism plan in mind, the dialogue becomes so chokingly thick with exposition, the game at hand might as well be contract bridge.
Fascinating premise destroyed with dull gameplay, hard to read dialogue text and a sense of confusion which in theory should help with the message the game is trying to prevent but instead just ends up being frustrating.
Unlock new playable heroes, each with their own unique moves, special attacks, weapon types, and voiced dialogue in this large - scale action game from the Hyrule Warriors team.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentWith a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentwith alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
Game Night, directed by John Francis Daley and Jonathan Goldstein, wastes not a single second of dialogue, gives killer lines to every member of its all - star ensemble, delivers genuinely tense action sequences, and even goes for broke with style.
A descent game with hilarious witty dialogue.
The quality of the whole production is astounding, with perfect lip - synching when characters speak and hilarious dialogue make Jak and Daxter seems more like an interactive movie than a game.
THE IMITATION GAME Rodrigo Perez, The Playlist (B): After a bumpy opening of unnecessary voice - over and on - the - nose dialogue, «The Imitation Game» takes off with a skillful immediGAME Rodrigo Perez, The Playlist (B): After a bumpy opening of unnecessary voice - over and on - the - nose dialogue, «The Imitation Game» takes off with a skillful immediGame» takes off with a skillful immediacy.
Still the soundtrack is to die for, the dialogue as I have already said is brilliant and even though content-wise it is short, it is still a game with plenty of replay value.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
While most of the game's text isn't voiced, all of the cut scenes and dialogue scenes with Pikachu are.
Granted Dishonored 2 does a pretty good job with catching you up and not leaning too heavy dialogue wise on the original game, but the lore is actually well - written and totally worth your investment.
The actual problems with this game - less concentration on dialogue, some maddening and unintuitive puzzles («THAT was the solution?»)
Both games were written with clever dialogue and crisp humor.
Their previous games that have had both books and movies, Harry Potter and Lord of the Rings, followed the movies more than the book, with Lord of the Rings taking the exact dialogue from the movie.
Deaf and Hard of Hearing gamers will have access to the single player story mode since the dialogue comes with subtitles, but being able to hear gunfire and explosions on the battlefield is helpful.
While past games no doubt had similar moments, I can with no doubt envision players new to the series assuming the game is a whole lot more linear and flowery in dialogue than it actually is due to the frequency of said encounters, though it does get stronger the further you get into the game.
Dialogue ranges from Kate telling Sam after a high school football game that «I want to remember you like this,» to a girl responding to Sam's broken - ankle story with «That's terrible... got any E?»
With great combat, witty dialogue, and more collectibles than you can get your hands on, there is plenty of things bringing you back to this game.
I love interactive story - based games, especially those done by Telltale because you're given the chance to play as your own character right from the start with multiple dialogue choices and story decisions.
The game's narrative is very simple with minimal dialogue, and the simplicity of the story is arguably what helped to make the game such a powerful experience.
Preset Radio lets you easily communicate with other players your in - game radio with pre-created lines of dialogue.
Middle - Earth: Shadow of Mordor is now the best LOTR game, it has everything from exploration to great gameplay and interesting story with great dialogue.
The game is attractive, sounds good, and presents itself with a nice sense of seriousness despite the aforementioned dialogue issues.
Much has been written about Andromeda's sorry technical state, and it's no exaggeration to say that this is one of the buggiest and broken high - profile games released in the past several years, with an impressive laundry list of issues, from broken quests to disembodied heads appearing in scenes, from characters randomly spawning into other characters to dialogue that has no relation to the situation.
Deaf & Hard of Hearing Gamers: No audio is necessary for play, all dialogue comes via text, and the entire game was completed with the sound muted.
Indeed none of the previous games have had anything but the loosest of plots and all the playable characters have been customised ones you create yourself, with no dialogue of their own.
Curiously, there's no spoken dialogue in the game, with everything conveyed through very well written text, even some character actions being described in text.
Featuring strong dialogue interaction with characters as core component pursued by startling cinematic for pushing the story ahead, Horizon Zero Dawn is the best game yet we saw this year.
As evidenced above with the cringe - inducing term for your monster partners, Monstie, some of the dialogue and terms in the game fall short of the quality of the overall story, which, thankfully, holds up despite this.
Nintendo has released a brand new Overview Trailer for Metroid: Samus Returns with voice - over dialogue to provide a backstory for the upcoming game.
In fact, one of the minor quibbles with the game is that is doesn't employ its voice cast enough, and instead uses text for the bulk of its dialogue.
The higher production values do wonders for connecting with the more enthusiastic cast and dialogue (compared to other recent FE games) and the great work done by returning specialist localisation company 8 - 4 (who also worked on 2013's Fire Emblem Awakening) deserve massive props; it vastly overshadows the English localisation in predecessor Fire Emblem Fates, which was handled entirely in - house by Nintendo.
Combining facets of Dark Water and Rosemary's Baby with Dante's Inferno, the Orpheus legend, and the Old and New Testament (via scripture - quoting signs and Rose and Sharon's symbolic names), the film is detrimentally overstuffed with backstory, unbelievable protagonist behavior, and video game - worthy dialogue that doesn't improve even when spoken by a wraithlike Deborah Kara Unger or a psychotic Alice Krige.
Yet, even with all the destruction and worry that fills the scenery and dialogue in The Banner Saga, the sense of beauty, through the game's unique art style, peers through the dark.
As many inroads as Mortal Kombat made with its last two entries, the last thing a fighting game needs is an exhibition of dialogue and plot.
The largely disjointed snippets of dialogue didn't reveal much about the game's plot, but we do know we'll be interacting with a mix of old and new characters.
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