Not exact matches
The EPL is the toughest league in the world, you go
from playing Liverpool to playing Swansea but have the same amount of
difficulty in the differing
games, there are no 6 - 0 scores like in la liga
We've had a slow start to the season with a frustrating 3 draws
from our first 5
games and our first win only coming in the 6th — many of these draws caused by the
difficulty we have in putting the ball in the back of the net.
Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in
from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such
difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence slows their
game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
There will be plenty of reasonable suggestions put forward as to why this might be —
from subtle points about counter-pressing and team shape and the
difficulty of translating club systems over to the international
game, to snarky ones about Theo Walcott being no Erik Lamela — but ultimately everybody will realise, even if they don't vocalise, that the England shirt is a cursed object that destroys every beautiful thing that it touches.
Yet other teams have no
difficulties in turning
games in their favor
from a losing stand point.
The
difficulty with taking the bare statistical facts
from his latest
game as proof of a true upturn in form is the quality of his overall performance against Liverpool and those of his opponents and teammates.
The
difficulty with that is both Neymar and Mbappe prefer cutting in
from the left, but surely the trio are talented enough to interchange during
games?
The pitch was fine, but the horrendous weather meant travelling to and
from the
game presented
difficulties for fans.
Golden Globes host Jimmy Fallon mocked Trump several times during his opening monologue, comparing the president - elect over the course of four minutes to the menacing and murderous King Joffrey
from «
Game of Thrones,» and joking about Trump's
difficulty finding inauguration performers and said the ceremony, unlike the U.S. electoral system, still valued the popular vote.
UNEP also says it is having
difficulty determining the ultimate «carbon footprint» left by the Beijing Olympics, due to unreliable figures and having no clear methodology for counting carbon dioxide emissions
from activities surrounding the
games.
The authors of the study, published in PLoS ONE, reported that video
games of the future could use information gleaned
from a user's body positions to change the
difficulty of a
game based on the confidence implied by a player's posture.
While Take Off — The Flight Simulator has no end
game, no real sense of progression or an increase in
difficulty, it's lack of a conclusion did not take away
from the design philosophy the developers hoped to fulfill.
I also recommend that people who usually play shooters on normal to play this
game on the «difficult» setting right
from the get go, as it's
difficulty is quite easy.
However, the uneven
difficulty, technical issues and uninspired story keep this
game from being anything other than passable entertainment.
This is an amazing rythm gam which an amazingly large
difficulty range
from baby's first music
game to Holy F**k NO human could do this level.
The
game is very fast paced but i would like it to have a higher
difficulty from the beginning
The
difficulty level is straight
from the nineties and the
game doesn't give any slack.
This
game has over-the-top action and a low
difficulty so that everyone can get enjoyment
from this.
It suffers
from a few issues (sloppy lip - syncing, repetitive music, unbalanced
difficulty), but Ghostbusters: The Video
Game is a must play for fans as well as
gamers in search of a new shooter.
Castle of Heart may seem appealing when looking at its still pictures but once the
game starts moving, a more unpleasant reality kicks in: it's hard to control, the
difficulty level is forced and at the same time, unchallenging and the
game suffers
from several design flaws that make this experience really difficult to enjoy.
I can still remember playing this
game in the hardest
difficulty setting so many years ago and constantly screaming at the unfair computer AI in the SP campaign where they mine gold and only 1 Gold is deducted
from their mine whereas your mines will always lose 10 Gold regardless of the upkeep.
I can still remember playing this
game in the hardest
difficulty setting so many years ago and constantly screaming at the unfair computer AI in the SP campaign where they mine gold and only 1 Gold is deducted
from their mine whereas your mines will always lose 10
A platform
game type self - runner friendly, but with a
difficulty not always well metered, passing without warning
from too simple to very delicate.
I managed to complete Forces» main story in under 4 hours on Hard
difficulty — and that's on a first playthrough, making plenty of mistakes, trying to record footage and take screenshots, making three cups of tea and also taking a phone call... and I'm far
from the best Sonic
gamer.
This is a promising feature, since sometimes in
games, the addition of another player messes with the
difficulty level and prevents the
game from being a real challenge.
We were lucky enough to interview Ian Tornay, Community Head at Phoenix Labs to talk about the feedback
from the community so far, the
game's
difficulty curve and more.
Van Beek also talked about the
difficulties of bringing an idea that was not only completely different
from anything on the market, but also different than what they were used to with their previous
games like Killzone.
«Putting the
game together, is different
from debugging or
difficulty adjustment.
Although developers
From Software have taken great care to retain the
game's punishing
difficulty curve, it must be said that Dark Souls II is much more accessible than its predecessor, especially at the beginning.
During the mirror levels, which are unlocked after beating the main
game, the
difficulty jumps all over the place, sometimes going
from ridiculously difficult to stupidly easy before shooting back up again.
Blue Rider feels a lot like a
game from the arcade era, when a
game's
difficulty curve was based on how fast...
According to a recent interview by Australian
games site Vooks, Wind Waker HD will fulfill its duty as a remake and will not include additional dungeons cut
from the original
game nor a hard mode to amp up the
game \'s
difficulty.
You can also adjust the
difficulty of pulling off any action on the court, so if you feel that any one area of the
game is getting away
from you, it's a simple matter of adjusting.
A co-op mode will allow you to take the
game on with friends and there will be three
difficulty options to choose
from.
The demo available at the TOKYO
GAME SHOW 2017 will include a 4 player CO-OP mode with 2 stages with varying levels of
difficulty to choose
from.
Another thing that sets Road to Gehenna apart
from the main
game is its
difficulty level.
This may be the most brutal and difficult legendary
difficulty to date in a Halo 5
game, but I'll let you be the judge of that
from the videos posted below.
Pros + Mesh of 2D and 3D elements + Great Variety in Level design and
Difficulty + Play as Mario (and Luigi later on) + A lot of elements
from previous Mario
games such as the NES series + Great Sound and Music work + Well designed visuals
If one thing is going to turn people away
from Ninja Gaiden it won't be the gameplay itself but rather the
difficulty that goes along with this
game.
You really need to pay attention to those skills
from this
game forward in the series unless you want to grind the
difficulty away instead.
While the single player
game has a wider range of score attack modes to choose
from, additional
difficulties, the ability to practice, and an adventure mode, Plus 2P only has 6 stages to choose
from.
The
difficulty may be enough to turn some prospective
gamers from stepping into William's boots, but those that persevere through the fields of yokai and demons will be rewarded with one of the finest PS4 exclusives to date.
There are also three
difficulty levels to choose
from and hidden items to find on each track, so in terms of single - player content, this
game delivers reasonably well for its discount price ($ 40).
The result was a
game that maintained the same level of
difficulty From Software fans would expect, but in a style that was completely different from any of the Souls games before it, making Bloodborne feel fresh, new, and excit
From Software fans would expect, but in a style that was completely different
from any of the Souls games before it, making Bloodborne feel fresh, new, and excit
from any of the Souls
games before it, making Bloodborne feel fresh, new, and exciting.
You may not be looking at it
from an expert POV but that's what I find so appealing, I feel like I'm not alone in the
difficulty I had interpreting this
game.
As the
difficulty of the
game is quite high and this title comes
from an era where platformers were very unforgiving, some players may get frustrated with the gaming mechanics.
The core of Project Diva F is your usual rhythm
game fare: You select a song (
from a rough total of 40), a
difficulty, a character to perform the song and then start hitting buttons in time with the music.
The
game offers around 16 maps, 3
difficulties and unlockable powers
from completing harder
games to keep players interested.
Though to be fair this
difficulty comes
from the controls instead of the
game itself, though three diffic...
Soldam mode is the main mode of the
game which goes
from speed level 0 to 200 in
difficulty.