Sentences with phrase «game discussed in our interview»

The free demo of the game discussed in our interview is available to try if you're interested here.

Not exact matches

With panning shots of the company's offices, featuring a game room, groups of people eating lunch together, and seemingly happy dogs sitting next to desks, the video includes interviews with employees discussing work - life balance (an engineer training for a marathon and dressed in running clothes mentions the freedom to go for a run during work), the challenges the company faces, and the collegial atmosphere.
In the interview, O'Conner discusses the league's financial performance this year, saying, «It wasn't a great year, it was a good year» because of bad weather that affected multiple teams» games and schedules.
In an interview with IGN, Kojima discussed Snakes character archetype and how he was redesigned for this game.
In a recent interview Mathijs De Jonge, Game Director of Horizon: Zero Dawn, discussed the game in detail, dropping some interesting details about the development procesIn a recent interview Mathijs De Jonge, Game Director of Horizon: Zero Dawn, discussed the game in detail, dropping some interesting details about the development procGame Director of Horizon: Zero Dawn, discussed the game in detail, dropping some interesting details about the development procgame in detail, dropping some interesting details about the development procesin detail, dropping some interesting details about the development process.
The studio behind Castle of Heart was interviewed by the folks at Nintendo Life in which they discuss development, their relationship with Nintendo and why they decided to make the game a Nintendo Switch exclusive.
In a recent Weekly Famitsu interview, producer Kazuyuki Yamai discussed why the game is a Switch title.
In a new interview, however, Kojima discusses what was good about his Konami days — namely, letting him make the games he wanted to.
On the Voices in the Static podcast I go over the latest Silent Hill news, interviews with fans and those involved in the games / comics / movies, general site updates and discuss the series with friends.
In this interview, we discuss everything Super Meat Boy, Tommy's appearance in (the excellent) Indie Game: The Movie, his new game, Mew - Genics, and the act of tessellating someone's facIn this interview, we discuss everything Super Meat Boy, Tommy's appearance in (the excellent) Indie Game: The Movie, his new game, Mew - Genics, and the act of tessellating someone's facin (the excellent) Indie Game: The Movie, his new game, Mew - Genics, and the act of tessellating someone's fGame: The Movie, his new game, Mew - Genics, and the act of tessellating someone's fgame, Mew - Genics, and the act of tessellating someone's face.
The entire interview from US Gamer is actually a pretty entertaining read, as Kelbaugh discusses why they decided to make Donkey Kong Country: Tropical Freeze a difficult game in terms of platformers.
In a recent interview, Kojima discusses the pre-production of the game, and how it could have been Metal Gear Solid 5.
Of the many thrills that come from interviewing creative people — variously, unknown, ascendant and at the top of their game — there's also the under - discussed flipside: talking with, 1) vapid young «actors» (line - reciters is more like it) who have neither a sense of film history nor an appreciation for their occupational good fortune and, 2) perfectly genial writers and directors who are nonetheless so relentlessly on script — occasionally reciting entire career - checking passages verbatim from press notes no doubt spit - polished into significance by some friendly faction in the dark wings — that you realize they actually have less summary insight or thoughts about several months or years of their own work than you do after 90 to 120 minutes with it.
In this interview, voice actor Jon St. John discusses playing the villain in the upcoming action game BombshelIn this interview, voice actor Jon St. John discusses playing the villain in the upcoming action game Bombshelin the upcoming action game Bombshell.
In this interview, Shadowrealms Senior Producer Dallas Dickinson discusses the different co-op and single player elements of the game, the character...
Discuss the differences in detail, suggest that students think of the process as a game in which rules must be followed to help them get over possible frustrations with the job interviewing process.
In a recent interview with GameMaster magazine, which will be published in whole in their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.&raquIn a recent interview with GameMaster magazine, which will be published in whole in their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.&raquin whole in their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.&raquin their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.»
At least that is what Bob Pardo, the creator of a little game called World of Warcraft, discusses in a recent interview with BBC.
A number of topics are discussed in the interview, including tidbits on the game's subtitle, as well as how returning copy abilities were chosen for this title.
In a recent interview with Destructoid, lead designer Mike Laidlaw discussed not only why moral choices in games so often disappoint, but how Dragon Age: Origins plans to deliver more than a superficial heroes and villains simulatoIn a recent interview with Destructoid, lead designer Mike Laidlaw discussed not only why moral choices in games so often disappoint, but how Dragon Age: Origins plans to deliver more than a superficial heroes and villains simulatoin games so often disappoint, but how Dragon Age: Origins plans to deliver more than a superficial heroes and villains simulator.
In an interview with Mashable, thatgamecompany's Jenova Chen discusses his hopes for video games becoming a more respected medium.
Since the release of this latest update, Strategy Informer Journalist, Joe Robinson sat down with Kieran Brigden from Creative Assembly to discuss the future of the game, its a long and interesting interview which took place, you can read it in full here:
[Oh, and a special scoop for GSW readers - next up in the Digital Game Canon series on Gamasutra will be Benj Edwards profiling Civilization and J Fleming (who previously analyzed Space War) discussing Star Raiders - and both will have extensive creator interviews.
As well as interviewing leading devs as they discuss their own experience in game dev.
The full details of what was discussed in the interview with Hajime Tabata, director of the game, are listed below:
So, we posted a in - depth, rambunctious Mark Rein interview on Gamasutra earlier today, discussing subjects like Home's interaction with Unreal Tournament 3 on PlayStation 3 and whether there's a distinctive «look» to UE3 games (we think there might be, in a nice way.)
- Q&A: Taito's Fujita On Mobile Consolidation, iPod Hopes «Following up on a recent interview, Gamasutra catches up with Taito U.S. rep Keiji Fujita to discuss the consolidating cellphone game market, Taito games on Apple's iPod hardware, and Square Enix publishing Taito DS games in the West.»
Check out my full interview with Steve Jaros here where we discuss the transition Saints Row has taken since its first iteration in 2006 to the present and the objectification of women both in his games and the industry.
In this short Policenauts interview from 1996, director Hideo Kojima discusses his themes for the game, the Saturn port, and his aspirations with adventure games generally.
In an interview with Develop, Valve President Gabe Newell discussed moving beyond episodic content, and more towards «games as a service».
Also on the SEGA Blog is an interview with Ron Gilbert that discusses the challenges in bringing the game to mobile devices.
This is probably alluding to the game's numerous social features, which was discussed in detail in our recent DriveClub interview with Evolution.
Specifically, Harrison discusses an MTV News interview with Stephen Totilo in which he said: «I fervently believe that the biggest challenge we face is that our industry is referred to as «video games,» and games are supposed to be fun... Games should deal with fear, should deal with comedy and with death.
In the interview, they discussed the history, origins and development of the Samurai Shodown Series and its games during SNK «s Neo Geo years.
From The Past To The Future: Tim Sweeney Talks «In a special interview, Epic Games founder and technical guru Tim Sweeney discusses his career, from the company's birth in the shareware revolution through to present and future game technology challenges.&raquIn a special interview, Epic Games founder and technical guru Tim Sweeney discusses his career, from the company's birth in the shareware revolution through to present and future game technology challenges.&raquin the shareware revolution through to present and future game technology challenges.»
In a recent interview with GameSpot, Kawata discussed his opinion on the canceled game's playable demo, P.T.
Trinen brought up Mario Maker a few times in the interview, and even discussed the possibility of Nintendo releasing similar games for more of its beloved franchises — Legend of Zelda, Metroid, Donkey Kong, and so on:
IGN has been serving up some very interesting developments as news of The Last Guardian slowly ekes out, including a special interview with director Fumito Ueda, in which he discusses the game's design, combat, setting, and «uneven balance.»
CEO and Vice President, Haruki Satomi had a interview with Famitsu where he discussed how he felt some games SEGA released in the last decade abused fan's trust towards the brand and how they are learning from Atlus in the West.
[Continuing his «Sound Current» interview series for GameSetWatch, Jeriaska sits down with video game and music documentary makers 2 Player Productions to discuss their work showcasing Blip Festival — and, notably, this year's Penny Arcade Expo — in cinematic form.]
Swapping the Musou - styled set - up of previous entires in the series, Burning Blood breaks new ground by incorporating a 3 vs. 3 combat system, which was just one of the topics discussed during our interview with Koji Nakajima and Hiroyuki Kaneko — Series Producer and Game Director, respectively.
The interview with Oda mostly cover topics that have already come up with other media outlets, but it discusses a number of subjects which hardcore fans will undoubtedly have interest in — most notably the slowness of jumps in its debut build, a major change in what set the franchise apart from other fighting games.
Perhaps the oddest part of the interview, though, is when they discuss the possibility of implementing developer Team Ninja's «Soft Engine» in the game.
On the Voices in the Static podcast I go over the latest Silent Hill news, interviews with fans and those involved in the games / comics / movies, general site updates and discuss the series with friends.
Children of Morta has a strong focus on the family at the center of the game, which is discussed in the interview.
With each game release, we've also included an in depth interview with Yosuke Okunari (SEGA of Japan) and Naoki Horii (President of M2) to discuss how these titles were re-created.
In a recent interview with MCV, SEGA of Europe CEO Jurgen Post discussed SEGA's loss of focus on quality during the Wii and stressed the necessity to deliver high - quality games in today's markeIn a recent interview with MCV, SEGA of Europe CEO Jurgen Post discussed SEGA's loss of focus on quality during the Wii and stressed the necessity to deliver high - quality games in today's markein today's market.
In an exclusive interview with Express Online, Kaplan further discussed the possibility of bringing the game to the Nintendo console.
Epic front man and Gears Of War creator Cliff Bleszinski has admitted in a recent interview with games ™, to discuss the upcoming Gears Of War: Judgment, that Kinect hasn't quite lived up to its potential so far.
In an interview with The Indie Game Website, Ryan Ike discusses his early steps, his journey through the beginning of indie gaming as an industry and his recent work in Dim Bulb Games» titlIn an interview with The Indie Game Website, Ryan Ike discusses his early steps, his journey through the beginning of indie gaming as an industry and his recent work in Dim Bulb Games» titlin Dim Bulb Games» title.
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