practically
any game dual analog which ads way more to the gameplay of allot of games.
Not exact matches
As the first FPS with
dual analog sticks on a handhold, the
game is great.
Additionally, «Unity for PSM» makes it easier for developers to create
games that incorporate unique features of the PS Vita system, such as its
dual analog sticks and the rear touchpad.
It allows you to play the
game as a standard
dual -
analog FPS via a secondary control scheme.
As for the
game itself, A Duel Hand Disaster: Trackher presents itself as a single player experience; having you control two ships in split - screen fashion, and making use of the Switch's
dual analog sticks to maneuver them separately — but also simultaneously.
I think we need a true - blue FPS before we can gauge the effectiveness of the Vita's
dual analog sticks, but a third - person shooter is a fine test, and the
game performs admirably.
Oh... 1080p metroid + new controller with
dual analog circle pads equals Best Metroid
game ever!!!
For example, the 3ds vs the Vita... The Vita has
dual analog sticks and it is basically a portable powerhouse of a machine yet... the 3ds is out selling it and not only that, most of the developers are making
games for the 3ds and not the vita.
This
game is fundamentally similar to
dual - joystick classics like Robotron 2084 and Smash TV, and yet the PlayStation 2's
dual analog controls are not used here in the manner you might expect.
The controller, that replaces
dual analog sticks with track pads, provides PC
gamers with an easier and more comfortable way to play
games designed for mouse and keyboard controls.
2001's ATV Off - Road Fury tasked
gamers with preloading jumps by snapping the
analog stick, while the studio's swan song - ATV vs. MX Alive stipulated
dual stick steering for its knobby - tired machines.
The controller has
dual stage triggers have a digital switch and an
analog pull to enable you to improve the competitive
game.
Native support for Xbox controllers and a wide range of other
dual -
analog controllers are now commonplace, and sometimes recommended, for PC
games.
The controls for the
game are very flexible with both
dual analog stick controls (left movement, right look) as well as digital left / right up / down buttons.
Not only is this the best looking version of the
game to date, it's also best played on PlayStation Vita — thanks to the Vita's
dual analog controls, rear touch capabilities and ad - hoc online multiplayer.
While Vita may solve one gaming dilemma,
dual analog stick gaming on the go, it poses a whole new problem; the
games are nearly as big on Vita as they are on PS3.
Also, when moving the ball both
analog sticks allow for complete control of your player, thanks to the
game's
Dual Stick Control.
It sports an ergonomic design and is more akin to a traditional video
game controller, complete with
dual analog sticks.
Having two of those sliding pads would be nice as well for possible future
dual analog - type
games (honestly, I'd rather have
analog sticks, but since this is a flip - top handheld I guess that's not possible).
This
game is loaded with content, has some pretty gorgeous graphics, contains loads of replay value, has some of the best 3DS music out there, has a great difficulty curve, and the controls are actually best fit for the gameplay (though whoever decided it would be a good idea to omit
dual -
analog while allowing you to aim with the GODDAMN FACE BUTTONS needs to be bitchslapped).
@Doma This
game is too fast paced for
dual analog.
CPP will probably be best for the same old FPS war
game, even though stylus controls are still faster, more accurate, and more precise than
dual analog could ever dream to be.
If this
game ever gets a sequel, I really hope they flesh out the multiplayer aspect more (especially for random matches) and add a few more options like
dual -
analog and removal of automatic homing for melee.
The interesting thing to note here is that if the
game uses a
dual analog setup, as we think it does, then Explosionade would be using a control scheme that wasn't available to those earlier
games, who likely would have used it if it had been available.
Particularly «
dual analog»... it's like a badge of honor to be a «
dual analog»
gamer, or a «twin stick»
gamer.
It works, but
dual analog would have felt much more comfortable and probably wouldn't have required Nintendo to make a stand (which comes with every
game) to play the
game on.
With PS Vita,
gamers will be able to seamlessly pull PS4 titles from their living room TVs and play them on PS Vita's beautiful 5 - inch display and intuitive
dual analog sticks over Wi - Fi networks * 1.
While the
game is compatible with the circle pad pro, it isn't for
dual analog control.
It shows off the
game and the biggest reason to buy:
DUAL ANALOG STICKS.
Thanks to the Vita's
dual analog sticks, the
game can finally be played how it was meant to be, but on the go.
Controls are also nice and tight; this is one
game that showcases just how accurate the PlayStation Vita's
dual analog sticks, and also shows you how ridiculously inaccurate it was to play on the PlayStation Portable.
From the beautiful, highest resolution front touch screen and rear touch pad, to the
dual analog sticks, motion sensors and
dual cameras, PS Vita will offer all new ways to engage and play your favorite
games.
You can read the whole writeup for details on how the
game plays, but the biggest issue isn't Bethesda's fault at all; the Switch just isn't configured for
dual -
analog first - person shooter controls.
I wonder if the classic controller can be used in Brawl, that would explain the
dual analog setup plus make it easy to play GCN
games on the Wii.
and AGAIN, if a company wants to make a
game that you would have
dual -
analog with, why wouldn't they utilize the remote - nunchuck function!?
Trying to aim accurately in this
game is difficult at the best of times, thanks to limitations of
dual analog control, but throw a frame rate like this one into the mix, and it's almost not worth bothering.
When the PS Vita was announced
gamers around the globe cheered as Sony finally decided to make a handheld with
dual analog sticks.
Not only is this the best looking version of the
game to date, it's also best played on PlayStation ® Vita — thanks to the Vita's
dual analog controls, rear touch capabilities and a...
The
game makes great use of the
dual analog sticks.
PlayStation 3 quality
games on a handheld is something which only the Vita can reproduce, especially because it's the first portable to feature
dual analog sticks (that's a HUGE factor for playing 1st, and 3rd person
games).
Long dialogues and action sequences get played out in a Shenmue / Dragon's Lair kind of way, using the
dual analog sticks to play a
game of Simon.
Some
gamers are accustomed to Sony's parallel
dual analog sticks, while plenty of others opt for offset
analog sticks that have been part of the Xbox universe since the beginning.
In competitive
dual -
analog - stick
games — say, Halo — you'll often need to take your thumb off the right
analog stick to hit one of the four face buttons.
The
game itself is controlled with the Xbox One gamepad, piloting the ship with the
dual analog sticks and firing with the triggers.
A single player experience, Parasite Eve 2 offers t.hree different endings (depending on how well you do) & supports PlayStation memory cards for saving
game data & the
Dual Shock
Analog Controller for
analog controls & t.he vibration function.www.allpcgame.net
The Moga Ace Power iPhone controller has every button that modern
gamers expect, and its
dual analog control nubs in particular are impressively responsive and useful.
Traditional
games can use the
dual analog sticks and face / shoulder / trigger buttons.
But when we saw
games like Red Steel (crappy as it was), immediately people thought of light sabers and Master Swords and first - person shooters where you point at the screen rather than
dual analog sticks.
In the end, PS3
gamers will feel right at home with this side - by - side
dual analog orientation, while Xbox players will be accustomed to the overall body of Shield.
The
game itself is controlled with the Xbox One gamepad, piloting the ship with the
dual analog sticks and firing with the triggers.