Sentences with phrase «game during its early stages»

Was the dominant player in the game during the early stages, and scored with a stunning free - kick early on.

Not exact matches

Only once during this campaign of over 50 games so far have Arsenal lost two games in a row and that was back in the early stages when we were not playing as well as now.
I was hoping that we would see Sam Byram feature at some stage during the game but it still came as a (positive) surprise that he was introduced as early as half time and that it was Angelo Ogbonna who was replaced.
During the EA press conference, Criterion announced a game that is in the «very early» stages of development.
In order to successfully keep a, * ahem *, tail (see what I did there) on the Alien, Amanda finds a Motion Tracker during the early stages of the game.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Do you even realized that during early stages of development the game starts out being rendered on PC hardware?
Our community is incredibly important for us as our fans helped us with balancing and improving the game during the early access stage and provide us with a very valuable feedback.
During the early stages of the game, the developer spoke with legends of horror filmmaking such as Wes Craven, who spoke about what horror meant to him, and Eli Roth, who Schofield said was a bit more into torture porn than he was looking for, even though Roth was a really nice guy.
Customisation remains relatively limited, which is a little disappointing as the game almost feels like it's literally throwing money at you, especially during the early stages.
As Sony took the stage during their E3 2015 press conference on Monday, they revealed the all - new Hitman game that was mentioned earlier this year.
The game takes place during the early stages of the U.S. Special Forces invasion of Afghanistan.
For composer Austin Wintory, though, the idea of performing Journey's music alongside live gameplay came during the game's early stages of development: «While I was writing the score, it became clear that the game was going to be like a silent film, where the music would have a strong narrative function.
The game evolved dramatically during its Early Access stage, it used the community's feedback to create a very polished game, and then when the time was right, they added a new game mode that provides a whole new experience.
The goal was to gain as much early feedback on the game as possible during the «pre-alpha» stages of development.
Getting a cure is easier said than done, particularly during the early stages of the game.
During Apple's press conference earlier today, Shigeru Miyamoto took to the stage to reveal Nintendo latest mobile game, Super Mario Run.
The game was originally set with a near - future timeline during the early stages of development, but the story has caught up over time and actually begins in 2012.
In the early stages of the game, Senua finds herself fighting a battle that she will not win in any way: a script of the game will show you a fight that you will never win no matter what, and from this point on, the body of our protagonist will be attacked by black tendrils that will always grow more in relation to the deaths we will face during the adventure (a detail specified in - game by the title itself), to bring, theoretically, to the definitive game over.
See, these early Complete Works remakes contain some secret special tunes that play during some stages if one holds down the Select button when choosing to start an enhanced game.
This may not seem like the most important bonus during the early stages of the game when you have a reliable squad of characters to cut down under - leveled enemies, but is a massive help when considering the endgame and Player vs Player content available.
Despite a few small pacing and balance problems which could easily be adjusted during its early access stage, Goken, was a fun game that actually had me laughing a couple times.
Even though status ailments don't seem to be of too much importance during the early stages of the Story Mode or the lower leagues of the Arena, they are a nightmare once a player hits the more challenging stages of the game.
During this stage the game had several differences to the final product, one of the major inclusions that was wanted in the game was the split screen in a different position as horizontal and that was how the game was in early beta however this was not used in the end and had to wait until Mario Kart 8 for use in a Mario Kart game.
Early purchase bonuses have also been showcased, in the form of two outfits that increase experience and gold earned from battle, especially useful during the early stages of the Early purchase bonuses have also been showcased, in the form of two outfits that increase experience and gold earned from battle, especially useful during the early stages of the early stages of the game.
Due to the possibility of finding the Metal Slime the Quarantomb is a good place to train quickly during the early stages of the game.
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