Sentences with phrase «game dynamics do»

When I think of great co-op games they are games where the story and game dynamics don't change at all when playing with another person.

Not exact matches

The CL is a complete different animal, you play against teams with different styles and when you go against them you need to switch gears and change your dynamics altogether just for that game, and then 3, 4 days later go back and play EPL football, which let's not hide it is physically much more demanding...... these favors teams who don't play European football and the results are there, they have been more consistent.
However, we are also able to cross-reference that inference with context: how does the student usually respond to lessons, what is going on at home, what are you noticing in the general social dynamics of the classroom, did they get in an argument with their best friend this morning, did they eat breakfast, did they sleep well, was a new video game released yesterday, is it particularly humid in the building today, what's going on in the general school culture right now, has this student been taking tests all day, are elements like depression or anxiety potentially relevant, or is it just an «off day» for a great student?
Kids don't need to play actual games in your class to benefit from game dynamics, and you don't need to be a hardcore gamer to create curriculum as stimulating and engaging as games.
Did Creative Assembly think I didn't care about the awesome character dynamics from their previous games, which spun out cool political and family dynamics that predated Paradox's landmark achievement in Crusader KinDid Creative Assembly think I didn't care about the awesome character dynamics from their previous games, which spun out cool political and family dynamics that predated Paradox's landmark achievement in Crusader Kings?
Perhaps this meant the game play dynamics did not really develop or progressed from the first game.
I do like how Zelda is willing to try out new gameplay dynamics with each new iteration, so even if you don't like the one for the latest game, you know they'll probably switch it up later.
Apart from prettier water dynamics in «AC4» and a host of beautiful particle effects on «Knack,» in many cases it didn't feel like we were playing a next - gen game.
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