Adding three players changes the in -
game dynamics just a bit.
Not exact matches
To get a sense of how this is changing the industry's
dynamics, consider that a recent Deutsche Bank study estimates that
just 5 % of traditional console
games released since 2001 have sold more than a million copies (they typically retail for about $ 60 each).
Just as pro sports players watch hours of
game tapes of their opponents, you should have as much knowledge as possible about the style, motivations, and interpersonal
dynamics of the other side.
Other possible variables that could impact wins / losses could be: a) back to back
games, several
games in row (e.g. 4
games in 7 days), or
just the opposite (days of rest), b) Forward injuries,
games where Hanzal played, or Roussel played, or Dickinson, etc. c) Goalie save percentage, good
game or bad
game by the goalie, d) Home
games v Away
games, e) Other d - men injuries, f) Team confidence — break the season into quarters as the team
dynamics fluctuate.
The CL is a complete different animal, you play against teams with different styles and when you go against them you need to switch gears and change your
dynamics altogether
just for that
game, and then 3, 4 days later go back and play EPL football, which let's not hide it is physically much more demanding...... these favors teams who don't play European football and the results are there, they have been more consistent.
However, we are also able to cross-reference that inference with context: how does the student usually respond to lessons, what is going on at home, what are you noticing in the general social
dynamics of the classroom, did they get in an argument with their best friend this morning, did they eat breakfast, did they sleep well, was a new video
game released yesterday, is it particularly humid in the building today, what's going on in the general school culture right now, has this student been taking tests all day, are elements like depression or anxiety potentially relevant, or is it
just an «off day» for a great student?
Maybe one day authors can sit back, enter a few plot points, establish the
dynamics of the heroes journey and
just kick back and play video
games all day.
Just as their interactivity makes them a powerful tool for reinforcing male entitlement, so too could that interactivity be harnessed to disrupt antiquated gender
dynamics and engage us with
game mechanics that explore more equitable interactions between people of all genders.
Tags: 2k, 343 industries, Aiden Gillen, Ark: Survival Evolved, bandai namco, Bethesda, Bloodstained: Ritual of the Night, capcom, Cities: Skylines, Cobalt, codemasters, crackdown, crystal
dynamics, Dark Souls III, deep silver, disney, Dominic Monaghan, E3 2014, E3 2015, electronic arts, Fallout 4, FIFA 16, Forza Motorsport 6, Gamescom 2015, gears of war, Gears of War: Ultimate Edition, halo 5: guardians, Halo Wars 2, homefront: the revolution, id@xbox,
Just Cause 3, Killer Instinct, koei tecmo, Lance Reddick, majesco, microsoft, platinum
games, Quantum Break, Rainbow Six: Siege, Rare Replay, Remedy
Games, rise of the tomb raider, scalebound, sega, Shawn Ashmore, square enix, Thimbleweed Park, train simulator, ubisoft, Warner Bros Interactive, We Happy Few, Worms W.M.D., xbox 360, xbox one
«One dynamic is there's a fairly sizable pent - up demand going into this quarter, but I think the larger
dynamics that are happening relate to
just the amazing
games that are out right now.»