Sentences with phrase «game elements beyond»

Not exact matches

She does believe that mayoral control of the New York City public school system should have been extended beyond the one year that the state Legislature gave Mayor Bill de Blasio «There is an element for the mayor to have some skin in the game,» she said.
Beyond helping us understand some fundamental elements of the out - of - body experience, this research could make for better game play.
To be clear, some aspects of the game are beyond a patch - level fix, but there are changes that can be made to improve some elements.
With well in excess of 30 hours clocked, it's clear to see how very well refined all of the disparate elements are and just how far the game has advanced beyond the foundations laid by Peace Walker and Ground Zeroes.
I've played a few racing games that have allowed for some similar design elements to be applied, but this is something beyond that entirely.
With nods to similar games like WipeOut and Redout, Lightfield's spare presentation has some fun elements but unfortunately never quite moves beyond mild, casual engagement.
Even as The Place Beyond the Pines careens from one situation to the next, evolving and adapting to its new elements as it goes along, what remains constant is the sense of authenticity in every scene, a mysterious and evocative atmosphere supplanted by earthy cinematography and a moody score, strong empathy for each of its damaged characters, and powerhouse performances from a game cast.
There are a number of techniques to help us: introducing games to add an element of fun, breaking up the learning into more manageable chunks, repeating key learning points to aid reinforcement, spacing practice to keep learners engaged over time and beyond the course or class.
These needs go beyond food and shelter, and include mental stimulation and playing wolf - like games, which contain an element of surprise.
Regardless of the impending movie's level of success, Venom is more than deserving of a well - crafted modern video game and there are a few key elements that can help drive the title to go above and beyond.
- The game will have some sort of exploration element yet to be revealed, beyond the standard 3D fighting environments.
There wasn't much to the demo beyond some basic weapon gathering, some environmental destruction (I blew up a shack by shooting at a propane tank sitting next to it), and footprints to follow, but even at this early state it's refreshing to see some elements coming to a battle royale game that might allow for new tactics and styles of play.
But more important, properties like «Grand Theft Auto» and «Call of Duty» have broad appeal, beyond the scope of hardcore game fans, thanks to widely approachable thematic elements, Steinberg told Tom's Guide.
Beyond the gameplay itself and the characters you'll be using, fighting games often excel or suffer depending on the other elements the developer has built into them.
Beyond all of this, though, the visual appeal of the game is what drew me in: saturated colors, glowing Tron - like lines, and pencil sketch backgrounds with cell - shaded elements.
I've played a few racing games that have allowed for some similar design elements to be applied, but this is something beyond that entirely.
The game is also many things with in its self, mainly it is a exploration and turn based RPG with tactical elements similar to those seen in the banner saga where you can move in a restricted range, however special attacks have arcs and effect areas that reach beyond this, but require stamina and for the effect to be targeted at the enemies manually (mostly anyway).
Beyond just translating the game, it is also important to consider how a local user will experience the game, including how elements other than text are displayed in the game.
A Kingdom for Keflings A World of Keflings Alien Hominid HD Assassin's Creed II Asteroids & Deluxe Banjo Kazooie ®: Nuts & Bolts Banjo - Kazooie ® Banjo - Tooie ® BattleBlock Theater Bejeweled 2 Bellator: MMA Onslaught Beyond Good & Evil HD Blood of the Werewolf BloodRayne: Betrayal Borderlands Call of Juarez ® Gunslinger Castle Crashers CastleStorm Centipede & Millipede Condemned: Criminal Origins Crazy Taxi ™ Deadliest Warrior: Legends Defense Grid: The Awakening DiRT 3 DiRT Showdown Discs of Tron Doom Doom II Dungeon Siege III Earthworm Jim HD Fable II Fallout 3 Feeding Frenzy Feeding Frenzy 2: Shipwreck Showdown Gears of War Gears of War 2 Gears of War 3 Gears of War: Judgment Golden Axe ™ Halo: Spartan Assault Hardwood Backgammon ® Hardwood Hearts ® Hardwood Spades ® Heavy Weapon Hexic HD Ikaruga Jetpac Refuelled Joy Ride Turbo Just Cause 2 Kameo ™: Elements of Power LEGO Pirates of the Caribbean: The Video Game LEGO Star Wars: The Complete Saga Lode Runner ™ LUMINES LIVE!
Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences Speaker: Jesper Juul (Lecturer / Researcher, Singapore - MIT GAMBIT Game Lab) Date / Time: Friday (March 27, 2009) 10:30 am — 10:50 am Location (room): Room 2022, West Hall
However, what truly helps take this game to the next level and beyond are the classic RPG elements that are flawlessly blended in.
Today game consumers play games on a variety of platforms and devices, and parental concerns go well beyond content to include other elements like user interactions or the sharing of a user's location.
It also adds elements of a cover system, but beyond the cover players can not move anywhere else in the game.
While the NES will always be the real home of the series, direct elements from it have made appearances on the Game Boy, Sega Genesis, Game Gear, and beyond.
For the first time EVER a game unites the thrilling elements of Badgers and Gravity to create a stunningly presented physics - based puzzle game that will take you beyond the realms of possibility, imagination and logic to the star - dusted realm of the GRAVITY BADGERS!
Beyond Good & Evil features elements of a dynamic action game, including arcade combat, platforming, various vehicles, riddles, and a gripping plot.
INFRA is a narrative - driven first person exploration game by Loiste Interactive that incorporates various additional gameplay elements at times to shake things up beyond discovering the narrative as it unfolds.
Beyond the traditional narrative elements in the game, Rockstar San Diego also managed to provide just the right amount of environmental storytelling.
But Shadow manages to take just about every element of the game and refine it beyond what most people would have even deemed possible back in 2005, then it makes these elements play off each other in a way that ultimately binds them all together seamlessly.
Learning to play Armored Core is like being let into a massive conspiracy — each review is so obviously wrong, with the reviewer misinterpreting every game element, that it's beyond frustrating.
So there are two possibilities - either Borderlands 3 gets announced a bit before (or after) E3, with no appearance at the show whatsoever; or the Gearbox representative is misleading people to restore some element of surprise to the game's announcements (as a reminder, Ubisoft and Michel Ancel did this with Beyond Good and Evil 2 last year too).
But it shows that Microsoft's mixed reality vision goes beyond just you playing games and watching videos on a giant screen to also include social elements in future iterations of the platform.
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