Sentences with phrase «game enemies using»

In 2013, Skylanders: Swap Force offered players the ability to mix and match parts of the collectible figures for different in - game results, for example, while last year's Skylanders: Trap Team let you «trap» in - game enemies using plastic accessories in order to play as the villainous characters later in the game.

Not exact matches

Darryl like you i also know that without him i can do nothing i am weak but in him we are overcomers its a good place to be dependent on him he can use us when we are in that place i believe God has plans for you that is why the enemy is playing mind games i had a season of that he does nt bother me now as i fire scripture back at him.Like greater is the lord in me than he that is in the world.Sin shall not have dominion over me.In my weakness i am strong in Christ.Weakness is not an excuse to give in or give up its our opportunity to trust God and walk in his strength and power.You are a mighty man of God you tell the devil to flee in Jesus name and he will.
An action - adventure game based on the movie where the characters use their martial arts and ninja skills to defeat the enemy that's a solid gift idea for Lego lovers who also love to game!
In one of these games, enemy characters used realistic soldier behaviours, whilst in the other game they did not employ realistic soldier behaviour.
Those results were used to design a first - person shoot»em up game that could choose to make enemies appear in places where they would be either easy or hard to see.
For example, Bowman said at one point in the game Spec Ops, the player is faced with the moral decision to use chemical weapons on an enemy.
Jumping may be a way to use the avatar for entertainment rather than for the more «serious» work of fighting in - game enemies.
Enemies in this game use their environment, well.
Use a red rubber ball to tag opponents out of the game, and utilize a variety of weapons, including ninja and pirate swords, to harm enemies along the way.
The game knows how terrible the combat is and has achievements / trophies for performing ten of each «elemental finishers» which basically require you to combo multiple enemies into stun mode using a very limited amount of magic....
Because this is pretty much ghe first game, same enemies, same quest, he'll half the time the very same audio clips are used to introduce things.
You could probably fight no enemies and just make money from the stickers you find in blocks to get better ones and just fight bosses and beat the game, and now that I'm talking about it, the Sticker idea for fighting was flawed in all ways possible, it required no skill, you could only use one sticker once, and then get no xp for fighting and just money from fighting to buy more pointless stickers.
This a bare bones RPG title, no level up system which makes battles annoying, the only use of coins is to buy stickers to waste on enemys that you don't really need to kill anyways hence the NEED of a level up system, a bad story, the fact I cant go through the game without going online consistenty, and pointless combat, deteriorate what is great combat and exploration
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet agGame - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet aggame is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
This a bare bones RPG title, no level up system which makes battles annoying, the only use of coins is to buy stickers to waste on enemys that you don't really need to kill anyways hence the NEED of a level up system, a bad story, the fact I cant go through the game without going online consistenty, and pointless combat, deteriorate
Want to use the game's excellent parry / dodge mechanics to land critical hits on enemies and try out whatever your newest sword / staff / axe is?
In the game, Kirby makes use of enemy tech to dish out justice against his foes.
But like Abrams did on «Star Trek,» Whedon has stepped up his game in a major way: the action is clear and coherent, the pacing is tight (it's 140 minutes long, but flies by) and the technical contributions are top - notch across the board, from the Bond - movie production design of James Chinlund («The Fountain «-RRB- and the razor - sharp cutting of Jeffrey Ford («Public Enemies «-RRB- and Lisa Lassek («Cabin In The Woods») to Seamus McGarvey «s bright cinematography and Alan Silvestri's firmly listenable score (although the latter could, it should be said, use a more distinctive theme).
In addition to the regular Paper Mario aesthetics, the game also uses many novel character, enemy, and background designs, including a fully pixelated world and the use of sprites from the classic Super Mario Bros. for certain techniques.
Enemies in the distance render at a lower frame - rate, a trick used by many games to optimise performance.
Gamers use intuitive pick - up - and - play combat combined with a wide assortment of weapons, feats and powers to defeat a wide range of deadly enemies.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Once you figured out your favourite routes, you could really get the speed going and, using the game's unique physics engine, enjoy the thrill of avoiding traps and bouncing along lines of enemies.
The opening scenes of the game make for an introductory trial of sorts, with players taking out a few low - level enemies and getting used to different attacks, effective ranges, and other battle attributes that are mostly self - explanatory.
You can certainly go the entire game without using an inn for leveling purposes, but you'd miss out on an easy way to get an edge on your enemies.
The game churns out a high volume of enemies to pummel with next to no slowdown, and even more impressively, it stays the course even when you're using the various rune - fueled magic attacks, which feature showy pyrotechnics.
The game does make good use of surround sound, especially when you're ripping through hundreds of enemies.
The most obvious difference between Galaga Legions DX and Galaga Legions is that where the previous game only let you shoot vertically while using satellites that fired horizontally to reach otherwise inaccessible enemies, the upcoming game is a dual - stick shooter.
The trailer highlights the gravitational powers that players will have at their disposal, including the ability to use enemies as projectiles and a glimpse at the anti-gravity sequences throughout the game.
During the course of the game, players explore a variety of locations and fight enemies in a real - time battle system where characters can perform attacks with their equipped weapons, use skills and spells and more.
In boss battles, you may use the pin to attack specific parts of the enemy to weaken them, like a Zelda game.
In a career best turn, Vince Vaughn plays a drug courier who winds up in prison, where his bloodthirsty enemies use him as a pawn in a deadly game.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
The in - game controls of Freedom Fighters is extremely easy and smooth and basically use the analog stick to move your character around with the D - Pad used to give orders and engage the enemy.
The new game mode allows the use of multiple tools for falling your enemies, including snowballs (for pushing enemies off platforms) and shovels (for digging under other players» feet).
Both the spin attack and bombs, as seen in the trailer, have been confirmed to be in the final game and it's even been confirmed that bombs will have a use beyond just throwing at enemies.
Combat mirrors the arcade games as you jump on the heads of enemies and use classic shells to dispense your foes for example.
Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
Using weapons crafted in the game, you can battle standard Dragon Quest enemies in real time, take their remains, and use these to craft even more items.
Not only the game manages to implement an artillery based 2 - dimensional combat system that relies on timing and strategic position of enemies on the battlefield, it also mixes a good amount of humor with its weapons and crazy gadgets that end up being extremely fun to use in battle.
One of the new gameplay videos shows Kirby using his «Big Bang» power to solve puzzles and fight enemies, along with other new gameplay elements, like how motion controls will feature into the game.
The multiplayer mode features squad - based games in unique environments where players are encouraged to use their sand - filled surroundings to thwart their enemies; however, the environment can quickly turn from advantageous to treacherous with the onset of sandstorms — which impact visibility, team communication and weapon handling.
One new piece of information Play gave us is the fact that Raiden won't be able to use guns at all in the game, only enemies will have them.
• A physical world put in motion thanks to brand new hardware architecture» The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects» All texture resolutions have been created at 4x resolution for maximum resolution and detail» In - game characters, enemies and destructability have been enhanced for added depth and realism» Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability» Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory
Gamers will blast their way through sandstorms with a variety of weapons and explosives, even using sand as a weapon to strategically bury enemies in their path.
Pew Pew's gameplay is standard for tower defense games, using a grid based positioning system for your towers and a fixed path for enemies to follow.
The game is set in an apocalyptic future where players control Revenants, vampire heroes who use various melee weapons and supernatural powers to explore dungeons and combat an enemy faction called the Lost (Revenants which have gone for too long without drinking blood).
The game still uses a menu - based battle system called ADB (Active Dimension Battles), in which a player can freely navigate on the field while engaging the enemies but can only act through the menu.
This is quite reminiscent of those older first person shooter games that had the player unleashing a full round of ammunition into their enemies but the game does use certain hot spots on your victims which does dispatch them quicker.
I saw rumors all over the Internet about Mario kart U being the next double dash, where the second player (in the back or even if Your playing single player mode) uses the game pad to properly aim at enemies instead of just dropping them and yes it should have the option id using 2 gamepads when there are 2 or more players.
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