He quickly advanced to leadership roles on projects yet remained an active programmer, focusing his programming talent in the areas of networking, 3d graphics, and
game engine architecture.
Not exact matches
Some of his key projects include the Implementation Readiness Package for Smarter Balanced that works in concert with the Smarter Balanced Open Source Test Delivery System; development of an Automated Assessment
engine for the U.S. Navy, which makes use of Spring WebSocket
architecture and is capable of integrating with both Navy and third - party - developed systems used in officer shiphandling skills training; and the process and debug of the Damage Control
game / simulator that specifically works with mobile devices»
architectures and development.
The book
Game Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games cont
Game Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games co
Engine Architecture by Jason Gregory covers both the theory and practice of
game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games cont
game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games co
engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for
game programming, multiplatform game engines, and large - scale C++ software architecture in a games cont
game programming, multiplatform
game engines, and large - scale C++ software architecture in a games cont
game engines, and large - scale C++ software
architecture in a
games context.
The 3D fighting
game was built using practically all the same assets and
engine architecture of Thrill Kill.
«Mantis Burn Racing was built using our own
game and physics
engine, so we spent a lot of time transferring this
architecture to Switch, which is a pretty big task,» explained Sean Walsh, «We've also spent a lot of time optimising the frame rate and learning what can be done to squeeze every bit of power out of the Switch.
«Amazon Lumberyard is a free cross-platform triple - A
game engine developed by Amazon and based on the
architecture of CryEngine, which was licensed from Crytek in 2015.»
biEngine consists of the core program code which provides hardware platform abstraction (independence from the
architecture of target device) and a number of functional modules which can be universally connected to the
game engine.
And if these new positions are for an NX
game, then this all but confirms that the NX will use ARM
architecture, and support the Unreal
Engine.
Topics covered include
game production, visual design for
games and interactives, computer animation, video
game programming,
game hardware
architectures,
game engine programming, serious
game development, introductory and intermediate
game design, and two semester - long final
game projects.
Our hardware content greatly benefits from these conversations with
game systems engineers, too: Such discussions lend a basic understanding of
engine architecture, assisting in the development of GPU, I / O, and CPU test methodology as it pertains to real - world gaming use cases.
Built in Unreal
Engine 4, Obduction presents remarkable landscapes,
architecture, and environments that surpass anything you've seen before in adventure
games.
Mr. Dotchevski is an expert in C++, software
architecture and
game engine technology.