Sentences with phrase «game engine architecture»

He quickly advanced to leadership roles on projects yet remained an active programmer, focusing his programming talent in the areas of networking, 3d graphics, and game engine architecture.

Not exact matches

Some of his key projects include the Implementation Readiness Package for Smarter Balanced that works in concert with the Smarter Balanced Open Source Test Delivery System; development of an Automated Assessment engine for the U.S. Navy, which makes use of Spring WebSocket architecture and is capable of integrating with both Navy and third - party - developed systems used in officer shiphandling skills training; and the process and debug of the Damage Control game / simulator that specifically works with mobile devices» architectures and development.
The book Game Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games contGame Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games coEngine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games contgame engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games coengine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games contgame programming, multiplatform game engines, and large - scale C++ software architecture in a games contgame engines, and large - scale C++ software architecture in a games context.
The 3D fighting game was built using practically all the same assets and engine architecture of Thrill Kill.
«Mantis Burn Racing was built using our own game and physics engine, so we spent a lot of time transferring this architecture to Switch, which is a pretty big task,» explained Sean Walsh, «We've also spent a lot of time optimising the frame rate and learning what can be done to squeeze every bit of power out of the Switch.
«Amazon Lumberyard is a free cross-platform triple - A game engine developed by Amazon and based on the architecture of CryEngine, which was licensed from Crytek in 2015.»
biEngine consists of the core program code which provides hardware platform abstraction (independence from the architecture of target device) and a number of functional modules which can be universally connected to the game engine.
And if these new positions are for an NX game, then this all but confirms that the NX will use ARM architecture, and support the Unreal Engine.
Topics covered include game production, visual design for games and interactives, computer animation, video game programming, game hardware architectures, game engine programming, serious game development, introductory and intermediate game design, and two semester - long final game projects.
Our hardware content greatly benefits from these conversations with game systems engineers, too: Such discussions lend a basic understanding of engine architecture, assisting in the development of GPU, I / O, and CPU test methodology as it pertains to real - world gaming use cases.
Built in Unreal Engine 4, Obduction presents remarkable landscapes, architecture, and environments that surpass anything you've seen before in adventure games.
Mr. Dotchevski is an expert in C++, software architecture and game engine technology.
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