Sentences with phrase «game engine cutscenes»

There's a typical lack of gameplay (you can see some here though), but you do get to see both anime and in - game engine cutscenes, both of which are looking great.
Again, this is something that will likely be tweaked and fixed if the already released game engine cutscenes are anything to go by.
In and around these missions you get many in - game engine cutscenes which look like they're from the last generation.
From the opening anime music video to the game engine cutscenes, the game is aesthetically impressive, considering it's a remaster of a Sony PlayStation Portable game.

Not exact matches

With computer games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with much less disc space required for the source data.
Cinematically seamless, you'll only get thrown out of the gameplay by pre-rendered cutscenes, because everything else is handled in the game engine.
This doesn't stray far from previous games, but Capcom's cutscene development has really outdone themselves with monster introductions and action scenes that are rendered in - engine with the player's current gear and setup.
Kicking off the festivities is this latest teaser trailer, featuring what appears to be actual cutscenes and gameplay rendered via the game's graphics engine.
Sadly, the rest of the games cutscenes actually use the in - game engine, and despite it being very good for an Arcade title, it's not up to delivering good cutscenes.
They deserve a sequel for making a shiny engine, if they did want to recreate the look and feel of The Order again, it will have the same amount of cutscenes, the same amount of QTEs and hashed stealth sections so answer me this again; would you really want another Order game again?
Especially during the cutscenes, as everything is rendered in real time using the game engine.
Characters in cutscenes are rendered better than models built for the in - game engine, but they manage to transition between them pretty well.
In Final Fantasy XIII - 2, most of the cutscenes are rendered with the in - game engine.
The audio mixing is a bit iffy, with music and dialogue in pre-rendered cutscenes dissonating and feeling a bit off — weirdly, audio levels are properly mixed throughout the rest of the game and even on in - engine cutscenes, creating a very curious conundrum.
In - game cutscenes also used the in - game graphics engine, and it really felt like a movie.
In - engine cutscenes look better and more accurate to the source material than One Piece games have ever done before, with the original (Japanese only) voice actors reprising their roles and lending and an air of authenticity to every moment.
These visuals are especially showcased during the game's completely over-the-top Heat Mode attacks, which offer an up close look at the combat engine's devastation (often with a healthy dose of chunky viscera) and in the game's jaw - dropping cutscenes that push the story forward.
Low - resolution textures and low - polygon models attempt to represent the various spaceships, jungles, alien cities, and «Xenos» that populate the linear corridors of N.O.V.A. Occasionally an in - engine cutscene will play out, reminding you that this is indeed a game in a post-Quake II world.
Above is an all - new in - game cutscene on the latest iteration of the Naughty Dog engine, running on a PlayStation 4 Pro.
Overall, the game is extremely pleasant - looking, but the production values of the in - engine cutscenes are a little cringe worthy.
For the most part the game looks fine, even making me stop and coo at the view in places — thanks Unreal Engine 4, you're a real dear — but some of the cutscene animations look like they were crammed in at the last second, and quite possibly were.
At times, the characters feel more alive and real in the cinematic cutscenes done using the game's engine rather than in full - motion video.
The Story mode features a lot of cutscenes and flashbacks, with some designed to resemble the manga on which the game is based and other created using the internal engine, and the avalanche of characters and dialog can be tough to follow for someone who is not already associated with the narrative.
Cutscenes are presented in a 3D cel - shaded way that shows off the capabilities of the engine nicely, showing more detail than I've seen in most games on this platform.
The graphics of Mad Max are quite gorgeous with exquisite detailing and the game renders cutscenes in - engine.
Capcom won't allow me to talk about specific details of Monster Hunter World's story just yet, but I can tell you that it involves in - engine cutscenes, voice acting, and interactive tutorials, making the opening moments of the game dramatically different to any Monster Hunter you've played before.
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