I'm planning to do that from the start next Ludum Dare, so that I have more time to spend on
the game experience as a whole.
Not exact matches
The
game experience is improved during Co-Op plays, but in regards to the
game as a
whole, Human: Fall Flat, falls flat.
The new camera basically makes Snake Eater a
whole new
experience, and for those looking to explore Snake's 8 - bit history, you'll lose yourself for days in the original two Metal Gear
games as they make their North American debut.
With this being said, the
whole multiplayer
experience is still the same
as it was in the previous
games, with the added bonus of bigger maps and more vehicles.
While I will give them the benefit of the doubt that this is a unique arcade
experience that I have never went through before, this
game as a
whole is absolutely awful.
The menu's and presentation of the
game have gotten some solid upgrades
as well making the
whole experience feel more like something you would watch on TV and maybe even participate in.
Sure you can play it on your own, but when multiplayer co-op was the one thing Undercover was missing when it released back in 2013, the fact it has it now, gives the
game a fresh feel, which is a welcome addition
as it has gone a great way in making an old
game feel like a
whole new
experience.
Unfortunately, the new sticker - driven combat forcibly removes a lot of the fun from what would otherwise be a stellar portable title, and since so much of the
game is progressed through the combat, the
experience suffers tremendously
as a
whole, making this a recommendation for only the most diehard of Paper Mario fans.
The strategy gameplay of the
game is enjoyable at times, but everything else surrounding the
game is tough to enjoy and hurts the
experience as a
whole.
Hilmar has an interesting and positive outlook for the evolving shooter genre, namely that wildly popular
games like PlayerUnknown's Battlegrounds and Fortnite may be dominating the market and hurting other
games as a result in the short term, but ultimately they're also bringing in new players into the genre
as a
whole and that these players will be interested in trying new and different
experiences eventually.
Your attacks lack any real weight or feedback besides a graphic representation of your enemy's health bar being chipped away and the control scheme just feels clunky to operate;
games like Hotline Miami show that tight controls are an integral part of creating an enjoyable top - down shooter and Neon Chrome just doesn't manage to pull this off, which is detrimental to the
experience as a
whole.
MAPPY by NAMCO has finally found its way on to the App Store and now a
whole new generation of
gamers can
experience the bizarre madness of this classic arcade title.Your goal
as Mappy the Police - mouse is to recover the items stolen by the infamous cat - burglars the Mewkies and their leader Goro (or Nyamco if you're used to the Japanese name).
The extra missions play smoother than the
game proper, presumably because they were created after the fact, but they add little to the
experience as a
whole and the DOA cameos seem awkwardly shoehorned in.
If you are a huge fan of the Mario Party series and are looking for a
game that offers the same great Mario
experience with a
whole load of new mini
games, then look no further than Mario Party 7
as this is a
game that offers a ton of mini
games that if you have a group of friends ready, will be extremely enjoyable to pick up and play.
The
game's campaign can be played
as a single or cooperative multiplayer
experience the
whole way through, both local and online.
Obviously, being able to play
as Phonon, Mika, Wagner, and Enkidu and
experience a much more fleshed out story is cool but the
game as a
whole doesn't feel all that different.
The tablet has been optimised for landscape mode
as the target users are
gamers and Acer is keen to point out that this offers a
whole lifestyle
experience - the speakers make movie watching more pleasurable, for example.
On a walking safari guests will be led by
experienced and professional
game rangers through a wildlife area rich in
game including lion, leopard, elephant, rhino, buffalo
as well
as hyena, hippo, giraffe, zebra and a
whole host of other wildlife.
Looking at that list, it's a bit underwhelming, but when you actually take into context all of the different features they give you
as a
whole to compliment your online
experience, you see that Nintendo really did raise their
game with their online ventures this time around, and we haven't even gotten to actually playing software on their service.
That's what we wanted to do from the get go: a lot of attention to detail and to making
games as a
whole experience, to people to feel that it's not indie or a
game made by five people in a small office somewhere in the world.
As with any other
game, there's a one - time use code in the box to grant you full access, but anyone picking up a used copy will have to pay $ 10 to get the
whole experience.
«We strongly believe that active community is the key to the
whole multiplayer
experience, which can be achieved by engaging players through both in -
game activities
as well
as strong social media integration.»
yeah the
whole day / night cycle I don't think it's like they couldn't fit it in there probably a design choice that they
as game developers decided that's a more immersive
experience I trust sucker punch infamous 2 was well above my expectations I could care less about any of this anyway I just want to see all the powers in action on my 50»: O
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out
as many jobs
as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the
whole experience - all the tedious / repetitive elements that filled up the
game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use
as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known
as Eggplaton), based on the aubergine
If you've found the
whole Marvel Heroes Omega
experience to your liking, and are spending plenty of hours in the wonderful world it brings, then it may well be worth you checking this pack out... especially
as you don't have to actually purchase the base
game.
I was DEEPLY worried thyat this
game would be a very... Mercury Steam
experience, drawing less on the series» roots, going strictly for atmosphere or orchestral stings, requiring the balance of aeon that only replenishes if you manage to defeat enemies with entirely too much HP with the melee counter, randomly inserting Patrick Stewart
as a new character while we discover that Samus was actually the Metroid Queen all along
as a way to forsake and stand against the Galactic Federation that had cursed her to bounty hunting this
whole time... I might be a bit bitter, and think this studio after it leaves Nintendo's guiding wing will return to complete mediocrity.
Through a
whole generation of consoles, these
games have stuck with us
as novel gaming
experiences that defined our early years of the past console generation.
The
whole team here in Nottingham has been hard at work pumping our blood, sweat, and tears into the
game so you guys can have an awesome
experience when you get your hands on it
as it launches tomorrow!
I don't know what it is, but in the end I just didn't feel
as enamored with Lionhead's
game as I did with The Behemoth's, and this is something I felt took away from the
whole experience of Fable Heroes.
Perhaps the best part is that several
games use the free - to - play model
as a sort of «trial version»; you can
experience the
whole game for free if you're willing to put up with advertisements, or you can chuck the developers a few dollars to have a completely ad - free
experience.
Ubisoft announced «I Am The Fart», a unique contest that will allow the lucky winner to be part of the South Park: The Fractured But
Whole experience in a very special way: having the sound of their own fart integrated in -
game as one of the New Kid's lethal and smelly powerful «weapons».
Multiple characters with different powers and attacks,
as well
as secret areas and items to buy, make for good replay value, and the
whole game is just a generally fun
experience.
It never got so bad
as to be detrimental to the
game, but the
whole experience feels unpolished.
The
game's campaign can be played
as a single or cooperative multiplayer
experience the
whole way through, both local and online.
I don't know how
experienced you are in yuri media, but anyone with a basic understanding of the genre
as a
whole would have immediately realized that this was not going to be even remotely close to a full - blown sex
game (or would have at least been suspicious of how the media is interpreting it).
Assuming the storyline and characters is a focus of EA's Star Wars project and BioWare's Anthem (if not, that's a
whole other issue),
as long
as I can pause my
game (in some fashion) at any time, not lose progress mid-way through a mission because of internet connection issues, and don't have my odds stacked against me while playing alone, I can see it working
as a fantastic traditional single - player
experience.
Having little
experience with racing
games, I have not played the first five in the Forza series so Forza Motorsport 6 is my introduction to the series
as a
whole.
This may put some people off, but I
whole - heartedly recommend this
game, and I feel you owe it to yourself to
experience this
game at least once
as a
gamer.
The
game experience is improved during Co-Op plays, but in regards to the
game as a
whole, Human: Fall Flat, falls flat.
Sure, it's pretty repetitive and the core gameplay is the same
as most of the Lego
games, but the enjoyable storyline, great set - pieces and varied gameplay makes it feel like a
whole new
experience.
I prefer Ikaruga to Silvergun for the atmosphere - which in the comparison of
games, could be viewed
as tangential, however I feel the «
experience»
as a
whole to be much more filling.
Even though the
game as a
whole is excellent, the dialogue at the very end keeps this from being the perfect
experience for me.
Question from Reddit user hanburgundy: Even among
game journalists, the progression system sticks out
as the clear sore point in what otherwise looks like a very well made
game - to the point that for many it is souring the
whole experience.
Now, with Zero Time Dilemma (and the Zero Escape series
as a
whole) being all about the shocks and twists that get thrown your way during the tense and thrilling ride that is the
game's plot, I think it will be best to say here that you can be assured that this review will contain no spoilers — it would be cruel for me to ruin any of the
game, it really is an
experience that you need to go into without any idea of what to expect.
And even though in the back of my head, I couldn't quite shake that nagging feeling that this
game held some unrealized potential, I'd be lying if said I didn't vastly enjoy the enchanting
experience Xenoblade Chronicles X offers
as a
whole.
Technological improvements are slowing down these days and the PS4 Neo is an evolution that benefits publishers by keeping
game development costs low,
gamers by allowing users to have the same or better
experience on new hardware and the industry
as a
whole by keeping consoles relevant in a market where many thought they'd fail by now.
Furthermore, multiple
game features point back at that key challenge of taking cover, making the
whole experience coherent and consistent: Shields that let you plant a cover where needed, enemy to be used
as meat shield, invulnerable rock worms to hide behind
as they move which let you access a vantage point... All contribute in and deepen the concept of cover, lending a symbolic nature to gameplay that make it a focused learning
experience.
The 2D sections though are without doubt the main highlights of the
game, offering the most fun in the
whole campaign and feel really good to play overall, although I don't think they play quite
as well
as what I
experienced in Sonic Mania and fall short slightly in comparison.
Game Freak could have easily taken the exact same story and most
gamers would have been happy, but they instead went a
whole extra step, which
as a result offered the player something new that they did not
experience in the original Ruby and Sapphire.
Even with the fact that Assassin's Creed III: Liberation was my first true adventure with the franchise
as a
whole, I can easily say that this
game is a great
experience.