The game explores the question of why we have music by presenting the many aspects and influences of music in a unique fashion.
Not exact matches
We thought it was just a
game, but our teacher was trying to show us how to
explore the world, how to ask the right
questions, put together clues, hold back wild guesses and be patient, waiting for the right conclusion to emerge.
Kent answers
questions and
explores issues related to teen style choices, how to talk to your teen about sex,
Game of Thrones, and more!
«By playing this
game we can
explore those
questions of survival, trust and betrayal in a society that has lost the rule of law.»
Science Buddies Project Ideas in Video & Computer
Games assist students in
exploring science and engineering
questions both by using video
games and by designing their own.
After
gamers having enough of Red Dead Redemption, by literally
exploring every nook and corner till we knew the whole environment like we know the way to our school, a new
question popped up: What Next?
«Sessions might include any of the following: Engaging the children in conversation; asking
questions and inspiring curiosity; exposing them to ideas and concepts; showing them pictures, videos or artefacts that provoke curiosity, encouraging them to find information on the internet; asking big
questions for them to
explore; responding to their
questions and interests; and singing and playing
games.»
These include whole class direct teaching, ideas for small group work, playful activities,
games and ways to set up the Early Years environment in a way that inspires children to
explore the concepts in
question.
Teenagers from diverse backgrounds
explore that
game - changing
question in Fires in the Mind.
The books have a complete range of
question types including
games, problems with more than one answer,
questions in context,
questions which
explore connections and those that practise key facts.
With this capability comes the
question of being able to move save files across the two platforms, which is something that does happen thanks to the
games capability of data sharing saves, but also the fact that this enables to be a
game that will push those whom own both PlayStation 4 and PlayStation Vita's to obtain both copies of the
game so that they may migrate their saves around and
explore the world around them just a tidbit more than before.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸
Explore different
game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace
game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any
questions, issues or advice for TBT from Nebulium Games?
The pattern in this map is a bit disturbing, almost like it was a bot
exploring... To answer your
question, I love collecting & get side tracked easily so I collect, I hunt, I gather, I
explore every inch of the
game so far... I'm maxed out on arrows, have a ton of food, bugs, star fragments & monster parts, tens of thousands of rupies, not to speak about precious stones & ancient parts, maxed out the weapons / bow / shield slots... I'm enjoying this world so much that I don't want to ever end!!!
The studio seeks to create
games that feature new mechanics,
exploring topics from everyday life and social
questions, through innovative narrative tools.
Like any great strategy
game you're constantly asking yourself these
questions as you
explore but are always laser focused on following your primary objective of killing every Mongol vessel.
The feeling of never knowing what awaits you and the feeling of actually having accomplished something without having to button - mash your way to victory, but it all depends on what kind of
gamer you are, if you are somewhat like me and grew up on adventure
games then there is no
question about it, you should definitely try out The Night of the Rabbit, however if you are new to the genre some of the puzzles might scare you off but trust me, if you take the time to truly
explore the
game you will know why this is a genre that needs a bigger audience.
The
game trundles along at a decent enough pace, but before you know it, it's all over, and you're still left with big
questions about how the rise of the First Order came about from the ashes of the Empire, which was an area I would have loved to have seen
explored.
The result is a video
game that has you
exploring the PATHOS - II base as you
question exactly what has happened in the time you've been in a coma and why are all of the facility's robots speaking as if they think they're human?
The team had just released one of their first developer blogs outlining the title's innovative node system, so I struck a balance between general MMO
questions and
exploring the nodes that make up the core of the
game's world design.
These
questions will be
explored through consumer and sales data from a variety of sources, including their monthly global consumer tracker, PlayerPulse, and the EEDAR
game database.
This talk
explores these
questions through the experience of Lisa Brown, a veteran
game designer who has built AAA spaces for first and third - person 3D
games, and more recently helped ship the 2D indie hit, «Hyper Light Drifter».
That's not exactly a false statement either, as the
game is built on a lot of stuff that Dark Souls made famous; brutal and rewarding combat, intricately designed levels that can be
explored for hours, and boss fights that might make you
question every choice you've made in the
game are all featured in both the Souls universe as well as Nioh.
Candice Jacobs
explores the meaninglessness of aspiration within cognitive capital frameworks.Making reference to the seductive use of capital and gender in popular television
game shows, Jacobs
questions whether our habitual behavioural patterns can be influenced by television programming and the internet, to make us vulnerable to exploitation by global markets and governments.
In a conversation about that relationship, Brooks and Rose prove that a really great legal history can join
game theory to
explore that
question.